Thread: sc_Phantasmish (Beta)

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  1. #26
    Administrator Hezus's Avatar  
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    Re: sc_Phantasmish (Beta)

    Thank you LaggedRabbit for the review while I was a bit absent in taking the time to test this map fully.

    Altho this map is different, I wouldn't rate it "Gimmick". It's a very good looking map and the theme is very origional. I had some fun with playtesting this.

    The map might be pretty tricky for people with lag or just because you do not have enough skill, but sure is a challenge for the elite players. Co-operation is required on this map because of the skill level (mainly at the start) so I would recommend playing this with 4 players.

    Because the theme is mostly air and panels, it's hard to rate it there. I`m more looking at the overall picture now, taking the well made lighting effects in account. The map looks nice and well made. Gameplay is a fine mix of action (nasty assasins) and nice jumping sequences. Havn't noticed any big problems on last testing so I guess this qualifies as a good map .

    Rating 7.5/10

    * get's stamp

    Last edited by Hezus; 30-12-2004 at 03:21 PM.

  2. #27
    Nocturne Felix's Avatar
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    Re: sc_Phantasmish (Beta)

    I've been playing this map with Newt and .44, its very well done and fun, and its original. When I finish the map, Ill probably make a Review.

    EDIT

    Just crashed with that Sniper Massn in the Orange room. Didnt crashed before.
    Last edited by Felix; 01-01-2005 at 04:57 PM.

  3. #28
    Man of few words... Stoked's Avatar
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    Angry Re: sc_Phantasmish (Beta)

    Is there a copy out there that wont crash?
    heal to be healed....

    kill or be Killed!

  4. #29
    Pee in my Mouf SharkMan's Avatar
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    Re: sc_Phantasmish (Beta)

    have you worked on this again, to make it final? like getting those billboards in there.

  5. #30
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    Re: sc_Phantasmish (Beta)

    Oops, I want to play this map with out crashing!
    It's a good map exactly.
    I am a and I am bad at english.

  6. #31
    Nutcracker A1win's Avatar  
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    Re: sc_Phantasmish (Beta)

    Things I liked:
    - great architecture - even though everything is in the air, it still exists
    - texture choises
    - those "image not found" pictures
    - the "force bridges"
    -> looks awesome!

    Things I didn't like:
    - too much running through same places - especially when you die
    - too few shortcuts - it's frustrating to complete the same jump puzzles multiple times
    - illogical puzzles, such as the keys and locks - they're never fun, unless you know where they are (not how to get there, of course) before you begin to search for them
    - illogical shortcuts - you almost never knew where they opened, or why
    - the "boss" - we thought it takes damage with any weapon, since it gave the "damage taken" sound when we shot it
    - too much polies for old computers
    -> bad gameplay!

    It gave me the thought "Why is a map this cool being spoiled with a bad gameplay?"

  7. #32
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    Re: sc_Phantasmish (Beta)

    this map is just fantastic .

  8. #33
    deranged fundamentalist Eruntalon's Avatar
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    Thumbs up Re: sc_Phantasmish (Beta)

    Well done on the constant crashing in that orange area. I would really love to finish this map.

  9. #34
    [B]mapp0r[/b] ... umpf this dont work mu]['s Avatar
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    Re: sc_Phantasmish (Beta)

    Ok, I finished the map and it looks great. Never seen a "mapping-style" like this.
    But the assassins in that first room are too hard. Spawning with a pistol with 1clip should be ok.
    And i think the endsequence is a little bit too hard. But it rockZ!
    The jumping sequences (most that two with the blue blocks and the black blocks in the red area) are also great!
    And a few advise like messages would be helpfull sometimes.

    >>8/10<<

    mu][
    "][" stands for "X" and not "H" !

  10. #35
    Man of few words... Stoked's Avatar
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    Angry Re: sc_Phantasmish (Beta)

    How people getting by that sniper in the orange room without crashing the server or using cheats?
    heal to be healed....

    kill or be Killed!

  11. #36
    Japanese Wannabe NYO~~~! ゞ(´゜ω゜)つ~☆ Nero's Avatar
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    Re: sc_Phantasmish (Beta)

    I'm a fan of both Metroid Prime (and the other Metroid games ofc) and puzzles etc.
    I prefer maps that look like this, over uh.. office complexes, industry.. whatever..
    :3
    Needs moar Metroid Prime maps/models in SC :O
    Gonna try this 'new' (?) version out, some day. :3
    Nero of TSP and Wotnet
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  12. #37
    Sniper is a spy! cyberdaemon's Avatar
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    Re: sc_Phantasmish (Beta)

    Quote Originally Posted by Hezus
    Fun and origional indeed. I`ve not been able to fully play it yet because the server seems to crash as a sniper rifle falls into the trigger_hurt.
    Same thing happens to me too.I dunno why But its a damn good map , havent played it over 20 mins and with other people.Died 30 times during that gameplay
    A well regulated Militia, being necessary to the security of a free State,
    the right of the people to keep and bear Arms, shall not be infringed.

  13. #38
    Dumbass blackmage's Avatar
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    Re: sc_Phantasmish (Beta)

    ah yes i played the original to, i have to say it was a very entertaining map.
    a bit hard to get going in the beginning but still very cool.

    the only problem i had back when i played it was that there was way to much running to the same place involved.

  14. #39
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    Re: sc_Phantasmish (Beta)

    I know I'm kinda late and all, being 2007 now... but how do I finish the map? We're stuck in the place with the massive turret and the area above it, with the shock troopers and barnacle. Is that the end or do we have to destroy the turret?

    Forgive me for asking!

    Thanks.

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