View Full Version : crisis1-beta

09-03-2002, 10:24 AM
Hey guys,
here`s a beta-version of crisis1, finally had a bit time to work on it. The map is almost 2 years old and I still need to fix many things, so don`t expect too much.
The sequence at the beginning is also just temporary. We originally wanted to put voice in there but couldn`t find a voice actor.


That`s it. Enjoy playing the map

PS: feedback would be nice

09-03-2002, 10:29 AM
I got errors downloading the file... and i downloaded it three times to make sure.

09-03-2002, 10:56 AM
I getting a error with extracting the BSP file.

HUH? Strange if I use Powerarchiver instead of Windows Commander it works.
But now I can't start the Map.

09-03-2002, 11:53 AM
Now it should work. The upload somehow didn`t work properly.

09-03-2002, 12:39 PM
WOW :D vverryy nice! great architexture and all dat stuff, your scripted seqences run smoothly and very little flaws.

HOWEVER!! their are a ffeewww problems... the main one being, their ain`t many monsters, a decent 5 player game and they would be through that map in 10 - 15 mins. make more BADDIES stick a baby garg in their somewhere :) ... ALSO in the briefing room make the grunts their have freindly grunt models.

errrrrr but apart from that it was vvvery nice.

QUICK! some mod stick dis in da goollddd

09-03-2002, 01:00 PM
one word: UnPlayable

I can't play it because it locks up when the scientist is gonna let me out into the facility he goes its completly its completley its completely its completely.. and it freezes there.

09-03-2002, 01:24 PM
Hmm couldn't edit my post...

anyway... I played it but had to have someone else to open that one door but it was pretty cool! Now all ya need is a Crisis3 with Freeman.

Freaking Neo
09-03-2002, 01:27 PM
but theres 1 BIG prob
when you play with friends
you begin with that camera thing
but sometimes they respawn in you
so the camera stops and you get in your character and stuff
but then nothing happends
the grunts dont open teleport door
it has to be fixxed
its annoying

09-03-2002, 02:47 PM
k,I`ll fix all these things and release a new version soon. Like I said in the first post, it`s just a beta and I only wanted to see if it`s worth to complete the map

09-03-2002, 02:52 PM
YYEEESS!! it`s worth it to complete this map!! :D :D as madbopps av will say,


03-04-2002, 07:41 PM
So ur tellin me that crisis2 came out before crisis1??:confused:

03-04-2002, 07:48 PM
i think it was kinda like a tempory thing and jus stuck.
its like a prequeal.

03-04-2002, 07:50 PM
DM, you just don't leave me alone, do ya?:p

03-04-2002, 09:14 PM
have u ever known him to leave anything alone?

03-04-2002, 09:24 PM
what`s that supose to mean.
*randomly presses buttons on big old computer*

ANYWAY! back ontopic!

crisis 1 kiked WAY too much but.

06-04-2002, 04:58 PM
Kinda short.... but its otherwise pretty cool.

Also, might want 2 put a crowbar in short cut portal room so people dont have 2 go backwards for it. Its pretty useful cause it never runs out of ammo.

06-04-2002, 05:06 PM
you know drunk monkey Arnie and Salem the cat also say Do it, Do it now... erm sorry i have nothing to say ontopic -_- oh wait yes.. erm.. hooray crisis1

06-04-2002, 05:52 PM
errrrrrr, bmtwigie, u make nearly no sense wat so ever, most of the time.

i say add more monsters for the crisis 1 final

06-04-2002, 08:34 PM
:wtf: you say i talk nonsense all the time?? this coming from you? btw why is an unsober animal posting in a computer game forum, eh eh??!

Anyway, hawk is crisis1 going to be based around a train again?

06-04-2002, 09:48 PM
I just got an idea, if someone made crisis3, at the end u could make a soldier with Gordon Freeman model and have it have a whole bunch (but not too much) health. Have him kinda like a "boss." Just a thought....

08-04-2002, 06:06 PM
Thats neato!
And like he is teamed with Gina

02-09-2007, 04:29 PM
Link was 404'd but I found it here http://ftp.wireplay.co.uk/pub/halflife/mods/svencoop/maps/crisis1beta.zip