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Hezus
20-09-2003, 08:13 AM
This thread has been unstickied and closed due to how outdated all of the links are. Post here instead:

http://forums.svencoop.com/showthread.php?t=40046

-- JPolito




Many mappers need tutorials and Resources. That`s why I listed a few links for you here where you can find them :

TWHL
Very active community and is quite similar to [the now dead] Verc Collective, only all of their tutorials still have images and downloads that work. They also hold mapping contests regularly.
Link
http://twhl.co.za/

The Wall
A german Half-life mapping site. Everything can be found there too. If you are able to read German that is.
Link
http://www.thewall.de/


Map on ! :)

Puchi
20-09-2003, 01:34 PM
for prefabs i'm useing most
http://prefabs.gamedesign.net
they have some strange stuff but it's ok

The_6th_Monkey
20-09-2003, 04:17 PM
Heres my fav tuturial site:

http://cariad.co.za/twhl/wheretogo.php

:D

Nih
20-09-2003, 06:35 PM
www.snarkpit.com

Sph!nx
21-09-2003, 03:26 AM
Here my favorite :

Handy Vandal's Amanac
Lot's of tutorials.
It's also a good reference for experienced mappers.
I tend to forget alot ...
http://www.karljones.com/halflife/almanac.asp

The-Real-Game
31-10-2003, 03:33 PM
The only site with solutions to every compile error.

http://www.slackiller.com/tommy14/errors.htm

Vash939
24-12-2003, 10:19 AM
http://thedoenerking.myexp.de/news.php < < The doenerKing, map models and textures.

http://www.ejoop.com/pfl/ < < Prefabland, most tutorials for different games you'll ever see...Anywhere.

http://qoole.gamedesign.net/hl/tutorials/scriptseq/ssec_docs.shtml < < The entire Half-Life monsters sequence list for the lazy [also gives a description].

http://astronomy.swin.edu.au/~pbourke/texture/ < < Some textures.

www.snarkpit.com/pits/vash < < My site, it needs hit's!

Neronix
07-04-2004, 09:42 AM
http://collective.valve-erc.com/index.php?doc=1026040451-89982700

Best tutorial for the 100% beginner.

JuggleNuts
13-05-2004, 03:06 PM
http://www.clanfrancium.com/cms_view_article.php?aid=13

Complete setup for Hammer, SC and Steam (using mainly pictures, for the reading-impaired).

Cheeseh
11-06-2004, 11:47 AM
I like tinmans site :)

http://www.tinmansworkshop.com

amckern
23-08-2004, 09:46 PM
http://ammahls.com/resource/tuts/sc.html < semi finsihed total newb introduction tut for sven

http://ammahls.com/resource/tuts/ < the rest of them

Perfectkirby4
25-10-2004, 05:56 PM
Wow..Lotsa sites and tutorials. Thanks a lot guys! If ya ever play Natural Selection look out for Kirby and thats me and if i ever get maps done ill try to get em up here and there. Thanks again

amckern
25-10-2004, 09:43 PM
good old bump never hurt any one, good on ua

Terminator
18-11-2004, 02:20 PM
All hail Vlatitude!

Hello Vash... So this is where you've been hiding...?

Puchi
09-05-2005, 06:02 AM
www.snarkpit.com
its now www.snarkpit.net

The_6th_Monkey
09-05-2005, 07:30 AM
forgot to link it in here but a turial map I made a long time ago that shows how to do a lot of stuff in svencoop :D

credit me if u use the stuff lol

http://www.svencoop.com/forums/showthread.php?t=16290&highlight=tuturial

cwc
19-09-2005, 01:11 AM
http://forums.specialistsmod.net/viewtopic.php?t=9736
I made this it has lots of stuff, I think everything you will need, except creativity and skill. :)

It has a couple specialists mod references other than that its great, it ranges from begininger to advanced.

amckern
19-09-2005, 01:17 AM
ahh, the first one is "old" and the second one has no screenshots - can you fix one or the other up please?

Puchi
08-05-2006, 01:37 PM
BUMP FOR LITTLE UPDATE

because i needed it, i made a small map for testing all ENV_SOUNDS.
the rooms have names, 1-28, the number refers to the sound:

1 - Generic
2 - Metal Small
3 - Metal Medium
4 - Metal Large
5 - Tunnel Small
6 - Tunnel Medium
7 - Tunnel Large
8 - Chamber Small
9 - Chamber Medium
10 - Chamber Large
11 - Bright Small
12 - Bright Medium
13 - Bright Large
14 - Water 1
15 - Water 2
16 - Water 3
17 - Concrete Small
18 - Concrete Medium
19 - Concrete Large
20 - Big 1
21 - Big 2
22 - Big 3
23 - Cavern Small
24 - Cavern Medium
25 - Cavern Large
26 - Weirdo 1
27 - Weirdo 2
28 - Weirdo 3

ยป Download (http://downloads.nacl-h2o.net/getfile.php?ID=env_soundtest&ext=zip)

Killer1102
11-07-2006, 03:56 PM
Heres my fav tuturial site:

http://cariad.co.za/twhl/wheretogo.php

:D
the site is now http://twhl.co.za/index.php?start=0 and that link should be http://twhl.co.za/wheretogo.php

Many tuturials there. Also a map vault for you to put your maps in. An IRC channle and fourms.

