View Full Version : Sc_canyon screenshots (fixed)

21-09-2001, 04:30 PM
The screenshots look a lot better in BMP format so PM me or send me an e-mail if you want to take a look at the BMP's.

C:\WINDOWS\Desktop\Austin's Games\pics and documents\pics\sc_canyon1.jpg

21-09-2001, 04:32 PM
here is the second

C:\WINDOWS\Desktop\Austin's Games\pics and documents\pics\sc_canyon3.jpg

21-09-2001, 04:37 PM
and the third...

C:\WINDOWS\Desktop\Austin's Games\pics and documents\pics\sc_canyon2.jpg

21-09-2001, 06:33 PM
Undeademy (I know, weird spelling), I think you have to upp the pics somewhere. In other words, you can't like them directly from your desktop unless you set them as attachments.

21-09-2001, 06:34 PM
yes i cant see them at all they are the annoying little white boxes with red x's in them

22-09-2001, 10:30 PM
oh... lol

22-09-2001, 10:32 PM

22-09-2001, 10:33 PM

Comrade Joe
23-09-2001, 12:32 AM
looks pretty cool

23-09-2001, 03:23 AM
good lord that stuff is dark..but I like it so far

Shadow Eliminator
23-09-2001, 07:15 AM
i is jealous my map is utter pants :p

23-09-2001, 02:28 PM
Its not as dark as it look in the screenshots, ingame its perfect for the dawn skybox. Like I said the JPG's aren't 100% accurate, so if you want to see the actual light level you'll have to PM me or e-mail me for the BMP's.

Shadow Eliminator
23-09-2001, 02:33 PM
no actually my map IS NOT utter pants. its just urs looks better

23-09-2001, 07:22 PM
Wow cool lighting. For some reason altering the brightness on the light_environment entity in my maps does not change the brightness. Is there something I am doing wrong?

23-09-2001, 07:42 PM
make sure you are using a big enough interval and that you are altering the 4th number

23-09-2001, 07:44 PM
I also found that the TBCC (Tool Box Control Compiler) doesn't use the lights in lights.rad cause it ignored my texture lights.