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View Full Version : Duplicate keyvalues in svencoop.fgd



Nero
22-06-2016, 07:36 PM
_minlight is defined twice for func_illusionary:




@SolidClass base(Targetname, RenderFields, ZHLT) = func_illusionary : "Fake Wall/Light"
[
_minlight(string) : "Minimum light level"
style(choices) : "Texlight style" : 0 =
[
0 : "Normal"
-3: "Grouped"
10: "Fluorescent flicker"
2 : "Slow, strong pulse"
11: "Slow pulse, noblack"
5 : "Gentle pulse"
1 : "Flicker A"
6 : "Flicker B"
3 : "Candle A"
7 : "Candle B"
8 : "Candle C"
4 : "Fast strobe"
9 : "Slow strobe"
12: "Underwater"
]
skin(choices) : "Contents" : -1 =
[
-1: "Empty"
-7: "Volumetric Light"
]
spawnflags(flags) =
[
2 : "Use Angles" : 0
]
_minlight(string) : "Minimum light level"
]

Sniper
23-06-2016, 04:33 AM
Nice find - this is now fixed. Should be available in either the next update or the following update.