A negative "StrikeTime" in env_beam causes horrible lags in multiplayer.
This is causing the lag problems in multiplayer on they23!
This also happens on zoology{2,4,8,10,12} (USS DarkStar Coop) - I've added a fixed version to scmapdb.
https://sites.google.com/site/svenma...guide/env_beamCode:~/sc5/svencoop/maps$ grep '"StrikeTime" "-' they23.ent "StrikeTime" "-1.5" "StrikeTime" "-1.5" "StrikeTime" "-1.5" "StrikeTime" "-1.5" "StrikeTime" "-1.5" "StrikeTime" "-1.5" "StrikeTime" "-1.5" "StrikeTime" "-1.5" "StrikeTime" "-1.5" "StrikeTime" "-1.5" "StrikeTime" "-1.5" "StrikeTime" "-1.5"
However, setting a negative value that causes the next beam to be created the instant a beam is created causes an infinite amount of beams to be created, eventually causing overflows.

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