Thread: Apolgetic POV fan asks, what programs do you use to modify, all i have valve hammered

Results 1 to 11 of 11
  1. #1
    Registered User
    Join Date
    May 2003
    Posts
    25

    Apolgetic POV fan asks, what programs do you use to modify, all i have valve hammered

    Ah sweet coding, anyway I would realy realy like to find out what mod programs you use and possibly some tips, and how on earth do you make that cool cell shaded graphics from toon run? tell me this and i will never (maby) bother you again, please
    I am the sniper, the sapper, the driver the gunner the runner...

  2. #2
    Hi! I'm the Red X! Kuroneko's Avatar
    Join Date
    Apr 2003
    Posts
    532
    all the programs people use to make maps?

    Wally - texture compiling
    Valve Hammre - Mapping
    Quark - Mapping
    MilkShape - Modeling/Animating
    Photoshop - texture editing
    Paint Shop Pro - texture editing

    those are all the ones off the top of my head

  3. #3
    Administrator Sven Viking's Avatar  
    Manager
    Join Date
    Aug 2001
    Location
    New Zealand
    Posts
    8,099
    As I remember, there's a program to arrange it in Milkshape (or maybe even just a trick you can use to do it in Milkshape by yourself). Don't know what, though.
    Sven Viking

  4. #4
    i live in a room Foolio666's Avatar
    Join Date
    Jul 2003
    Location
    go to the brink of insanity, than keep going.
    Posts
    126
    the "cell shading in toonrun" are just spiffy textures
    "i chose this profession; therefor, i earn beer" -Sublime

  5. #5
    sup BurnOut64's Avatar
    Join Date
    Aug 2001
    Location
    Colorado
    Posts
    889
    Originally posted by Foolio666
    the "cell shading in toonrun" are just spiffy textures
    Wrong!

    Cell shading is done by copying the model, enlarging it, reversing the sides, and aplying the black texture to it.

  6. #6
    L33t Doghouse Flyer Snoopy's Avatar
    Join Date
    Mar 2003
    Location
    Pennsylvania, USA
    Posts
    219
    Duplicate model, fatboy it, reverse the faces, apply a black texture to the duplicate, compile, done.

  7. #7
    Registered User
    Join Date
    May 2003
    Posts
    25

    hey thanks guys

    hey thanks guys, also just one more question... what is the max polycount for models, Its just that i want to know how ambitios i can bee
    I am the sniper, the sapper, the driver the gunner the runner...

  8. #8
    L33t Doghouse Flyer Snoopy's Avatar
    Join Date
    Mar 2003
    Location
    Pennsylvania, USA
    Posts
    219
    Try not to go above 1500. There really is no limit that I know of, somebody on the NS forums made a 5000 poly model and played with it, I dunno how much his FPS dropped though...

  9. #9
    Ancient #88 Sushi's Avatar
    Join Date
    Aug 2001
    Posts
    772
    Your all wrong. Cell shading requires spiffy textures and a REALLY REALLY REALLY thin outline/bold black lines. Stupids.

    Cell shaded graphics are pretty much 16 bit textures. Yep. 16 bits.
    ~Sushi

  10. #10
    Administrator Sven Viking's Avatar  
    Manager
    Join Date
    Aug 2001
    Location
    New Zealand
    Posts
    8,099
    The fancy textures wouldn't allow for black outlines around the whole model on all angles, as with Toonrun grunts. None of this is real cell-shading, it's just a trick to make it look cell-shaded. Obviously non-cartoony textures would detract from this.

    Half-Life only supports 256-colour textures/skins, though each texture/skin can have its own palette.
    Sven Viking

  11. #11
    sup BurnOut64's Avatar
    Join Date
    Aug 2001
    Location
    Colorado
    Posts
    889
    Originally posted by Sushi
    Your all wrong. Cell shading requires spiffy textures and a REALLY REALLY REALLY thin outline/bold black lines. Stupids.

    Cell shaded graphics are pretty much 16 bit textures. Yep. 16 bits.



    Sorry, but YOU are wrong! HL cell shading is done with the reversed polygon method. Other games with cellshading in them (like the GC Zelda game) use a code based method, not cool 16 bit texture tricks.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •