Thread: sc_Phantasmish (Beta)

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  1. #1
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    sc_Phantasmish (Beta)

    Started this map about a year ago and eventually forgot about it to work on map5. Since map5 only needs SC3.5 and I have no other SC1 projects, I went back to finish this one up.

    At the time I had played a Duke Nukem 3D usermap called Phantasm and was blown away by the tricks used in the map that seemed physically impossible. I decided to create a map that used that feeling. Also at the time I was playing through Metroid Prime, and I wanted gameplay similar to it. So I opted to have most of the world available initially with more areas available once an item was retrieved.

    Slower computers may have trouble running this map due to high r_speeds. Although I didn't get much framerate complains from testers, I imagine there might be some computers that will struggle with the map. There are also a few jumping puzzles which I'm sure I'll get a lot of complaints about, but I don't really care, they're staying in.











    Copy and Paste to download, or go here if the link gives any errors.

    Edit: included in the .rar the .wad file needed, I thought I had wadincluded it, but I guess it wasn't.
    Last edited by Fourth Letter; 25-11-2004 at 01:06 AM.

  2. #2
    Pee in my Mouf SharkMan's Avatar
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    Thumbs up Re: sc_Phantasmish (Beta)

    i played many betas of this, and its a really cool map. i always hoped you'd finish it. the lighting in the map is so very different from other maps, and the constant jumping puzzles made me somewhat better at jumping.

  3. #3
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    Re: sc_Phantasmish (Beta)

    Uhhh...I need sc_phantasm.wad. I can run it with another wad but it makes the teleports and a few other things black and purple checkered. ALSO! THE MAP PWNZ! Though I give it a 9.99/10.00, the only reason i got rid of the 0.01 is cause you forgot the wad.
    Last edited by Medieval_Warrior; 25-11-2004 at 12:44 AM.

  4. #4
    Mapping is an expression... coLera's Avatar
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    Re: sc_Phantasmish (Beta)

    well this is a map that deserves to be in my servers mapcycle... I luv this kind of map.

    EDIT: Btw, server name Ultimate Fun Hour.LS1(FIN) - 62.44.212.144:27015 . If someone is interested. Server Upload is 1mb, so its good, I use a good comp so u wont lag bechause of me then
    Last edited by coLera; 25-11-2004 at 10:24 AM.

  5. #5
    HL2:Lost Coast reqs: 3.2ghz CPU, 1 Gig RAM (Fark!!) LaggedRabbit's Avatar
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    Re: sc_Phantasmish (Beta)

    Phantastic map.
    I've only played this for 10 minutes so far.
    and my initial impression is that this is the sort of map where all players will hang around to reach the next stages.
    Very good use of textures. (err .. and nice detail textures for map5 too

    Captain Scarlet also has the file mirrored at:
    http://www.svencoopcentral.com/download.php?view.206

    which might come in handy because with a map this good,
    your Lycos-Tripod freesite will probably use up it's bandwidth in a few hours.
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  6. #6
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    Angry Re: sc_Phantasmish (Beta)

    Bah Make It So You Can Spawn with a G18 with full ammo, and make the black ops spawn slower (I HATE IT WHEN THE BLOCK ME FROM 10 OF THEM BEING IN SAME AREA!!!)

    OMG MS PARADOX!

  7. #7
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    Re: sc_Phantasmish (Beta)

    It looks like a fun map , with enemies ! i will try it soon !


    Quote Originally Posted by Saber15
    Bah Make It So You Can Spawn with a G18 with full ammo, and make the black ops spawn slower (I HATE IT WHEN THE BLOCK ME FROM 10 OF THEM BEING IN SAME AREA!!!)
    um saber,

    How about learning English before posting ? and most of your posts are just showing that you are angry with tons of smileys

  8. #8
    Pee in my Mouf SharkMan's Avatar
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    Re: sc_Phantasmish (Beta)

    Quote Originally Posted by Saber15
    Bah Make It So You Can Spawn with a G18 with full ammo, and make the black ops spawn slower (I HATE IT WHEN THE BLOCK ME FROM 10 OF THEM BEING IN SAME AREA!!!)
    i think spawning with a weapon would make it suck, also... this is a COOP map, shouldn't you be having some cover of some kind.

  9. #9
    :D cold_blood3d_killa's Avatar  
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    Re: sc_Phantasmish (Beta)

    screens look interesting, I'll give it a try

    edit: Played through map. I really like this. It is fun and original. All throughout there is a nice theme and a professional mapping style. Gameplay and enemy placement is excellent. Weapon selection seems just right for good enemy/player balance. The only thing I found to be slightly frustrating was the sudden respawning of the male assassins, like when you felt safe enough to continue on, one spawned right behind me and killed me. I like this map a lot, good job also, thx for naming it with beta in the filename, I'm so tired of having different map version errors when betas are made into finals and keep same name.
    Last edited by cold_blood3d_killa; 26-11-2004 at 04:19 AM.

  10. #10
    Administrator Hezus's Avatar  
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    Re: sc_Phantasmish (Beta)

    Fun and origional indeed. I`ve not been able to fully play it yet because the server seems to crash as a sniper rifle falls into the trigger_hurt.

  11. #11
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    Re: sc_Phantasmish (Beta)

    Ok the map pwnz. It's definatly gonna be on my server alot.

  12. #12
    Someone Special cscarlet's Avatar  
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    Re: sc_Phantasmish (Beta)

    Quote Originally Posted by LaggedRabbit
    Have i got the up to date version? (All my files are in a bit of a mess at the moment so cannot compare at the moment)

  13. #13
    HL2:Lost Coast reqs: 3.2ghz CPU, 1 Gig RAM (Fark!!) LaggedRabbit's Avatar
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    Re: sc_Phantasmish (Beta)

    Quote Originally Posted by cscarlet
    Have i got the up to date version?
    Yep.. your Download Mirror includes the latest bsp (filedate: 24/11/04) and also includes the texture wad.

    Also thanks for donating 100 gigs of bandwidth to all of us in the SC community every month.

    Without the "Bulletpain online media empire" a lot of good maps (like Phantasmish) and models (like most the stuff on HIT), would be impossible to find if they had to rely of free Tripod hosts.
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  14. #14
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    Re: sc_Phantasmish (Beta)

    Man ... this is the uber pwnage map !! I like the new type of gameplay who consist to run from enemies and hide from them Also, i noticed that even noobs will work as a team and heal you , this is really a coop map !

    Great job !

  15. #15
    Registered User Aurora's Avatar
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    Re: sc_Phantasmish (Beta)

    Nice screens, gonna test it soon.
    Quote Originally Posted by RetroFish View Post
    Hey guys remember when maps/games were made because the creator wanted to make them, and not because of what people wanted to play?

    That was great.

  16. #16
    Release the Headcrabs! eMTeG's Avatar
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    Re: sc_Phantasmish (Beta)

    Allthough arcitecture and texturing is great, i dont like maps like this one. But if you like strange places floating through space, you'll love this map.

  17. #17
    Man of few words... Stoked's Avatar
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    Re: sc_Phantasmish (Beta)

    How can anyone say they played it through. It crashes when you kill the snipers.....
    Wierd. I've tried even sneaking up to the snipers and catching the rifle,, but it dont work.... any other version out there without the sniper crash. Other than that it looks good.


    http://www.svencoopcentral.com/e107_...antasmish3.jpg
    this where I crash when I kill the sniper up top.

    Dude I said snipers not assasins......
    Last edited by Stoked; 29-12-2004 at 09:59 PM.
    heal to be healed....

    kill or be Killed!

  18. #18
    HL2:Lost Coast reqs: 3.2ghz CPU, 1 Gig RAM (Fark!!) LaggedRabbit's Avatar
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    Re: sc_Phantasmish (Beta)

    Since Hezus hasn't reviewed this map yet.
    And most of us usually wait for Hezus to comment
    before we touch any map to know if it's good.

    I've decided to do one in the meantime.
    (with pics too .. because it's a good looking map)
    (Yes it's a copy paste from Sven Coop Central, I'm not going to write two reviews !)

    Phantasmish (beta): By Fourth Letter
    This is a walkthrough type map with a bit of a difference.

    To complete this map you'll need a mixture of puzzle solving skills,
    jumping skills and good old fashion "head kicking the assassin" skills.

    Note: Some people have posted about having problems running this map.
    I've installed this under HL1110-Steam and HL1100-Won and haven't
    had a crash yet ?.

