Thread: loopsound failed

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  1. #1
    Mapper in exile AGAMEMNON's Avatar
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    loopsound failed

    I want to implement on my map some custom sounds.

    I converted them into wav Files 8bit-Mono,rate: 22050
    HalfLife runs them, but still there is one problem freaking me out:

    I want on sound to loop, but it does not loop, It only playes 1-time and then its silent.
    I tried everything on the Ambient-Generic, but nothing works.

    I suppose, it depends on my soundfile, because any original Half-Life soundfile loops properly.

    Please help me! I'm very frustated.
    Finished Maps: BlackFacility 1 +2 BorgCube 1+2, Wrongworld Part 1 + 2 and some other stuff for other games.

  2. #2
    Mapper Nih's Avatar  
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    Download a program called goldwave and insert a single cue point in the beginning of the sound. www.goldwave.com

    Lol i think this is the third time i answer this question . 1 time at valve-erc and 2 times here .
    http://www.svencoop.com/forums/showt...threadid=11440
    Last edited by Nih; 22-03-2003 at 12:46 PM.

  3. #3
    Mapper in exile AGAMEMNON's Avatar
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    D'OH

    The funny thing about your answer is, that I already have GoldWave, but never thougt of Cuepoints.

    What are they, what do they.

    Whatever... Thank you for your answer
    I will try it...
    Finished Maps: BlackFacility 1 +2 BorgCube 1+2, Wrongworld Part 1 + 2 and some other stuff for other games.

  4. #4
    Administrator Hezus's Avatar  
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    I`ve taken a look at Goldwave but where can I find these cue points ? How to place them ?

  5. #5
    Guess where my blaster is. Viger's Avatar
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    Cue Points are under tools in the text menu.

    Former VGer3781

  6. #6
    Administrator Hezus's Avatar  
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    Oh, yes, I found it. Thank you for that !

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