View Full Version : How do I Reduce Gibs & ejected bullets

suicide junkie
27-01-2002, 03:02 PM
My siege level runs OK, but when the 1500 hitpoint zombies step up, and you unload half an MP5 clip into their brains, the FPS goes straight to zero.
Also, the continuous stream of MP5 fire from the base defenders regularly sends the temporary entities above 500.
Too much of this excess starts crashing HL/SC to desktop.

I want the action, but much less gibs and no ejected bullets.

Are there options or settings to use for this?

Mr. Chris
27-01-2002, 03:11 PM
I don't think you can turn bullet ejections off

suicide junkie
27-01-2002, 03:27 PM
Can you set the length of time they stay around to 1 frame or something? I just need to stop them from building up.