PDA

View Full Version : MAXPLAYERS MUST BE 8 or 10



Hezus
20-12-2001, 02:33 PM
Just returned from a server, and we where playing Crisis2 with 16 players !! IT`s impossible to play normally with all those players. Everybody is blocking eachother ! I think 8 or 10 are really enough players for SvenCoop. SvenCoop is most fun with 4 players, who aren`t lame. Away with the 16 or 32 player servers.. I`m getting sick of it.

djmrmagic
20-12-2001, 06:30 PM
Might have been my server there.......yes I agree with you. With the release of SC 2.0 ill be dropping the numbers a bit

Kaneda
20-12-2001, 06:57 PM
I think the powernode maps are awesome with lots of players, but I agree...on most maps 16+ is way to much. It would be cool if there was a way to set maxplayers depending on the map.

Hezus
21-12-2001, 02:37 PM
good thing you argree :D

Bob-o
21-12-2001, 04:47 PM
well. 12 is fine with me...
but 16? With the monsters and al lthe events going on, Something is gonna SUCK...

Phobos
23-12-2001, 04:58 PM
i think that most of the maps are fun with 4-6 players, but it gets stupid around 10+ because everyone just rushes in and the monsters cant take all of us =P

Hezus
24-12-2001, 05:07 PM
With 10+ r only Horde-maps fun..

Lord Booga
02-01-2002, 07:51 AM
oh oh oh!


there is a way to have the server skip certain maps if there aren't a certain number/are too many players in the game.... done in mapcycle.txt...

(copied from TFC's default mapcycle.txt)

im not sure if this works with SC

// Instruction for using mapcycle.txt
// No, you can't change maxplayers on the server, but you can skip maps that don't fit the current # of players
// If no suitable match is found anywhere in your mapcycle file, then the server just moves to the next map in the file anyway.

// Minplayers or maxplayers set to 0 mean don't restrict based on that parameter. You don't have to include minplayers or maxplayers if you
// are not making a restriction. They default to 0 if missing.
// You can list a file twice in the rotation now
// You can issue a command ( rather than setting key value pairs ) at the server console by bracketing it with a blank
// key value: e.g., \mycommand\\
// minplayers and maxplayers are special tokens and are parsed and removed before the commands are executed
// Commands are executed just after the changelevel command occurs.
// Be sure to remove conflicting settings from any server.cfg or listenserver.cfg files you use since those values will stomp
// on the ones you set here
// The double quotes are necessary
// BTW, the old format will still work
// Here's an example for the first map
casbah "\minplayers\1\maxplayers\32"

baneo
01-10-2004, 10:21 PM
no

SilentSniper
02-10-2004, 01:44 AM
obviously baneo likes playing 32 player coop

Zubaz
02-10-2004, 03:08 AM
no


You know if you're gonna bump, at least put something useful other than just "no"

Aurora
02-10-2004, 04:20 AM
obviously baneo likes playing 32 player coop

Well, I like.

]SK[
05-10-2004, 08:39 AM
I run a 10 player server. 10 players is often too many, it varies between maps. If there are maps that dont last too long I normally ripent them to make them harder.

Zalza!
05-10-2004, 10:31 AM
Lol Hezus, i joined a server with 25+ people on crissis2, It was insane! i have the demo file of the end of the map if you want it :)
i actually i dont like 8 or 10 people on a server, i love busy servers, its absoulutly nutty, everyone fighting in vents, over ammo, piling up on the barneys/scientists, all fighting and swearing. being stupid by over crowding lifts and blocking doors, then voting for them to be killed, then having loads of lafs being stupid on svencoop2 by using each other as a sheild and piling up on each other

Telsect
05-10-2004, 02:04 PM
Sounds like my house

Blondefox^_^
05-10-2004, 02:28 PM
urk! no way! come on the player horde!

djmrmagic
07-10-2004, 10:43 AM
Im locking this thread it was 2 years old before Bano bumped it !!!