View Full Version : Temple of Dread (newer or updated shots!)

Space Cowboy
22-12-2001, 09:52 PM
hey everyone, here are some of my newest screen shots of my map

Space Cowboy
22-12-2001, 09:54 PM

Space Cowboy
22-12-2001, 09:55 PM
and last (for the time being)

(Btw: more shots coming sometime/soon hopefully :D)

23-12-2001, 02:29 AM

Looks really good. Much better then before.

23-12-2001, 04:23 PM
This is looking very good! I cant wait to play it. This would be a good map to use the trigger_random entity!

23-12-2001, 07:48 PM
Looking good Nate. Glad to see that it finally stopped freezing. LoL you have an elevator.

Space Cowboy
23-12-2001, 07:58 PM
well, it's not temple_of_dread that was freezing, it was the version I was planning to release after (temple_of_dread2)

24-12-2001, 12:10 AM
Well I'm just glad that you have that. One suggestion that I am doing with my new Matrix based map. I am saving it as a different file after each 'version'. It may take up more room but if one of them is corrupted then you still have the others.