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View Full Version : Suggestions for MMM (Deathbog)



Prod
06-01-2002, 02:04 PM
This is mainly to Deathbog, but if any other people out there are going to make a map like MMM, you might want to read this.

Give the first guy 1 or 2 clones of himself.
Make the bullsquid able to go up ramps.
Make another big monster, using the alien slave base.
Make 3 additional houndeyes so the won't run away.
Make the boss a garg, but use the roach, rat or other small model.

DeathBog
07-01-2002, 02:59 AM
Hahah. pretty much all you said I have already done!
I took out the houndeye though; it is just not a worthy Mega Monster opponent.

Friendly Garg
07-01-2002, 03:39 AM
so... when will the next version be released?

{DoA}DrunkMonkey
07-01-2002, 02:14 PM
wat about a special verson,

MMC Mega Monster Challenge.

DeathBog
08-01-2002, 09:25 PM
With the next version of svencoop, of course!

Nemesis6
10-01-2002, 06:44 PM
the monster's on MMM can't hit you while you run, which makes them just as harmless as my old grandma....coulden't you chenge that ? i mean, yea, the big bellsquid can spit....but, it can't hit the player :/ i think you should consider the above mentioned. i personally think it would be a good idea if the mega bellsquid could "rapid spit"....also, you should fix the 9mmar, it's cool but, the muzzleflash and reloading sequences are off :/

AntiBlockerzGrunt
12-01-2002, 01:11 AM
Originally posted by Prod
Make the boss a garg, but use the roach, rat or other small model.

Why not use the panther eye model? Make it look like it is spewing out fire from it`s mouth, biting instead of attacking(change the animations), and using the "scratch" animation to do the "stomping fire" attack. Just a thought.

DeathBog
12-01-2002, 08:47 PM
Facehugger: By reload and muzzle flash errors, are you talking about the v_ or p_ models?
I can probably fix the muzzle flash, but I think that the var p_ reload anim is a worthy exchange for running around with such giant guns.

Also: I have taken steps to make the enemy's quite a bit more fatal.