Thread: sc_tetris (walkthrough)

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  1. #26
    Norwegian Viking! SEebiass's Avatar
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    Re: [walkthrough] sc_tetris

    I get the same error ReBoot.. Pretty annoying and werid huh? :P
    So far it looks good though. sc_tetris that is..
    Walking in the World of Warcraft.

  2. #27
    Someone Special cscarlet's Avatar  
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    Re: [walkthrough] sc_tetris

    I've not seen it happen on 2 but it certainly does happen later on as well

  3. #28
    Does not believe in Sven II El Gringo's Avatar
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    Re: [walkthrough] sc_tetris

    Wow this map is already released?
    Heh just played the first map now, long gameplay, unique architeture, nice gameplay and an oldskool feeling with the radios.
    -That alloc error only occurs when you run it in a 2 player slots server, unless you wanted to add that I'll take 1 pt.
    Oh and it's a fun map. 9/10
    Edit: Can't rate BOMS maps :(.
    Edit2: If that force player models feature will really be in Sc 3.5, try to get permission from Freaking Neo to use the shoverrobot and pusherrobot models.
    Last edited by El Gringo; 20-02-2005 at 10:21 AM.
    Don't mind me.

  4. #29
    Registered User Aurora's Avatar
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    Re: [walkthrough] sc_tetris

    Err... Why does it take 1 point away? If you were to complete the map with 2 players, you could just make a 3-player server with a password. Otherwise some stranger could join who might not play through all of the map anyways. And there is the level 5 boss too which is very hard to beat with just 2 players.
    Quote Originally Posted by RetroFish View Post
    Hey guys remember when maps/games were made because the creator wanted to make them, and not because of what people wanted to play?

    That was great.

  5. #30
    Does not believe in Sven II El Gringo's Avatar
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    Re: [walkthrough] sc_tetris

    Quote Originally Posted by Mad Jonesy
    No significant errors - If you map crashes on startup, then you don't stand a chance. Make sure that things like this are picked up in vigerous playtesting and don't occur in your posted map. Likewise if theres a problem with the zip file or missing models/sounds etc.
    I wanted get past the co-op parts of the map with noclip since it's only available on a 2-player server.
    And people rarely join my server and to make it worse nobody can download from it, this way i can't have most of the fun from the map.
    Don't mind me.

  6. #31
    Registered User Aurora's Avatar
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    Re: [walkthrough] sc_tetris

    You're not supposed to play a co-op map alone. If you can't get any people to play with you, it's not the map's fault... At least not this one's.
    Quote Originally Posted by RetroFish View Post
    Hey guys remember when maps/games were made because the creator wanted to make them, and not because of what people wanted to play?

    That was great.

  7. #32
    Does not believe in Sven II El Gringo's Avatar
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    Re: [walkthrough] sc_tetris

    Quote Originally Posted by JJ45
    You're not supposed to play a co-op map alone. If you can't get any people to play with you, it's not the map's fault... At least not this one's.
    I know but can't I take a look at it?
    Don't mind me.

  8. #33
    Nutcracker A1win's Avatar  
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    Re: [walkthrough] sc_tetris

    The error occurs because I didn't add info_player_starts in the starting locations so you'd start from some odd place in sc_tetris2 if you run a 1 or 2 player server which enables deathmatch 0. Just don't start a two player server and it will run fine.

    The crash with shocktrooper boss isn't map related. Shocktroopers tend to crash often not depending on the map... I hope they are fixed in the next version of Sven Co-op.

    Thanks for the comments, I really deserve them! ...err, I mean appreciate... I really appreciate them! Yeah, that's what I meant...

  9. #34
    Registered User Aurora's Avatar
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    Re: [walkthrough] sc_tetris

    Quote Originally Posted by El Gringo
    I know but can't I take a look at it?
    No, sorry. That spoils the experience.
    Quote Originally Posted by RetroFish View Post
    Hey guys remember when maps/games were made because the creator wanted to make them, and not because of what people wanted to play?

    That was great.

  10. #35
    Let Vengeance Be Mine! CozmicShredder's Avatar
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    Thumbs up Re: [walkthrough] sc_tetris

    This is by far the best looking original map Idea I have seen in a long time!

    The thing I appreciate the most about it is that I can use it on my server with all the plugins.

    I have all the cheat plugins disabled by the map_cvar plugin but it is great because I love maps that are not over loaded and spans between a set of maps.

    The maps balance is great with loads of fun and plenty of action and surprises!

    The puzzles are varying a worthy major score from me.

    This map set is without a doubt in my opinion I give it an A+ to SvenCoop being a friends Mod!


  11. #36
    eats wood Avalanche's Avatar
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    Re: [walkthrough] sc_tetris

    Sweet, I just ran it in my server, it pretty much filled up. It took us all a few hours to beat it. I didn't DL the fixed version, though, so I had to noclip through the stuck door and stack everyone on top of me. Other than that (although I now have the fixed version), it was fantastic! sc_tetris6 was a bit hectic, though, with so many ways to go.
    Run. Think. Shoot. Live.

