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Forum: Helpdesk

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Threads 31 to 60 of 158
  1. Explosive Crate Sticky Thread Note: Notice: API Changes in Upcoming SC Release

    Started by JPolito, 09-03-2017 08:22 PM
    • Replies: 2
    • Views: 1,734
    10-03-2017, 10:55 AM Go to last post
  1. Player score and deaths

    Started by Jorgur, 09-05-2017 11:42 AM
    • Replies: 3
    • Views: 1,046
    10-05-2017, 05:18 PM Go to last post
  2. Monster abilities/AI combination?

    Started by KaLo, 21-03-2016 08:30 PM
    • Replies: 16
    • Views: 3,041
    08-05-2017, 10:33 PM Go to last post
  3. Help needed for AngelScript Basics

    Started by Aod, 27-04-2017 01:12 PM
    • Replies: 2
    • Views: 1,230
    28-04-2017, 10:46 AM Go to last post
    • Replies: 2
    • Views: 2,443
    18-04-2017, 03:37 AM Go to last post
  4. [Weapon] Get Keyvalue from player using weapon

    Started by KneeGrow, 18-12-2016 10:49 PM
    • Replies: 6
    • Views: 1,387
    22-03-2017, 11:30 AM Go to last post
  5. Exclamation Scripted monsters hitgroups

    Started by Gazyi, 23-02-2017 03:43 AM
    • Replies: 2
    • Views: 876
    26-02-2017, 08:15 AM Go to last post
    • Replies: 5
    • Views: 1,392
    30-01-2017, 12:19 PM Go to last post
    • Replies: 7
    • Views: 1,253
    14-01-2017, 09:25 AM Go to last post
  6. Custom "Monster" Use function? (E button)

    Started by _RC, 09-01-2017 02:32 PM
    • Replies: 5
    • Views: 901
    12-01-2017, 11:58 AM Go to last post
  7. Question get all keyvalues and create a copy

    Started by Sprengmeister, 24-11-2016 11:17 PM
    • Replies: 1
    • Views: 758
    09-01-2017, 07:37 PM Go to last post
  8. Limiting player's view

    Started by Julcoool, 17-09-2016 12:00 AM
    • Replies: 1
    • Views: 722
    09-01-2017, 07:20 PM Go to last post
  9. Find CBaseEntity@ by targetname ??

    Started by _RC, 25-12-2016 11:13 AM
    • Replies: 2
    • Views: 822
    25-12-2016, 03:58 PM Go to last post
  10. Force texturemode?

    Started by Anonyma, 18-12-2016 08:19 AM
    • Replies: 2
    • Views: 746
    18-12-2016, 09:21 PM Go to last post
  11. Laser not updating it's position.

    Started by KernCore, 15-09-2016 12:20 PM
    • Replies: 2
    • Views: 742
    17-09-2016, 07:56 AM Go to last post
  12. Checking single or akimbo uzi

    Started by Julcoool, 26-08-2016 01:47 PM
    • Replies: 1
    • Views: 678
    27-08-2016, 06:44 PM Go to last post
  13. Force user to input certain commands

    Started by anggara_nothing, 17-08-2016 08:10 PM
    • Replies: 0
    • Views: 606
    17-08-2016, 08:10 PM Go to last post
  14. Melee "Fatigue"

    Started by Zorbos, 15-08-2016 11:07 PM
    • Replies: 2
    • Views: 755
    16-08-2016, 09:04 PM Go to last post
  15. Shoot crossbow darts

    Started by fgsfds, 24-07-2016 02:07 AM
    • Replies: 9
    • Views: 1,401
    15-08-2016, 02:10 PM Go to last post
  16. Float formatting

    Started by Julcoool, 13-08-2016 03:14 PM
    • Replies: 4
    • Views: 891
    15-08-2016, 09:53 AM Go to last post
  17. Custom weapon bugs+requests+questions

    Started by w00tguy123, 08-04-2016 11:29 AM
    • Replies: 22
    • Views: 2,142
    02-08-2016, 02:43 PM Go to last post
  18. Custom items

    Started by fgsfds, 25-07-2016 02:35 PM
    • Replies: 0
    • Views: 691
    25-07-2016, 02:35 PM Go to last post
  19. KeyValueBuffer GetValue doesn't work :[

    Started by Nero, 22-06-2016 08:19 PM
    • Replies: 7
    • Views: 1,249
    14-07-2016, 04:57 AM Go to last post
  20. Custom RPG laser spot is invisible

    Started by Julcoool, 11-07-2016 01:26 PM
    • Replies: 4
    • Views: 834
    12-07-2016, 12:33 PM Go to last post
  21. Weapon slot no.7 & position no.11 can't display

    Started by KaLo, 11-07-2016 01:02 AM
    • Replies: 5
    • Views: 1,016
    12-07-2016, 12:05 PM Go to last post
  22. Holes on the wall

    Started by DavidBlack, 02-07-2016 01:25 AM
    • Replies: 2
    • Views: 751
    03-07-2016, 09:13 AM Go to last post
  23. CTextMenu broken?

    Started by Julcoool, 01-07-2016 09:19 PM
    • Replies: 3
    • Views: 791
    02-07-2016, 06:09 AM Go to last post
  24. BaseClass.Holster

    Started by Julcoool, 29-06-2016 11:42 PM
    • Replies: 4
    • Views: 937
    01-07-2016, 01:27 PM Go to last post
  25. g_Engine.trace_flags is read-only

    Started by Julcoool, 26-06-2016 04:38 PM
    • Replies: 6
    • Views: 1,020
    27-06-2016, 10:54 PM Go to last post
  26. Animation names for 357

    Started by KneeGrow, 27-06-2016 10:23 AM
    • Replies: 1
    • Views: 712
    27-06-2016, 11:37 AM Go to last post
  27. Look( int ) and BestVisibleEnemy()

    Started by Julcoool, 24-06-2016 11:00 PM
    • Replies: 4
    • Views: 804
    26-06-2016, 07:11 PM Go to last post

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