Thread: bored? (Max image width: 1024)

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  1. #6301
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    Re: bored? (Max image width: 1024)

    Yes they are models (custom entity).
    Actually this is an attempt of recreating SoureForts.
    Gravitiygun script failed hard, so i let the players spawn the objects in final position.

    They are sometimes solid, sometimes not but i still get stuck in them. There must be something wrong in my scripts ...

  2. #6302
    That unnamed asshole that everyone hates Morolian's Avatar
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    Re: bored? (Max image width: 1024)

    It is so hard to make an animation that syncs up with music,
    But I got there.

    Also, the music transitions from a short low quality reverby version to a longer high quality version



    P.S
    Is there any way to make the animation compile with no interpolation between frames?

  3. #6303
    Super moderator Hezus's Avatar
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    Re: bored? (Max image width: 1024)

    Wow, that cool and freaky to look at!

    So it that fading sound a custom script or are you using 2 seperate sounds?

  4. #6304
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    Re: bored? (Max image width: 1024)

    Is it anyhow gamplay relevant that it is synchronous?

    Quote Originally Posted by Morolian View Post
    Is there any way to make the animation compile with no interpolation between frames?
    Not that i know of, but i can think of multiple ways of "animating" the model with angelscript without interpolation (switch animation/skin, enable/disable bodygroups).

  5. #6305
    That unnamed asshole that everyone hates Morolian's Avatar
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    Re: bored? (Max image width: 1024)

    Quote Originally Posted by Hezus View Post
    So it that fading sound a custom script or are you using 2 seperate sounds?
    Actually 3 separate sounds,
    One at the door in the hallway with a small radius and two more, one at each side of the room (for stereo)

  6. #6306
    Ultimate Monster Mapper amckern's Avatar  
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    Re: bored? (Max image width: 1024)

    Progress on Bigcave2 - thanks Puchi for the ideas a few days ago on Discord



    I'll add a horde section after this and then release the map
    SC Kicks ass!

    My Maps - SC_28, SC_AVP, SC_AVP10, SC_Duno, SC_Max, Opposing Forts, SC_Massive, SC_Oni
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  7. #6307
    Super moderator Hezus's Avatar
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    Re: bored? (Max image width: 1024)

    Nice work! So what's the map about (other than it probably being a cave)?

  8. #6308
    Ultimate Monster Mapper amckern's Avatar  
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    Re: bored? (Max image width: 1024)

    Army research base. Transport facility.

    Big enough under ground base to fit an Opresy.

    I have made it feel bigger then it is with lots of locked glass doors leading around corners.
    SC Kicks ass!

    My Maps - SC_28, SC_AVP, SC_AVP10, SC_Duno, SC_Max, Opposing Forts, SC_Massive, SC_Oni
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  9. #6309
    Super moderator Hezus's Avatar
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    Re: bored? (Max image width: 1024)

    Hadn't worked on this for a while. Added a whole new section on the lower left with lots of industrial buildings. I broke the 'blocks-only' guideline a bit more on this but it's still performing fine. AllocBlock is on 86% now. Still got plenty of room to make it larger





  10. #6310
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    Re: bored? (Max image width: 1024)

    func_vehicle pls!

    There is so much that could be done with this map, any ideas about the gameplay yet?

  11. #6311
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    Re: bored? (Max image width: 1024)

    tfw my attempt at a steel plate texture makes for a neat looking concrete tile. also dirt texture.


  12. #6312
    Super moderator Hezus's Avatar
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    Re: bored? (Max image width: 1024)

    Quote Originally Posted by _RC View Post
    func_vehicle pls!

    There is so much that could be done with this map, any ideas about the gameplay yet?
    There is a func_vehicle in there Pretty fun driving around on the streets.

    No idea whatsoever about that gameplay so far.

  13. #6313
    Is not hoers Streamfox's Avatar
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    Re: bored? (Max image width: 1024)







  14. #6314
    Super moderator Hezus's Avatar
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    Re: bored? (Max image width: 1024)

    That looks very doomish! ..Or doomesque? ..doom-like?

