Thread: sc_tetris (walkthrough)

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  1. #51
    Sucky sucky, love you long time ]SK['s Avatar
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    Re: [walkthrough] sc_tetris

    Quote Originally Posted by Prof. BallsKnocker
    Ah, and is your custom glow plugin availible to download.
    Nope, I keep it private for the simple reason that it brings people back

  2. #52
    The sonic fan... Prof. BallsKnocker's Avatar
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    Re: [walkthrough] sc_tetris

    Ahh, I see you now.


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  3. #53
    Nutcracker A1win's Avatar  
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    Not dead yet...

    Yesterday I edited the boring grey wall textures and replaced every single wall (well maybe I missed some of them) with the new ones. I left floors and ceilings as they are, so they now look a bit different to walls. Here's the original texture:



    Each map will have different wall texture, in following order:



    Also new blue wall texture and grapple texture:



    Couple of screen shots from Hammer:
    sc_tetris5x_0001.jpg - "Gravity towers" or whatever
    sc_tetris5x_0002.jpg - New corridor
    sc_tetris6x_0001.jpg - Cube

    (Of course the maps won't be named 5x or 6x, those are just temporary names.)

    Since I have to recompile all the maps, it's a good time to fix things. By now, I've upgraded a simple corridor from sc_tetris5 to look more interesting, and I'll be doing similar changes wherever the maps look boring. Also I found some overlapping brushes in tetris6, which could have (probably not, though) caused higher r_speeds than neccessary.

    If you have anything in mind that should be changed, feel free to post here. I'm not going to compile the maps yet since I probably won't be doing it again, at least not very soon. So I first want to fix anything that needs to be changed.

  4. #54
    Sucky sucky, love you long time ]SK['s Avatar
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    Re: Not dead yet...

    Like the new textures.

  5. #55
    Does not believe in Sven II El Gringo's Avatar
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    Re: [walkthrough] sc_tetris

    Great, idea.
    I just wanted to know how did you manage to take those images which you used to create the map's "sky".
    Don't mind me.

  6. #56
    Nutcracker A1win's Avatar  
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    Re: [walkthrough] sc_tetris

    DiCola made the sky, as it reads in credits. I think he used Hammer and resized the 3D view window to the correct size and then rotated the camera or something

    Sigh, I just joined some server running tetris to play it through after a long time, but it was running HOOKMOD >_< It shouldn't be installed on ANY public server running any walkthrough maps. It's just a... CHEAT. I mean, you can abuse all longjump sequences, other jump puzzles and most of the elevators with it.
    Last edited by A1win; 25-08-2005 at 10:54 AM.

  7. #57
    The sonic fan... Prof. BallsKnocker's Avatar
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    Re: [walkthrough] sc_tetris

    Wow I like the new texture very nice!

    And hookmod was made for tetris! go hookmod! woo!


    Damn i love the internet, anyone anytime anywhere anyhow anywhen and anywhat you want...
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  8. #58
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    Re: [walkthrough] sc_tetris

    Any timescale on this update, just I am making a huge map pack with the current 1.01 in it. Is it worth me waiting for the new version?

  9. #59
    Nutcracker A1win's Avatar  
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    Re: [walkthrough] sc_tetris

    Oh well, I'm not very sure how much I'm going to edit the maps... And there's this other stuff too, which I won't tell you about. But at least I think I'm going to wait for a new PC (going to order it probably during this week) for compiling so I think it might take about a month or so.

  10. #60
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    Re: [walkthrough] sc_tetris

    A fair while then :|

    Ill do this pack then. Never gonna get the most upto date newer maps in a map pack anyway
    Certainly want to include this map, one of the best SC maps out there atm.

  11. #61
    The sonic fan... Prof. BallsKnocker's Avatar
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    Re: [walkthrough] sc_tetris

    sounds good


    Damn i love the internet, anyone anytime anywhere anyhow anywhen and anywhat you want...
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  12. #62
    Nutcracker A1win's Avatar  
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    Re: sc_tetris (walkthrough)

    Heh it's taken a bit longer than a month now... I've been playing and mapping for HL2 and stuff. This week I finally have compiled the first test versions of the new maps. I'm going to release them after 3.5 bronze, so I can add its features in.

    You can find a changelog here: sc_tetris_changelog.txt
    I also updated the MotD: sc_tetris_motd.txt
    Here are some new textures: http://a1win.loota.fi/pics/sc_tetris/

    Here's a screenshot of the new controller boss arena: sc_tetris30010.jpg
    Now the players can choose which Guardian to shoot by their color, so they can center their fire, as they are regenerating. (edit: I had to make the arena a bit smaller because of the shooting range of the controllers)
    Last edited by A1win; 28-11-2005 at 11:06 AM.