Puchi
11-07-2007, 04:58 PM
i'm posting this to make two features of leveldesign and compiling more popular:
TEXTURE LIGHTS and WADCONFIG
okay, lets start with texture lights. those are already known, but i dont know how widely they're used, especially by newbies.
WHY TEXLIGHTS? you may ask now, WE CAN USE THAT LIGHT ENTITY!
yes, you can. but look at this:
http://maps.nacl-h2o.net/puchi/thumb/puchi0000.jpg (http://maps.nacl-h2o.net/puchi/puchi0000.jpg)http://maps.nacl-h2o.net/puchi/thumb/puchi0030.jpg (http://maps.nacl-h2o.net/puchi/puchi0030.jpg)
the left one is a light entity, the right one with texlights: the differences are clearly visible - you can have a decent lighting without those ugly spots, AND the textures are glowing!
also you do not need a f*cking lot of light entities. in that map i have quite a lot, you can go and count :)

HOW TO SET UP TEXLIGHTS?
there are two ways:
1) using lights.rad
2) using mapname.rad
the format is the same (obviously), but they are used a bit differntly. where lights.rad has to be where the compilers are, must mapname.rad be where the .map will be compiled (for me its the same folder where the .rmf is). the second benefit you get with mapname.rad: you do not need to switch your lights.rad each time you compile another map and you do not get confused!.

HOW TO CONFIGURE LIGHTS/MAPNAME.RAD?
easy!
open the file, add the texture name, RGB value and brightness, for instance:
red 255 0 0 2000
this makes the texture "red" glowing red, with a brightness of 2000.
the brightness is a bit tough, because it depends on the size of the brush. thus you need a few more compiles, but its worth it. the brush where the texture is on can be any brush, including an entity. the texture can be any texture.
yes, you can do a light emitting door. save the file, compile and look!.

BUT I CANNOT CONTROLL THESE TEXLIGHTS!
you can!
read here, because i'm not going to explain it: http://www.karljones.com/halflife/light.asp

---------------------------------------------------------------

and now to WADCONFIGS:
WHY WAD CONFIGS?
not required, but makes your life easier. you know you put wads into vhe and more wads and at some point, you get an error message.
there comes wadconfig handy: you configurate for a map which wads are used and ONLY THOSE are used, regardless whats in the .map file.

WHAT DO I NEED?
you need zhlt 2.5 or higher (3.2.1 recomment anyway), a .cfg (here: wad.cfg) and of course, wads and a map :)

HOW DO I SETUP wad.cfg?
its simple style:
config {
path_to.wad
}
for instance:
standard {
c:\programs\vhe\wad\half-life.wad
c:\windows\zhlt.wad
include d:\ohmigwad.wad
}
configuration name is "standard"
it contains the wads half-life.wad, zhlt.wad and ohmigwad.wad, which will be included.
you see, its very easy.

AND NOW?
now you have to compile. you use the following parameters in CSG:
-wadconfig and -wadcfgfile
wadconfig tells the compiler which configuration to use, for instance, standard: csg.exe -wadconfig standard

wadcfgfile tells the compiler, which .cfg to use. in my example its wad.cfg:
csg.exe -wadcfgfile c:\programs\vhe\wad.cfg

and together we have now:
csg.exe -wadcfgfile c:\programs\vhe\wad.cfg -wadconfig standard

its of course a bit easier when you use a GUI.

JPolito
06-10-2008, 10:00 PM
Just so that this thread isn't lost:

http://www.svencoop.com/forums/showthread.php?t=35380

A very rough discussion on how to convert brushwork to models to be used in environment mapping or whatever else a mapper can think of.

Perhaps I or someone else may turn this into an actual tutorial at a later date. The key point of the thread is really Sph!nx's posts. Right now it's late and I only posted it because Puchi told me to. :rolleyes:

goanna
07-10-2008, 03:41 AM
That would be a good idea; step by step tutorial.

AdamR
26-07-2009, 10:23 AM
Bit of a bamp, but are there any model sites still active? I'm looking for one that has models of props, not player or weapon models.

http://thedoenerking.myexp.de/ had some fantastic ones, but isn't online anymore.

Katana
26-07-2009, 11:22 AM
Bit of a bamp, but are there any model sites still active? I'm looking for one that has models of props, not player or weapon models.

http://thedoenerking.myexp.de/ had some fantastic ones, but isn't online anymore.

Check this out (http://katana.deved-portal.com/ginsmodels.7z) ;)

cscarlet
26-07-2009, 12:12 PM
I got a 404 error, whats in it?

Katana
26-07-2009, 12:24 PM
I got a 404 error, whats in it?

