Thread: Clockwork

Page 2 of 2 FirstFirst 12
Results 26 to 42 of 42
  1. #26
    trigger_delay & func_lazy TrEmPlEr's Avatar  
    Artist
    Join Date
    Jul 2002
    Location
    Valve Hammer Editor 3.5 beta
    Posts
    2,281

    Thumbs up

    have test this map i like this map really give you 8/10 points from me

    ^^

    here
    Modstatus: Unknown

  2. #27
    Registered User Dr. Huxtable's Avatar
    Join Date
    Jan 2003
    Location
    Raleigh, NC
    Posts
    498
    Originally posted by PD-KC
    Off topic:
    Nira? What's Nira?
    maybe a horribly misspelled "gash" ?

    -waiting for admins reply on map test-

  3. #28
    deez nutz Jusupov's Avatar
    Join Date
    Sep 2002
    Location
    narf
    Posts
    650

  4. #29
    Retired PD-KC's Avatar
    Join Date
    Dec 2002
    Location
    Finland
    Posts
    1,343
    OK, it's a map, but what's it got to do with anything?

    This is confusing.

  5. #30
    Nami Swaaan! <3 Lento's Avatar
    Join Date
    Apr 2002
    Location
    Grand Line
    Posts
    973
    He probably mixed up your names or the names of the maps. It could be a case of:


    "Information overload! All the electronics around you poisoning the airwaves. Technological fuckin' civilisation. But we still have all the shit - cause we can't live without it..."
    (Henry Rollins - Johnny Mnemonic)

  6. #31
    im a cop you idiot The-Real-Game's Avatar
    Join Date
    Jan 2002
    Location
    ;3;
    Posts
    1,556
    The only bad thing about this map was that I didn't play it sooner.

    This map is quite an experience visually and the great use of sounds makes it an all together exciting experience. The monster battles are generally ok, It's the great range of puzzles that really makes the map what it is.
    Architecture goes really well with the fantastic textures and texturing. This map promised something different and certainly delivered it.

    Great all round map, deserves best of for the fact it provides something really different. Of course its great gameplay strengthens its best of status even more.

    Nice one PD-KC

    The OP is a nub

  7. #32
    Retired PD-KC's Avatar
    Join Date
    Dec 2002
    Location
    Finland
    Posts
    1,343
    Excellent, thank you.

  8. #33
    Registered User Aurora's Avatar
    Join Date
    Jan 2003
    Posts
    3,470
    It's a great map, cool ideas etc. Everything fits in. By the way is there a "leak" in the Matrix exit? Cause it looks like it's completely black and "repeats" the walls when you turn around.
    Quote Originally Posted by RetroFish View Post
    Hey guys remember when maps/games were made because the creator wanted to make them, and not because of what people wanted to play?

    That was great.

  9. #34
    Registered User Dr. Huxtable's Avatar
    Join Date
    Jan 2003
    Location
    Raleigh, NC
    Posts
    498
    No, he used a "null" texture which made it look all physco and cool like that. It really looks cool when you go thourgh it and stuff.

  10. #35
    Registered User Aurora's Avatar
    Join Date
    Jan 2003
    Posts
    3,470
    Cool... What's the name of that texture?
    Quote Originally Posted by RetroFish View Post
    Hey guys remember when maps/games were made because the creator wanted to make them, and not because of what people wanted to play?

    That was great.

  11. #36
    Retired PD-KC's Avatar
    Join Date
    Dec 2002
    Location
    Finland
    Posts
    1,343
    Umm... "null" ?

    But it's not in halflife.wad, just make a properly sized texture with anything on it and name it "null". I'm not sure if it works on normal ZHLT, but I'm using ZHLT Custom Build 17. You can use the texture to reduce r_speeds by applying it to any wall that is not visible to the player... without cheats.

    Off topic. :o

  12. #37
    Professional Zombie Slayer InFinTeY's Avatar
    Join Date
    Dec 2001
    Location
    Ravenholm
    Posts
    191
    Comments soon after playing your map and one thing your screenshots look quite cool...
    Father Gregory is my master....He taught me to care for the zombies, to love the them, to appreciate them and to comfort them by sending a bullet each right in every of their heads.

  13. #38
    Options are Optional Woodsie's Avatar
    Join Date
    Dec 2002
    Location
    Methuen, Massachusetts
    Posts
    272

    the third button.....

    3) Third button just looked impossible, even with other people.
    Have 2 people provide cover fire for you by blasting away at those Alien Grunts and instead of jumping from platform to platform, just jump on the ledge to your left and work your away around to the button that way.

  14. #39
    Registered User Boar's Avatar
    Join Date
    Sep 2001
    Location
    Snarksville
    Posts
    24
    Took us a while, but me and another player did it by killing off the rt hand Alien grunt until he didn't respawn anymore and then one of us jumped onto the respawn platform for the other Alien grunt. We finally reached it by working around on the left, as said. What gets me is I got all the way to the last metal grate platform and it looked as if I could jump but it seemed as if something blocked me from jumping. Did this twice!

    The hardest one for me was the last button. Jumping up those gears! Wow. But I did it. I give myself a gold star. This map was a lot of fun, but I think the jumping part was a bit overdone for sure.

  15. #40
    Registered User Dr. Huxtable's Avatar
    Join Date
    Jan 2003
    Location
    Raleigh, NC
    Posts
    498

    Re: Clockwork

    anyone have a mirror to this map?

    EDIT: nvm, http://www.angelfire.com/games5/svenco-op/ then goto clockwork
    Last edited by Dr. Huxtable; 03-06-2007 at 05:06 PM.

  16. #41
    Administrator JPolito's Avatar  
    Manager
    Join Date
    Apr 2004
    Posts
    7,555

    Re: Clockwork

    Also, note that most old and popular maps can be downloaded from Sven Co-op Central if a working mirror is not on the forums:

    http://www.svencoopcentral.com/

  17. #42
    Moonrunes? the_velociraptor's Avatar
    Join Date
    Aug 2005
    Location
    Dancing with myself
    Posts
    221

    Re: Clockwork

    Excellent work. For some reason it reminded me of a violent Miyazaki film.

    Anyway, the only problem is that the room with the Gargantua is too easy. The players don't bother with the boxes and just grenade-spam the poor Garg. (Just a note, only on XP servers.)

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •