View Full Version : Customs for main blueyonder rotation?

06-08-2002, 02:23 PM
A few weeks ago the following customs were added by evilgrin, during my lengthy abscense from the scene.

Read the post here: http://www.svencoop.com/forums/showthread.php?s=&threadid=7995
The following mappacks have been installed.

Project Guily
Map Pack 1 - (This includes Cliffside, AssaultMesa2 maps, Infiltrate, PreperationX maps, Warehouse-Invasion, Minotaur_Maze, GargHouse2k).
Map Pack 2 - (This includes Moria, Flee, Project Guilty Testdemo, Haywire)
Classic Map Pack - (This includes Powernode series, Phobia, Bunker, Grunts, Horde, War series, Undeath, Exhale series, Helebat3).

The following custom maps have been installed


Now, they are currently onyl accesible by a vote, but are proving VERY popular, so I have deicded to put some into the main rotation as a test to see if they take off. Any nominations for must have, or, a couple more maps to be put on?


07-08-2002, 10:45 AM
Toonrun is fun ;)

BY servers are getting very popular now. Would it be bad for me to ask for a 4th server :D

07-08-2002, 03:24 PM
Which other maps have been added since toonrun btw? I know someone said gmantowers, cassault, deltar and a few others were added, and there on ur FTP, but I'd like confirmation if there on the servers (I cant visit them moiself cos my pc is borked)

08-08-2002, 04:07 AM
i am personally not *enitrely* sure.

I will test it now and reply - though i do not currently have the maps in question - have to make a blueyonder mappack :)

08-08-2002, 04:50 AM
nope, aint on. Will get them included.

08-08-2002, 01:45 PM

We are gonna start work on a blueyonder mappack with a load of customs not in any of the four mappacks we currently host.

The current list is: gmantowers, toonrun, cassault, deltar, and a couple more: last requests for ones to be included.

Ill have to start contacting the map authors: Dan200, i guess i have your consent to use gmantowers in the mappack?

08-08-2002, 03:16 PM
Hey Me677 glad to see you again :)
You got my permission to use DeltaR in your mappack
Big thanks for putting it there aswell!

Edit: After seeing Dans post ive realised that after 2.0 fianl is out you will have to update pack as DeltaR final will of been released :D

08-08-2002, 03:18 PM
Yes Sir!

Tho you'd be advised to take it out once SvenCoop 2.0 Final comes out, as GMan Towers is to be one of the official maps in that, and anyone downloading the OLD version of my map after that WILL cause problems.

But for now? Fire away!

11-08-2002, 09:19 PM
ok... this is the full installed map list for the BY servers..

02:54:15 maps *
Dir: svencoop
(fs) 2bases.bsp
(fs) assaultmesa2-2.bsp
(fs) assaultmesa2.bsp
(fs) bunker.bsp
(fs) c1a0d.bsp
(fs) c1a0e.bsp
(fs) c1a1f.bsp
(fs) c1a2.bsp
(fs) c1a2c.bsp
(fs) c1a2e.bsp
(fs) c1a3.bsp
(fs) c1a3e.bsp
(fs) c2a4h.bsp
(fs) c2a5a.bsp
(fs) c2a5c.bsp
(fs) c2a5e.bsp
(fs) c2a5w.bsp
(fs) c2a5x.bsp
(fs) c3a1.bsp
(fs) c3a2c.bsp
(fs) c3a2d.bsp
(fs) c3a2f.bsp
(fs) c4a1.bsp
(fs) c4a1a.bsp
(fs) c4a1b.bsp
(fs) c4a1f.bsp
(fs) c4a2.bsp
(fs) c4a2a.bsp
(fs) c4a2b.bsp
(fs) coremain.bsp
(fs) corentry.bsp
(fs) crisis2.bsp
(fs) drainage.bsp
(fs) durga.bsp
(fs) exhale1.bsp
(fs) exhale1platinum.bsp
(fs) exhale2platinum.bsp
(fs) exhale3platinum.bsp
(fs) exhale4a.bsp
(fs) exhale4b.bsp
(fs) exhale5a.bsp
(fs) exhale5b.bsp
(fs) exhale6.bsp
(fs) finale.bsp
(fs) flee.bsp
(fs) garghnt3.bsp
(fs) GargHouse2k.bsp
(fs) garghunt.bsp
(fs) generate.bsp
(fs) grunts.bsp
(fs) grunts2.bsp
(fs) gruntwar.bsp
(fs) gut_reaction.bsp
(fs) haywire.bsp
(fs) helebat3.bsp
(fs) horde.bsp
(fs) hostage.bsp
(fs) hplanet.bsp
(fs) infiltrate.bsp
(fs) jailbreak.bsp
(fs) jailbreak2.bsp
(fs) lab.bsp
(fs) megamonstermassacre.bsp
(fs) minotaurs_maze.bsp
(fs) moria.bsp
(fs) nightmare-c1.bsp
(fs) nightmare-c2.bsp
(fs) opr1a1.bsp
(fs) opr1a2.bsp
(fs) opr1a3.bsp
(fs) opr1a4.bsp
(fs) opr1a5.bsp
(fs) opr1a6.bsp
(fs) opr1a7.bsp
(fs) opr1a8.bsp
(fs) osprey.bsp
(fs) phobia.bsp
(fs) powernode1.bsp
(fs) powernode2.bsp
(fs) powernode3.bsp
(fs) preperation_x.bsp
(fs) preperation_x2.bsp
(fs) preperation_x3.bsp
(fs) projectg1.bsp
(fs) projectg2.bsp
(fs) projectg3.bsp
(fs) projectg4.bsp
(fs) projectg5.bsp
(fs) Projectg6.bsp
(fs) Projectg7.bsp
(fs) Projectg8.bsp
(fs) projectgtestdemo.bsp
(fs) reactors.bsp
(fs) sc_cliffside.bsp
(fs) sc_spaceviking1.bsp
(fs) security.bsp
(fs) shattered.bsp
(fs) singleplayermaps.bsp
(fs) stadium3.bsp
(fs) svencoop1.bsp
(fs) svencoop2.bsp
(fs) svencooprpg.bsp
(fs) toonrun.bsp
(fs) tunnel3.bsp
(fs) undeath.bsp
(fs) war.bsp
(fs) war2.bsp
(fs) war3.bsp
(fs) warehouse-invasion.bsp
(fs) wired.bsp

12-08-2002, 07:54 AM
And the er, new maps? gmantowers? cassault? anyone?

12-08-2002, 08:00 AM
Hmm they're missing some newer maps, tch tch. Where's Sledge, DeltaR and Cassault?

12-08-2002, 08:23 AM
download urls please :)

12-08-2002, 08:58 AM
What, you're fingers and eyes don't work? Best of Map Showcase....

sledge and cassault are linked in the latest creepsworld.com news post aswell.

13-08-2002, 06:04 AM
Just a note(everybody):

Mappack 2 with the pg testdemo cause problems with Project: guilty.

It's best to first install mappack 2 before installing PG or there will be chesslike textures all over the place like many people had.

When you do this PG will overwrite all the wads of the testdemo which is good.

It's best they remove the testdemo out of mappack 2 as it is a older beta version with more r_speeds.

NOTE: the testdemo is a beta version of level 5 PG. If you have PG v1.0 on your computer you can remove the testdemo.

13-08-2002, 08:08 AM
testdemo isn't in the mapcycle or the mapvote.cfg on the BY servers...