108 prop models by ginsengavenger (http://ginsengavenger.home.comcast.net/~ginsengavenger/) that are free "for non-commercial use <...>, provided you credit <...> ginsengavenger <...> in <...> readme or easter egg."

And the link should work now. :p

AdamR
26-07-2009, 07:20 PM
That's a fantastic archive, some really good models in there :) This one is a keeps for sure, thanks Katana :D

monkeyknuckles
23-09-2009, 10:11 PM
The other day I was looking for the 69th Vlatitude's sprite list with pictures. Turns out 69th no longer has a website. I did go to the wayback machine and found it (http://web.archive.org/web/20030203214240/www.vlatitude.com/resources/sprite_list.php)

69th was an excellent site, many of the tutorials and stuff can still be accessed at the wayback machine (http://web.archive.org/web/*/http://www.vlatitude.com)

Anyway, it gave me an idea that it would be nice to have a reference webpage showing all the default sprites in animated form. So I made one. You can access it at

http://www.monkey-knuckles.com/sprites.php

This could be a handy reference tool when deciding which sprites you want to use in a particular situation.

goanna
24-09-2009, 03:25 AM
Really nice job there, beats using a "sprite viewer". This site will be very helpful to a lot of people.

cold_blood3d_killa
24-09-2009, 10:42 AM
nicely done monkeyknuckles!

it sure is sad to see vlatitude go down :(

monkeyknuckles
29-11-2009, 12:39 AM
108 prop models by ginsengavenger (http://ginsengavenger.home.comcast.net/~ginsengavenger/) that are free "for non-commercial use <...>, provided you credit <...> ginsengavenger <...> in <...> readme or easter egg."

And the link should work now. :p

I can't find the file anywhere at the linked site. I must have found it months ago as I archived it.

So in case anyone else needs ginsengavengers models I'm hosting them here.

ginssenavengers models (http://www.monkey-knuckles.com/downloads/ginsmodels.7z)

amckern
29-11-2009, 03:36 AM
Thanks

AdamR
04-02-2010, 06:42 PM
Just wondering if anyone knows of a texture resource as great as the Wadfather?

http://www.planethalflife.com/wadfather/ <- had that silly "system maintenance" notice for over a week now :(

They also had a very large selection of sky maps.

WN-
04-02-2010, 07:11 PM
Just wondering if anyone knows of a texture resource as great as the Wadfather?

http://www.planethalflife.com/wadfather/ <- had that silly "system maintenance" notice for over a week now :(

They also had a very large selection of sky maps.

Well there are some skymaps here:

http://www.pro-hl.com/column_sandman4.shtml

And you can find some stuff on FPSBANANA:

http://www.fpsbanana.com/texturecats/8
http://www.fpsbanana.com/textures/2259
http://www.fpsbanana.com/textures/406

spy-warrior
05-02-2010, 04:39 AM
Just wondering if anyone knows of a texture resource as great as the Wadfather?

http://www.planethalflife.com/wadfather/ <- had that silly "system maintenance" notice for over a week now :(

They also had a very large selection of sky maps.

tested link file wad - The Wadfather
http://www.svencoop.com/forums/showthread.php?t=37685

link private ?

WN-
05-02-2010, 10:08 AM
By the way, I emailed Planethalflife today about the Wadfather site going down, this is the (optimistic) response I got from one of the staff writers:



Unfortunately, IGN has decided to remove all hosted sites such as the Wadfather. I'm not sure if it's gone through already or not.

I'll ask the Chief to see if there's any way we can get these files back. The author of the site should have been notified that hosting was being removed - unfortunately some of the sites are so old that I doubt many were maintaining their site regularly.

I'll keep you updated.

Cheers,
Ian "eulogy" Norton, Staff Writer
http://planethalflife.gamespy.com/


Pretty cool of him :) Got a reply very fast

AdamR
05-02-2010, 12:44 PM
Thanks Spy..

That sucks WN-... the WadFather was a pretty awesome resource. :( did anyone download all their skymaps?

spy-warrior
05-02-2010, 01:25 PM
Thanks Spy..
the WadFather was a pretty awesome resource. :( did anyone download all their skymaps?
Yes is local :)
me copy file in server (the faster)

AvP66
15-07-2010, 04:59 PM
www.snarkpit.com Sorry nih but that site is ruined.

AvP66
15-07-2010, 05:00 PM
Ive looked at some like snarkpit and theyve been screwed uup to be useless by some person who bought the site. Just saying some sites are now ruined by some person buying it and completley remaking it. Snarkpit was one that i used but i found it ruined.

JPolito
15-07-2010, 05:52 PM
Well, after all, he did post the link seven years ago.

Qwerty
16-07-2010, 07:52 AM
lol @ snarkpit.com page.

Someone forgot to renew their domain in time. ;)

Dynamite
16-07-2010, 07:55 AM
:D

woah, I hope I renewed mine. :/

spy-warrior
16-07-2010, 03:26 PM
http://www.snarkpit.net/index.php?s=maps&game=16

amckern
17-07-2010, 06:49 PM
spy-warrior saves the day again!