Thread: central_bunker final

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  1. #26
    Registered User Preda's Avatar
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    Re: central_bunker final

    Hey,really sorry for bump, but do you think you can add the HEV charger model to this map in a new update? Would look rich

    also there's a health charger coming.

  2. #27
    Killin Time NOLF's Avatar
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    Re: central_bunker final

    Excellent map, difficultywise and lengthwise. Loved the zombie/slime model, reminds me of the slime creatures from Zelda games.
    Only thing, was earlier in the game with all the Alien Controllers and Shock Trooper, the FPS was bad in the teens. After killing those, my fps went back fine from 40s to 100s.

  3. #28
    Pee in my Mouf SharkMan's Avatar
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    Re: central_bunker final

    Really freaking awesome map, the big cave area needs a little bit of optimizing, and should be k. Enemy placement is the best i've seen in any svencoop map, best evar; the turrets in that one room were placed to pefection.

    2 problems i noticed were as i first stated, the buig cave room, it laggeds alot for me anyway, and the master controller has too much health, for a difficulty skill level of 2. changing skill level to 3 in map cfg would be great. another thing i reccommend is that you put up some better preview screens, to attract more attention, to your excellent map skills. i'd like to see this map on more servers.

    i played this map twice in recent days, once with fourth letter, and another time with good ol' hb andrew. both times i've played it, it was 2 people going through the entire map, and this time around we cheated some cause of skill level 2 making things ten times harder.

    elevator, it has problems, but i think its cause by a grunt getting smashed in the door, and someone pushing the button, since a elevator with a door is extremely uncommon i highly suggest you keep the elevator intact. it makes your map soo much more unique, waiting for the elevator to go down and kill something really put alot of atmosphere into the map in my oppinion.
    Last edited by SharkMan; 16-08-2005 at 02:51 AM.

  4. #29
    [B]mapp0r[/b] ... umpf this dont work mu]['s Avatar
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    Lightbulb Re: central_bunker final

    So...

    I've made a new update for the map

    I also found the bug making the elevator working buggy.
    If you pressed the button to go up with the elevator and the elevator aren't already stopped, it would bug up.
    Theres a new ascripted_sequence too

    The skill is 2 again, I don't know what's better but if it's too hard set the skill to 1.
    HEV charger model not added cause the old block with that bad texture and that damn sound rockZ.

    LINK: http://www.hlrse.net/vhe/mu_X/central_bunker.zip (7,6MB)

    Here the link for the 56k freaks (only the .bsp, if you don't have the other stuff it won't work): http://www.hlrse.net/vhe/mu_X/central_bunker_bsp.zip (1,7MB)

    I hope i can release the second part next time

    Regards,
    mu][
    "][" stands for "X" and not "H" !

  5. #30

  6. #31
    :D cold_blood3d_killa's Avatar  
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    Re: central_bunker final

    thanks for the updated/fixed version mu][ ! this is an amazing map and i hated to see the elevator problem ruin it so many times so im glad thats fixed. Snarkcafe server updated with most recent version (works perfectly). also additional file mirror: http://downloads.snarkcafe.net/details.php?file=188

  7. #32
    Sniper is a spy! cyberdaemon's Avatar
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    Re: central_bunker final

    great! did you do these mountains manually or with some sort of trick ?

    edit : im gonna try that map soon...
    A well regulated Militia, being necessary to the security of a free State,
    the right of the people to keep and bear Arms, shall not be infringed.

  8. #33
    [B]mapp0r[/b] ... umpf this dont work mu]['s Avatar
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    Re: central_bunker final

    Yes, I did these mountains complete manually.
    First it was only a map to test the engine but then i decided to work on.

    Second part is at -->25%<-- (school suXX i cant really go on)
    this part wont have an elevator but some nice effects and the central_bunker style (big caves, lots of scripts and errm... lots of bugs and some lags... )
    AND MORE CRAZY ARCHITECTURE WHAHAHA ... *groar*
    "][" stands for "X" and not "H" !

  9. #34
    last man on earth compressed-worrior's Avatar
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    Re: central_bunker final

    wheres it end?!?!?!


  10. #35
    [B]mapp0r[/b] ... umpf this dont work mu]['s Avatar
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    Re: central_bunker final

    central_bunker2 ?
    err... Big Cave, many monsters, crazy things flying around, g-man (no u cant kill him), "Highskill0r" whith childs, BIG BOOM and ... this strange substance
    the cave is a quarter circle which is completely round (the ceil) and irregular *Enginkiller* lets see if it works

    - mu][
    "][" stands for "X" and not "H" !

  11. #36
    deez nutz Jusupov's Avatar
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    Re: central_bunker final

    Could it be your name with the effects in the big cave thats causing the lagginess there?

    The part after that was quite awful with atleast 2 AR nades flying to the door all the time. We had to cheat to get through that.

  12. #37
    Sniper is a spy! cyberdaemon's Avatar
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    Re: central_bunker final

    Well , it crashes be4 SC can even load a map But in other hand , i dont have a HL that works on internet.I have an old HL cd , but its CD-Key wont work with steam So cant try it on internet neither
    Last edited by cyberdaemon; 03-06-2006 at 08:15 AM.
    A well regulated Militia, being necessary to the security of a free State,
    the right of the people to keep and bear Arms, shall not be infringed.

  13. #38
    Registered User alex546's Avatar
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    Re: central_bunker final

    Warnung: Die Beispiel-RMFs und Texturen dienen zur Verdeutlichung bzw. Selbsterklärung dieser Methode, die Map und Texturen dürfen NICHT in einer Map übernommen werden !!!
    = Warning: The example RMF's and textures are for clarification respectively
    for explanation of this method, the map and the textures are not allowed to take over!!!
    [Hope this is grammatical right]

    Get it? Youre not allowed to use the outdoor textures.


    Original source:
    http://www.thewall.de/content/half-l...outdoormapping
    Last edited by alex546; 07-03-2007 at 05:58 PM.

  14. #39
    Administrator JPolito's Avatar  
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    Re: central_bunker final

    You're a year and a half too late.

  15. #40
    Registered User alex546's Avatar
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    Re: central_bunker final

    Better late than never...

  16. #41
    Administrator JPolito's Avatar  
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    Re: central_bunker final

    Why would he even fix it?

  17. #42
    [B]mapp0r[/b] ... umpf this dont work mu]['s Avatar
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    Re: central_bunker final

    ohh...
    i was looking in this thread and saw this...
    i'm sorry, got the textures from some mod beta, dunno the name
    i searched every credits text but i couldnt find this...
    who made these textures?
    Last edited by mu][; 22-03-2007 at 09:12 AM.
    "][" stands for "X" and not "H" !

  18. #43
    Registered User alex546's Avatar
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    Re: central_bunker final

    Actually you shouldn't take textures form a mod especially if you don't ask for permission.
    Just download two free texture samples from the internet and copy them together. Its just 20 minutes of work and you don't need photoshop or similar.

    Sorry but I don't know the author.
    SC_contact demo!!
    Screens and URL here.


  19. #44
    Administrator JPolito's Avatar  
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    Re: central_bunker final

    Quote Originally Posted by alex546
    Sorry but I don't know the author.
    Then honestly, why does it matter?

  20. #45
    Regular Sph!nx's Avatar
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    Re: central_bunker final

    well ... there is something like intellectual copyright.

  21. #46
    [B]mapp0r[/b] ... umpf this dont work mu]['s Avatar
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    Re: central_bunker final

    Yeah this sux i know, but i dunno if i could find the source file anymore. I started this map 3 years ago and i was so noobed that i didnt care about those things, sorry -.-
    Today i wouldnt build a thing like this...
    "][" stands for "X" and not "H" !

  22. #47
    Registered User alex546's Avatar
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    Re: central_bunker final

    Yeah ok its 3 years ago.
    No author would be angry - every one was a new bee.
    SC_contact demo!!
    Screens and URL here.


  23. #48
    Regular Sph!nx's Avatar
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    Re: central_bunker final

    Indeed, perhaps you can browse for other textures that would would fit to replace them. Just search in google for "free game textures" and you will be suprised how many site's are out there.

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