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  1. How to reduce polys [Basic level]
  2. [MAP TUTORIAL] On Death ...
  3. [MAP TUTORIAL] Making Ladders and Glass
  4. Mapping Resources & Tutorials
  5. Global Sound Replacement Guide
  6. Tutorials: Objects: The ladder
  7. Tutorials: Theory : Inspiration
  8. Tutorials : Theory : Scales and measurements
  9. Tutorials: Theory: Connectivity and flow
  10. Team vs Team Balancing Tutorial
  11. Tentacles!
  12. Custom Hull Size Tutorial
  13. Keypad Tutorial
  14. [Workaround] Getting background sounds to loop [Obsolete]
  15. The ultimate quick-guide to less clipnodes
  16. Game_player_equip tutorial
  17. Read first!
  18. Tutorials for common mapping problems/questions
  19. [Advanced] How to trigger something after using a button for a period of time.
  20. Comparing two keyvalues
  21. trigger_changevalue and env_render
  22. [How to create Awesome Lamps/Lights]
  23. Advanced player classes
  24. Save/load keyvalues between levels
  25. Reusing/duplicating complex entity systems
  26. Small tip: Making water that looks good
  27. Tip & tricks for orginal sphere and in-sphere?
  28. TA's JetPack - Tutorial (bsp + Map)
  29. Tetrahedron Terrains
  30. Skewing textures in Hammer
  31. [Entities] How to use !activator
  32. [Entities] How to use keyvalues
  33. Tutorial 1 - Making Simple Lifts (using func_plat, func_door or func_train.)
  34. [Entities] Lives
  35. [Textures] Ideas
  36. NPC Model - Rescale, Size and Hull Tutorial
  37. Tutorial 2a - Func_Train Lift over Multiple Floors.
  38. Tutorial 2b - Func_Train Lift, Multiple Floors + Lift Doors.
  39. Making controllable vehicle/trains. Func_tracktrain entity overview.
  40. Light Appearance Types list (light, light_spot, light_environment )
  41. Full Half Life & Sven Co-op models list WIP
  42. Multi-level lift, call to any level from all levels
  43. Trigger_setorigin, with a waterfall into a rising water level. (Syncing)
  44. Working with entities - general techniques and thoughts
  45. Deathbog's Model Replacement Tutorial
  46. Difficulty levels chosen by vote and difficulty level dependant events
  47. How to use detailtextures in a professional manner
  48. Camera control, monsters spawning, routing, speaking and animation
  49. Weapon values
  50. Advanced Light Management
  51. Keen Teaches Mapping Video Lesson #2 (how 2 make a working vending machine)
  52. Creating a Sven Co-op map
  53. Map Texture Tutorial: Static, Animated, Transparent,Toggled, and Water
  54. Setting up "Survival Mode" for a map
  55. Batch image processing transparency method
  56. [TUTORIAL]LCD Display (with custom values!)
  57. makels and qlumpy explaination - but Half-Life SDK from Steam is missunderstanding...
  58. Seamless Teleports
  59. Sven Co-op Complete Entity Triggering Reference
  60. Pressure pad
  61. [Tutorial]Scalable monster health / Player amount detector
  62. [Tutorial] Advanced Lighting (info_textlights & light_surface & improved sky lights)
  63. [Tutorial] Using prop models in SC
  64. Global Model Replacement Guide
  65. The Sprite Tutorial (6 parts)
  66. New Entities & Features in 5.11 (Mirrors/Monitors/Portals, env_render_individual)
  67. [Tutorial] Advanced Shadows
  68. [Tutorial] Func_vehicle with models
  69. [Tutorial] Env_fog with visible sky
  70. [Tutorial] On textures and wpoly (128, 256 or 240, which is the best?)
  71. Global Custom Sentences Replacement Guide
  72. [Tutorial] CryoKeen Teaches Mapping in 10 Minutes [English & Espanol!]
  73. [Tutorial] Total Map Optimisation
  74. [J.A.C.K.-only (atm)] How to arc almost everything (easy curved pipe)
  75. [Textures] Face and world alignment
  76. Manipulating skies - with unendless maps without changelevels