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banan2288
04-06-2016, 07:44 PM
Hello everyone.
I've finished working on another project for my Sven Co-op Manor Mapping page, complete triggering inputs and outputs reference for most of entities:
I/O Reaction Reference (https://sites.google.com/site/svenmanor/entguide/input_output_ref)

What is it?
It's a complete list of how entity react on certain trigger type input (On, Off, Toggle and Kill) and list of sending outputs and their trigger state (Target, Kill Target, Fire On Open e.t.c.).

Why I made this?
It provides useful information of how entities behave under different circumstances, and what entities are capable off. It's complement of Entity Guide, which may speed up our work when working with more complex entities and entity sets, you will not need to test certain entities multiple times to see how they really work when receive trigger, or how they trigger it's target. Not all entities works in clear way, some of them can do things not described in entity guide, some keyvalues are not present in FGD.
Nice addition was, that I found some bugs in game engine when testing some of entities.

Have a Nice Mapping!

w00tguy123
04-06-2016, 07:55 PM
Just yesterday I was wondering if I could get func_button to do on/off triggering (as opposed to toggle). This could have saved me a few minutes.

The303
04-06-2016, 09:39 PM
Thanks, SvenManor is most helpful.

Hezus
05-06-2016, 03:30 AM
Really nice job :) SC Manor really is an awesome website!

Maestro FĂ©nix
05-06-2016, 05:16 AM
Amazing work as always, your website is so useful, even for other GoldSrc games/mods.

wolf-3d
05-06-2016, 05:35 PM
Agree with everyone, thanks for taking the time and effort to both test and document things. - Really useful and appreciated.

Nih
08-06-2016, 08:57 AM
Thank you for taking the time to test these things :)

BlueSpark
04-01-2018, 08:23 PM
Outstanding work.. an excellent resource, good job!

SourceSkyBoxer
05-01-2018, 05:20 PM
I really don't understand what do you mean I/O - I thought it is for file system like read and write. Reaction Reference has nothing I/O - It likes for explanations!

BlueSpark
05-01-2018, 08:40 PM
I really don't understand what do you mean I/O - I thought it is for file system like read and write. Reaction Reference has nothing I/O - It likes for explanations!

Banan is referring to the input and outputs of each entity, abbreviated to I/O. Makes perfect sense and is equally as valid for SC entities as it is for file (or any other) systems.