    No crash when I kill those Assassins


    The Graphics:
    What stands out immediately about this map is "the way it looks".
    Not many mappers use a Xen-like skybox or build maps around floating
    platforms, because I assume it's hard to make such maps look good.
    Well this map is 110% visually perfect. (see for yourself below)

    The map author has created 14 new custom textures, although I'm not
    sure if the "ad_missing" texture will be in the final release .

    You'll also notice the transparent bridges are very well done.

    The Graphics are as sexy as Bianca Beauchamp


    The Gameplay:
    Fourth Letter has put a lot of thought into the maps gameplay.

    To progress through the map you'll need to collect keys and
    trigger shortcuts. While a lot of other walkthrough maps rely
    on the "spawn, rush, shoot, die, spawn, rush ..etc" type of gameplay,
    Phantashmish offers something a little different (and there's a few
    surprises too).

    Also an unusual thing about this map is that you can see where you need
    to go .. actually figuring out how to get there is half the fun!.

    Balance in this game is perfect for 4 players (as long as your tooled up
    at the beginning of the map). The time limit of 90 minutes is just
    about right.

    Hint: Find the green shortcut as quickly as you can.

    The red shortcut has been triggered


    Overall Comment:
    This map is probably one of the better SC map releases for 2004.
    Lets hope Fourth Letter makes a Final version

    Overall Rating: 8/10

    You'll get a bang when you find the map exit


    Criticism's:
    While the map is great.
    You spawn with absolutely no weapons, which makes it
    very tricky to get anywhere at the beginning.

    Another problem is the 800 gravity will cause a lot of
    problems for people on servers with high pings.

    No worries .. You can just edit the default config file
    and change a few things like:
    Quote Originally Posted by sc_phantasmish_beta.cfg

    ## Weapons Settings
    weapon_crowbar
    weapon_glock

    ## Physics Settings
    sv_gravity 400
    sv_maxspeed 270
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  19. #19
    <insert witty title here> AJ53's Avatar
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    Re: sc_Phantasmish (Beta)

    800 gravity is stock <.<
    You just wasted 3 seconds of your life.

  20. #20
    Does not believe in Sven II El Gringo's Avatar
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    Re: sc_Phantasmish (Beta)

    This map is one of the best maps I've ever played so far, a dream-like architecture and a new style of gameplay (normal co-op and a little of omg-style trickjump). I never get bored of this maps, the only problem I found is that it's designed for 4 player, playing with 5 or over will cause a lot of telefrags.
    8/10
    Don't mind me.

  21. #21
    HL2:Lost Coast reqs: 3.2ghz CPU, 1 Gig RAM (Fark!!) LaggedRabbit's Avatar
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    Re: sc_Phantasmish (Beta)

    Quote Originally Posted by AJ53
    800 gravity is stock <.<
    You mean default perhaps ? >.>
    Xen default grav is 400.
    http://www.svencoop.com/cfgguide.php

    Some of the jumps in this map are impossible with a ping of 200+
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  22. #22
    Does not believe in Sven II El Gringo's Avatar
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    Re: sc_Phantasmish (Beta)

    Quote Originally Posted by LaggedRabbit
    Some of the jumps in this map are impossible with a ping of 200+

    No they aren't .
    Don't mind me.

  23. #23
    The Moderate Mapper Skullky's Avatar
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    Re: sc_Phantasmish (Beta)

    I despise jumping puzzles But the mapping style was trippy (in a good way)

  24. #24
    HL2:Lost Coast reqs: 3.2ghz CPU, 1 Gig RAM (Fark!!) LaggedRabbit's Avatar
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    Re: sc_Phantasmish (Beta)

    Quote Originally Posted by El Gringo

    No they aren't .
    Hehe .. thats exactly how my Server browser looks too !....
    I guess I must lack 1337 skillz when it comes to high ping jumping.

    Skullky: There's only two jumps in the map that are really tricky with a high ping.

    Anyway I'd recommend Server ops to knock the default gravity down (for us 56kers ) for this map.
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  25. #25
    Someone Special cscarlet's Avatar  
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    Re: sc_Phantasmish (Beta)

    nah you are the elite of elite 56k sven c00pers

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