  15. #6315
    Donated 15NS$ for Sven's Holiday at the Bahamas Puchi's Avatar  
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    Re: bored? (Max image width: 1024)

    Yep.
    but it also still looks like a Starfleet facility to me. never cannot unsee that.
    Do it with passion, or not at all.
    Do not say everything you know. Know everything you say.
    [ MarySP ][ nacl-h2o ][ The next SC Version ♥♥♥♥ing pwns! ][Puchis Maps ]

  16. #6316
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    Re: bored? (Max image width: 1024)

    Quote Originally Posted by Silencer View Post
    tfw my attempt at a steel plate texture makes for a neat looking concrete tile. also dirt texture.
    Programmer art :P
    Have you finished your Hammer-Unity-thing? Some day i may go back to Unity and then i'll need it!


    Quote Originally Posted by Hezus View Post
    No idea whatsoever about that gameplay so far.
    If you really cant figure anything out, it could be a cool mapping-contest filling the map with gameplay


    Quote Originally Posted by Streamfox View Post
    pics
    Is that even goldsource? How are the tetures not blurry?




    I call it "Goldsource Forts".

  17. #6317
    Super moderator Hezus's Avatar
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    Re: bored? (Max image width: 1024)

    That building plugin is starting to look really cool!

  18. #6318
    Is not hoers Streamfox's Avatar
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    Re: bored? (Max image width: 1024)

    Quote Originally Posted by _RC View Post
    Is that even goldsource? How are the tetures not blurry?
    Maybe it is GZDoom with excessively abusing the OpenGL features or Quake, or it's still Goldsrc and I just turned off texture filtering.

  19. #6319
    Registered User GarompaEstomper's Avatar
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    Re: bored? (Max image width: 1024)

    Hezus that city looks like a toonrun city of sorts. Already said that before. yep. But I had an idea I wanted to share with everyone that may interest people making city maps. Perhaps making destructible buildings can make the map go off your plans so that part is a no go. But the main idea is the seven hour war. Players are tasked by the mysterious gman to find and send kleiner, barney, magnusson, eli vance and child alyx through a portal to europe where city 17 would be. Just a thought. I had planned a huge ripent of a very empty and unfinished mod for this though. I have all the models and sounds I cooked before starting...I never did start. I guess Ill be putting them all in.a big pack later as a huge random model pack that could be useful for mappers

  20. #6320
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: bored? (Max image width: 1024)

    Wow great news, _RC how did you make models with collision? I think you have to set up trigget_setorigin with cycle_sprite and clip brush right? Or did you add feature from Source Modding custom collision?
    Hello guys, Svencoop. I am sorry Please respect me! I am deaf. Thanks, Sven-Coop Forum!

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  21. #6321
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    Re: bored? (Max image width: 1024)

    The boxes are custom entites i have made with angelscript.
    Actually they are monster_ entities, so i just set
    Code:
    self.pev.solid = SOLID_BBOX;
    g_EntityFuncs.SetSize( pev, Vector(-32, -8, -16), Vector(32, 8, 16));
    in the script file, and collision works fine.

  22. #6322
    Still learning wolf-3d's Avatar  
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    Re: bored? (Max image width: 1024)

    Quote Originally Posted by _RC View Post
    The boxes ... are monster_ entities, ... collision works fine.
    One thing to be careful of/test, is that AFAIK, All monster_entities have at the very least "Look at" AI attached. Which could mean (depending on if weapons are present in map etc.) that some "boxes" could change orientation as they try to "look at" player. (e.g. After "Take Damage" or "E/Use" has occurred.)

    And yes Agree, the map & Textures look very good / cool.
    Regards
    Wolf-3D

  23. #6323
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    Re: bored? (Max image width: 1024)

    Well.. Im doing a map series based on SCP: Contaiment Breach game and the truth that it has taken me a lot of time in just doing the introduction.



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  24. #6324
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    Re: bored? (Max image width: 1024)

    Are the lamps models? They have a dark bottom side, so the dont look like they are emitting light.
    Also you may use light_spot to get rid of the bright spot on the ceiling above the lamps.

    If you are going to make the gameplay similar to the original game, it should be a lot darker or even has fog.
    And if you made these textures, please make your own trashcan, too!

  25. #6325
    Ultimate Monster Mapper amckern's Avatar  
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    Re: bored? (Max image width: 1024)

    A bit top clean. Floor needs something to break it up. Even a wet floor sign.
    SC Kicks ass!

    My Maps - SC_28, SC_AVP, SC_AVP10, SC_Duno, SC_Max, Opposing Forts, SC_Massive, SC_Oni
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