View Full Version : The Turret Fortress

31-10-2010, 02:02 PM
Map Showcase thread because I can't say no to JPolito. This is basically the W.I.P. thread moved.

Link to download: http://www.nih-mapping.dk/files/turretfortress_release.zip

Link to newspost: http://www.svencoop.com/forums/showthread.php?t=39077

This is a map I've been working on for a bit over a year.

The basic idea is that the players must fend off 12 waves of monsters by constructing sentry turrets and a few "special" friendly units. The players save up for these sentries and special units by killing the attacking monsters and surviving waves. If too many monsters make it to the end of the map, the players lose.

Just to make life even harder for the players, random "Panic Events" will occur throughout the map. Such panic events could involve hostile soldiers infiltrating the base and installing a virus in the Turret AI, or the generators powering the sentries breaking down. As you can see in one of the screenshots, the map is divided into 4 different sectors. If a generator for a specific sector breaks down, all sentries in that sector will be deactivated until the generator is repaired.

The end result is a map that puts your teamwork and strategic skills to a serious test. And you get to see a ton of monsters get ripped to pieces by sentry turrets.

Now, screenshot time:

(That monitor has a useable mouse interface)




31-10-2010, 03:25 PM
Looks great, I'm loving the cold mountainous feel of it. I'll see if I can play it later tonight if I can get my studying done. :S

31-10-2010, 04:23 PM
One of the Best Maps ever made, plzzz Nih add Detailtextures ! :)

31-10-2010, 05:56 PM
I'm very glad that you have shown this to the public cus it sounds like it's got really good gameplay and that's what Sven Ko-ep is all aboot! :D

Nice pictures! I always wanted to do stuff like this but it's always been pretty hard to work around limitations and entity's that didn't exist. Now more then ever maps like this a possible, if I may give some humble suggestion that the map could use a little bit more detail. Perhaps some broken concrete places, decals cracks, water dripping pipes, steam rising out from cracks in the concrete, etc. If you are already planning on adding this then ignore my sayings and continue on young lad! Map! Map I say!

27-01-2011, 12:19 PM
Moved to map showcase.

27-01-2011, 12:23 PM
Excellent map. You've put a lot of work into this, and I would definitely say it's one of the most unique maps SC has at this point. Had a lot of fun testing it with everyone as well.

I implore you all to play this immediately.

27-01-2011, 12:29 PM
Fun and challenging map. Felt like Capt. Kirk in the control room; updating ppl on the turret locations. :3

27-01-2011, 02:17 PM
I definitely think this map qualifies as 4.x material. It's not a straight walkthrough, it actually requires you to have a functioning brain, players actually do cooperation that doesn't consist of "push two buttons at the same time", and -- although a bit unforgiving when you initially start playing -- it's fun as shit when you get the hang of it.

Stop looking at this map go play it! Now! :D

27-01-2011, 04:56 PM
Been testing this for a while, enjoyed every match :)
Everyone has to work very hard to win this map, I can't see public winning this much but it's very fun with friends.

28-01-2011, 02:20 AM
Good map :)


28-01-2011, 06:22 AM
Interesting map, but like Adam said, maybe a bit too hard for the Multiplay players at first. Indeed, you have had amazing patience in testing and tweaking this map, and it can be seen in the results!

28-01-2011, 04:14 PM
I already think this should be considered for BOMS

30-01-2011, 01:22 PM
I think you deserve this.


The map is extremely well designed and polished, and demonstrates SC 4.5's new entity possibilities very well. It's also quite fun to play, and definitely a BOMS worthy map. Good work.

Hopefully future maps will be just as creative. Releases are rather rare these days.

19-02-2011, 07:47 AM
Just did this first time in a public server, won with 4 lives remaining :)
Not bad considering 6 of the crates I deployed got destroyed in the walkway.

Edit: Just played it twice more, won both times again (once easy, once normal).

The first easy one we nearly lost due to some dickhead throwing crates in the lasers at sector 4, but we just about clinched it.

Played it again right after on normal where we had 7 people who now understood the map -- didn't loose a single life, crate, or turret, and Colonel Saunders died at the start of sector 2. Didn't expect this performance in a public game :) Pics related, the people who worked hard in this game.

07-05-2011, 06:02 PM
I made a video: http://www.youtube.com/watch?v=FNMfFXzzTwA

11-05-2011, 12:56 PM
Wondering, why only 8 monsters/wave? Does it have to do with a model limit or some other?

11-05-2011, 01:16 PM
The outside area already has way too high w_poly and adding more monsters would reduce performance even more.