Forum: Tutorials

Post and discuss mapping tutorials.

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Threads 1 to 30 of 71
  1. Sticky Thread Note: Creating a Sven Co-op map

    Started by Nih, 23-01-2016 06:46 AM
    4 Pages
    1 2 3 4
    • Replies: 87
    • Views: 38,869
    17-07-2019, 10:14 AM Go to last post
  2. Sticky Thread Note: Setting up "Survival Mode" for a map

    Started by JPolito, 31-01-2016 06:23 PM
    • Replies: 5
    • Views: 5,270
    15-02-2017, 04:21 PM Go to last post
  3. Sticky Thread Note: Global Custom Sentences Replacement Guide

    Started by Hezus, 14-05-2018 03:04 PM
    • Replies: 4
    • Views: 1,557
    04-08-2019, 01:21 PM Go to last post
  4. Sticky Thread Note: Global Sound Replacement Guide

    Started by Mad Gonesy, 20-04-2004 09:01 AM
    • Replies: 2
    • Views: 4,970
    20-04-2004, 09:13 AM Go to last post
  5. Sticky Thread Note: Global Model Replacement Guide

    Started by Hezus, 10-01-2017 12:03 PM
    • Replies: 0
    • Views: 1,214
    10-01-2017, 12:03 PM Go to last post
  1. Mapping Resources & Tutorials

    Started by Hezus, 20-09-2003 08:13 AM
    2 Pages
    1 2
    • Replies: 45
    • Views: 13,251
    17-07-2010, 06:49 PM Go to last post
    • Replies: 36
    • Views: 13,234
    23-08-2018, 02:02 AM Go to last post
    • Replies: 36
    • Views: 4,192
    17-08-2019, 05:22 PM Go to last post
  2. Map Texture Tutorial: Static, Animated, Transparent,Toggled, and Water

    Started by The303, 24-01-2016 05:33 PM
    2 Pages
    1 2
    • Replies: 30
    • Views: 7,311
    18-08-2017, 09:46 AM Go to last post
  3. Standard Crate [Entities] How to use keyvalues

    Started by the-middleman, 03-12-2013 01:41 PM
    2 Pages
    1 2
    • Replies: 28
    • Views: 4,735
    08-09-2014, 01:41 PM Go to last post
  4. Question How to reduce polys [Basic level]

    Started by Tinman, 13-02-2003 09:25 AM
    2 Pages
    1 2
    • Replies: 27
    • Views: 4,706
    16-07-2004, 12:46 PM Go to last post
  5. How to use detailtextures in a professional manner

    Started by TrEmPlEr, 17-06-2015 06:51 PM
    2 Pages
    1 2
    • Replies: 26
    • Views: 6,637
    24-08-2015, 05:08 AM Go to last post
  6. Thumbs up Game_player_equip tutorial

    Started by Silencer, 21-07-2009 09:46 AM
    • Replies: 24
    • Views: 6,837
    20-11-2016, 03:58 AM Go to last post
  7. Reusing/duplicating complex entity systems

    Started by w00tguy123, 04-08-2011 03:34 PM
    • Replies: 16
    • Views: 2,883
    10-10-2011, 10:41 AM Go to last post
  8. Small tip: Making water that looks good

    Started by RNG, 13-10-2011 11:23 AM
    • Replies: 16
    • Views: 4,038
    29-02-2012, 09:50 AM Go to last post
    • Replies: 15
    • Views: 3,650
    04-08-2018, 04:39 AM Go to last post
  9. Standard Crate Skewing textures in Hammer

    Started by Kaffikopp, 28-09-2013 02:26 PM
    • Replies: 14
    • Views: 5,619
    09-02-2015, 06:24 PM Go to last post
  10. Save/load keyvalues between levels

    Started by w00tguy123, 25-03-2011 03:22 AM
    • Replies: 13
    • Views: 2,230
    10-01-2012, 05:25 PM Go to last post
  11. [Tutorial] Total Map Optimisation

    Started by Hezus, 08-08-2018 12:14 PM
    • Replies: 13
    • Views: 3,805
    11-07-2019, 04:53 AM Go to last post
  12. Full Half Life & Sven Co-op models list WIP

    Started by banan2288, 26-10-2014 06:17 AM
    • Replies: 12
    • Views: 2,380
    28-07-2015, 06:21 AM Go to last post
  13. Standard Crate Seamless Teleports

    Started by JPolito, 19-03-2016 03:59 PM
    • Replies: 10
    • Views: 4,008
    05-05-2016, 06:28 AM Go to last post
  14. Custom Hull Size Tutorial

    Started by A1win, 22-09-2008 06:37 AM
    • Replies: 9
    • Views: 2,589
    25-11-2012, 03:01 AM Go to last post
  15. The ultimate quick-guide to less clipnodes

    Started by Silencer, 03-05-2009 12:02 PM
    • Replies: 9
    • Views: 2,660
    09-04-2013, 03:07 PM Go to last post
  16. Standard Crate Sven Co-op Complete Entity Triggering Reference

    Started by banan2288, 04-06-2016 07:44 PM
    • Replies: 9
    • Views: 2,089
    05-01-2018, 08:40 PM Go to last post
  17. [Tutorial] Using prop models in SC

    Started by Hezus, 12-10-2016 03:27 PM
    • Replies: 8
    • Views: 2,169
    30-01-2018, 06:19 PM Go to last post
  18. Advanced player classes

    Started by Nih, 30-01-2011 11:26 AM
    • Replies: 7
    • Views: 3,130
    24-01-2016, 06:28 PM Go to last post
  19. Post Pressure pad

    Started by Streamfox, 22-08-2016 03:15 PM
    • Replies: 7
    • Views: 2,645
    23-08-2016, 03:16 PM Go to last post
    • Replies: 7
    • Views: 2,112
    10-09-2016, 08:04 AM Go to last post
  20. [Tutorial] Env_fog with visible sky

    Started by Hezus, 29-03-2018 10:57 AM
    • Replies: 6
    • Views: 1,528
    31-03-2018, 02:55 AM Go to last post
    • Replies: 5
    • Views: 3,032
    18-08-2009, 04:04 PM Go to last post
  21. Tutorials for common mapping problems/questions

    Started by Nih, 07-09-2009 09:32 AM
    • Replies: 5
    • Views: 3,768
    23-09-2018, 07:33 AM Go to last post
    • Replies: 5
    • Views: 1,809
    21-09-2010, 01:40 PM Go to last post
  22. TA's JetPack - Tutorial (bsp + Map)

    Started by wolf-3d, 07-07-2012 03:01 PM
    • Replies: 5
    • Views: 2,649
    11-07-2012, 05:39 AM Go to last post
  23. NPC Model - Rescale, Size and Hull Tutorial

    Started by wolf-3d, 04-05-2014 12:25 AM
    • Replies: 5
    • Views: 6,158
    06-05-2014, 12:58 AM Go to last post
  24. Weapon values

    Started by w00tguy123, 05-07-2015 08:22 PM
    • Replies: 5
    • Views: 1,682
    22-01-2016, 03:14 PM Go to last post

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