PDA

View Full Version : Central Assault Beta 2



Hezus
15-06-2002, 10:36 AM
Welcome back people !

Central Assault goes into round 2. Spend some hours on this and here is the result. I think I can`t add anymore suggestions : I reached the texture limit :(.
Look in the readme.txt for futher info.

Ripped from readme.txt :
Changes in Beta 2

* Expanded map
* 5 more monsters
* New ending
* Some new architecture added
* Changed prematch-room
* Double Scanners removed
* 25 sec prematch
* Megaavatar.wad no longer needed
* Reached texture limit

Enjoy !

Pro
15-06-2002, 12:03 PM
Ooooooooooooh great job hezus !
Keep it !!!
gonna test it now :D

Freaking Neo
15-06-2002, 12:22 PM
its on my server :cool: (=-=Freako's Admin=-=)

Hezus
15-06-2002, 12:32 PM
Ah.. On playtesting we found a annoying bug. Will be fixed in Beta3 !

Freaking Neo
15-06-2002, 02:33 PM
the red door that keeps closing after opening it is damn annoying
we had to change the walk speed and run to the door =\
and there wasnt a crate to block it and some other player cant block it because he/she gets mooshed :(
that was damn annoying
and when i got in a big battle i got the out of sfx ;_; , but the map is great!

Mr. Chris
15-06-2002, 02:56 PM
dude, use the -texdata switch to adjust the size of the texture limit

Hezus
15-06-2002, 04:27 PM
Originally posted by Freaking Neo
the red door that keeps closing after opening it is damn annoying
we had to change the walk speed and run to the door =\
and there wasnt a crate to block it and some other player cant block it because he/she gets mooshed :(
that was damn annoying
and when i got in a big battle i got the out of sfx ;_; , but the map is great!

Well, one player opens the door for the other and the other way around. Thats the cooperative part. When you are with 4 or more players this goes very fast.
Never had a out_of_sfx on this map, but that will be fixed in 2.0 Final so do not care much about it.

Mr. Chris : I used that, put on the highest value.. (250000) or something (above that it tells I cannot make the texture swapfile ) but it doesn`t make any difference ? What is the right value ?

Mutant
15-06-2002, 07:01 PM
Moved to 'Best of Showcase' for just being damn good fun :p

EvilPentaPenguin
15-06-2002, 07:41 PM
Can you PLEASE put this version on your server Mr. Magic, I can play about one level on ur server then a vote gets made and the map changes to cassault and I have to quit because 'my map differs from this servers'.:rolleyes:

Hezus
16-06-2002, 10:33 AM
Note this is BETA 2, the map can change everyday. I`m working on BETA 3 now.

The-Real-Game
20-06-2002, 10:25 AM
I thought this map was pretty good, much better than some of your other stuff(not that your old stuff was bad)
I really liked alot of the architecture and I though the car park style area was great!
The bit where the aliens keep spawning was a bit frustrating with two players. The area with the garg had some nice architecture and the teamplay elements in the level were good to. Overall a nice job hezus!