  12. #37
    Crazy Swede Lurid's Avatar
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    Re: [walkthrough] sc_tetris

    Yes, they are great maps indeed, and I enjoyed betatesting them (even tho I forgot I was betatesting them, JJ45 reminded me half a year later =P)

    Clicketh or be doomed!

  13. #38
    CHAIR Kain's Avatar
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    Re: [walkthrough] sc_tetris

    Quote Originally Posted by A1win
    The error occurs because I didn't add info_player_starts in the starting locations so you'd start from some odd place in sc_tetris2
    If there's no info_player_starts then the players spawn at 0, 0, 0.

    MY CARGO, DO NOT TOUCH OR I'LL ARRRRRRRRRGGGGHHH!!!

  14. #39
    Nutcracker A1win's Avatar  
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    Re: [walkthrough] sc_tetris

    Quote Originally Posted by Kain
    If there's no info_player_starts then the players spawn at 0, 0, 0.
    I know... And some odd place is around it in sc_tetris2

    Alright... I've (hopefully) fixed the bug that made sc_tetris6 stuck in the end score table. I haven't tested it on a dedicated server so I don't know did the change fix it.

    The bug is caused by a trigger_camera's delay continuing after the game_end. I thought the game_end would quit the game anyway so I remembered the camera's delay too late.

    If it still gets stuck, I guess the camera's delay should end before the game_end.

    So test it and tell me...

    [Download URLs Removed; map is included in Sven Co-op 4.0]

    Mirrors would be nice, laatikko.org is so slow...
    Last edited by JPolito; 24-12-2008 at 04:01 PM.

  15. #40
    Registered User Mindsmog's Avatar
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    Re: [walkthrough] sc_tetris

    so has anyone else found that when you complete the last map it doesnt map change , it just hangs with scoreboard? or is it my end, any help would be appreciated thankyou

  16. #41
    Nutcracker A1win's Avatar  
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    Re: [walkthrough] sc_tetris

    Yes, I have. If you read my previous post, you'd also see that I'm not sure how to fix it.

  17. #42
    :D cold_blood3d_killa's Avatar  
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    Re: [walkthrough] sc_tetris

    I have finally had the time to play these maps start to finish. Actually i've played it several times. This is one of the best and most original maps i've ever played. So much cool stuff and the maps have a good layout with lots of objectives to do. Many good co-op areas. I like how on the 6th map everythings in that one cube, even the arena on top.

    I installed the latest patch to the Snarkcafe server, everyone likes this map alot. Everything works fine- map 3 changes and map 6 ends correctly

    Really great work on this map series..Its one of my favorites

  18. #43
    The sonic fan... Prof. BallsKnocker's Avatar
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    Re: [walkthrough] sc_tetris

    Good map! tetris isn't really the same without hookmod


    Damn i love the internet, anyone anytime anywhere anyhow anywhen and anywhat you want...
    ~ The Great ProfBK 25/01/2005

  19. #44
    Donated 15NS$ for Sven's Holiday at the Bahamas Puchi's Avatar  
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    Re: [walkthrough] sc_tetris

    screw hookmod, tetris is hawt w/o
    Do it with passion, or not at all.
    Do not say everything you know. Know everything you say.
    [ MarySP ][ nacl-h2o ][ The next SC Version ♥♥♥♥ing pwns! ][Puchis Maps ]

  20. #45
    Sucky sucky, love you long time ]SK['s Avatar
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    Re: [walkthrough] sc_tetris

    Damn, ive been looking foward to this map for a long time now. If you posted it in the normal 'Map Showcase' like majority of new maps I would have played it when it was released.

  21. #46
    Mapper Nih's Avatar  
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    Re: [walkthrough] sc_tetris

    All the maps get posted in Map Showcase, but if they're good enough a moderator will move them to BOMS

  22. #47
    Sucky sucky, love you long time ]SK['s Avatar
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    Re: [walkthrough] sc_tetris

    Tnx for the tip, I never actually knew that.

  23. #48
    The sonic fan... Prof. BallsKnocker's Avatar
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    Re: [walkthrough] sc_tetris

    While playing tonight I noticed that you put sc_tetris on your server, niice.


    Damn i love the internet, anyone anytime anywhere anyhow anywhen and anywhat you want...
    ~ The Great ProfBK 25/01/2005

  24. #49
    Sucky sucky, love you long time ]SK['s Avatar
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    Re: [walkthrough] sc_tetris

    Quote Originally Posted by Prof. BallsKnocker
    While playing tonight I noticed that you put sc_tetris on your server, niice.
    I add all non-beta maps to my server

  25. #50
    The sonic fan... Prof. BallsKnocker's Avatar
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    Re: [walkthrough] sc_tetris

    Ah, and is your custom glow plugin availible to download.


    Damn i love the internet, anyone anytime anywhere anyhow anywhen and anywhat you want...
    ~ The Great ProfBK 25/01/2005

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