  13. #63
    Let Vengeance Be Mine! CozmicShredder's Avatar
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    Re: sc_tetris (walkthrough)

    Neato!


  14. #64
    Registered User Aurora's Avatar
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    Re: sc_tetris (walkthrough)

    Hookmod should be hardcode banned from Sven Co-op.
    Quote Originally Posted by RetroFish View Post
    Hey guys remember when maps/games were made because the creator wanted to make them, and not because of what people wanted to play?

    That was great.

  15. #65
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    Re: sc_tetris (walkthrough)

    Quote Originally Posted by JJ45
    Hookmod should be hardcode banned from Sven Co-op.
    EntMod first ;]

  16. #66
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    Re: sc_tetris (walkthrough)

    Umm this isn't a plugin thread

    Anyway, I wouldn't try +hooking in the next version of tetris, unless you get other cheats like godmode first (don't ask why)
    Last edited by A1win; 01-12-2005 at 07:15 PM.

  17. #67
    The sonic fan... Prof. BallsKnocker's Avatar
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    Re: sc_tetris (walkthrough)

    Very nice! Very very nice!

    And +hook for the win!


    Damn i love the internet, anyone anytime anywhere anyhow anywhen and anywhat you want...
    ~ The Great ProfBK 25/01/2005

  18. #68
    Let Vengeance Be Mine! CozmicShredder's Avatar
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    Thumbs up Re: sc_tetris (walkthrough)

    Quote Originally Posted by JJ45
    Hookmod should be hardcode banned from Sven Co-op.
    Well that kind of stuff happens then might as well scrape the whole project as far as I am concerned!

    I think if done correctly servers can use the modules and plugins with the map_cvar plugin and config files and besides all I have to do is rename the module or plugin and I can use it again!

    Also I can ajust the hook mod to work differently for each map as well!


  19. #69
    Registered User Aurora's Avatar
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    Re: sc_tetris (walkthrough)

    Hookmod should only be enabled in maps in which you can't abuse it.
    Quote Originally Posted by RetroFish View Post
    Hey guys remember when maps/games were made because the creator wanted to make them, and not because of what people wanted to play?

    That was great.

  20. #70
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    Re: sc_tetris (walkthrough)

    I love the new textures -- adds a much more colorful feel to the map.

    The only thing that I'm not grasping, is how you have a single vis group dedicated to 3000 objects. HL can only handle about 4012 or something!

  21. #71
    Nutcracker A1win's Avatar  
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    Re: sc_tetris (walkthrough)

    Quote Originally Posted by G.Ballblue
    I love the new textures -- adds a much more colorful feel to the map.

    The only thing that I'm not grasping, is how you have a single vis group dedicated to 3000 objects. HL can only handle about 4012 or something!
    I'm not using visgroups in HL mapping as they're quite useless. It's an automatically generated visgroup when I have hidden the whole map except a few entities.

  22. #72
    Let Vengeance Be Mine! CozmicShredder's Avatar
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    Question Re: sc_tetris (walkthrough)

    Yeah I must say this map set is by far elite in its own class!

    I really like how you have made it vary unique far beyond anything I could have imagined!

    Well as beautiful as your map set is are you going to make something for it so it doesn’t seem so repetitive maybe?

    What I mean is I know this might be beyond reason can you make some new element besides the great textures of Tetris you have like maybe an area where walk outside the game?

    Maybe like you are walking on the outside of the game it’s a giant monitor or maybe it’s the handheld version of Tetris on the Game Boy and you are walking up and down the Game Boy and a giant human hand is holding on the game?

    And the giant thumb comes down on the buttons and you have to do something under the thumbs before you get crushed?

    Then you have to get back inside the game somehow!


  23. #73
    Nutcracker A1win's Avatar  
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    Re: sc_tetris (walkthrough)

    I've got similar ideas during making the maps but that just wouldn't be tetris. It'd also take lots of time. That wouldn't reduce the repetitiveness of the maps at all, since it'd be just one place. Also it'd feel like showing people "Hey look I can do complex architecture too!"

  24. #74
    Let Vengeance Be Mine! CozmicShredder's Avatar
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    Re: sc_tetris (walkthrough)

    Well maybe you can make a minimap someday like that then like a fun map?


  25. #75
    The sonic fan... Prof. BallsKnocker's Avatar
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    Re: sc_tetris (walkthrough)

    Whatever. +hook for the win!


    Damn i love the internet, anyone anytime anywhere anyhow anywhen and anywhat you want...
    ~ The Great ProfBK 25/01/2005

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