Thread: bored? (Max image width: 1024)

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  1. #6326
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    Re: bored? (Max image width: 1024)

    Quote Originally Posted by _RC View Post
    Are the lamps models? They have a dark bottom side, so the dont look like they are emitting light.
    Also you may use light_spot to get rid of the bright spot on the ceiling above the lamps.

    If you are going to make the gameplay similar to the original game, it should be a lot darker or even has fog.
    And if you made these textures, please make your own trashcan, too!
    It's not the final version, is like a beta version. I'll change the lamps models, and yes, thanks for the advice of the light. I'm still learning and reading tutorials about mapping.

    About the darkness, remember that this is the introduction. In the introduction there is enough light since the containment breach still does not occur, but after that, the map becomes dark and with fog.

    The textures are not mine, they are extracted from the original game. (Copyright Undertow Games ©)

  2. #6327
    Regular player DNIO071's Avatar
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    Re: bored? (Max image width: 1024)

    New weapons project lead by KernCore, with Norman, R4to0 and me working on it.
    Imgur album has 48 images on it, careful.

    It's an amalgamation of weapons from Insurgency 2 (2014), Day of Infamy (2017), Born to Kill (Ins2 mod) and some workshop addons for the aforementioned games.

    Project is still active and far from finished yet, however we have completed 48 weapons for it.
    We're more active on the official SC Discord server where we might share WIP screenshots more often than here, we may as well be able to respond quicker to any inquiries through that platform.
    Have a nice day, no matter what you went through it'll all be okay by tomorrow.

  3. #6328
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    Re: bored? (Max image width: 1024)

    Quote Originally Posted by DNIO071 View Post
    New weapons project lead by KernCore, with Norman, R4to0 and me working on it.
    Imgur album has 48 images on it, careful.

    It's an amalgamation of weapons from Insurgency 2 (2014), Day of Infamy (2017), Born to Kill (Ins2 mod) and some workshop addons for the aforementioned games.

    Project is still active and far from finished yet, however we have completed 48 weapons for it.
    We're more active on the official SC Discord server where we might share WIP screenshots more often than here, we may as well be able to respond quicker to any inquiries through that platform.
    Looks awesome!
    Are these going to be replacement options for current weapons, or are you planning to include them as custom weapons with their own plugin?
    I'd very much prefer the first option. God knows SC needs much more of those.

    I miss you so much, dear!

  4. #6329
    Regular player DNIO071's Avatar
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    Re: bored? (Max image width: 1024)

    Every weapon shown has its own entity (weapon script), so they'll be available for install as a server plugin or map script just like the Cry of Fear weapons.

    Sorry if it's disappointing knowing they're not fit as replacements for the default weapons, but doesn't mean it can't happen on the long run.
    Have a nice day, no matter what you went through it'll all be okay by tomorrow.

  5. #6330
    Ultimate Monster Mapper amckern's Avatar  
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    Re: bored? (Max image width: 1024)

    If you have the model then it can be used as a replacement. Only problem might be that the QC file might not reference the correct animations.
    SC Kicks ass!

    My Maps - SC_28, SC_AVP, SC_AVP10, SC_Duno, SC_Max, Opposing Forts, SC_Massive, SC_Oni
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  6. #6331
    200 MB Angelscript log file KernCore's Avatar
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    Re: bored? (Max image width: 1024)

    Quote Originally Posted by amckern View Post
    If you have the model then it can be used as a replacement. Only problem might be that the QC file might not reference the correct animations.
    Yes, but the default weapons are very, very limited compared to the Insurgency weapons, most of the weapons don't have 2 sequences for reload (reloading when empty, and when full), you can't change their firemodes, you can't deploy the bipods on the M249, there are bugs with the client side code (ie: brass shells being ejected from wrong positions and playing double shoot sounds).

    Having them as custom scripted weapons allowed us to have 70% of what Insurgency provided in their weapons, even iron sights.

  7. #6332
    Ultimate Monster Mapper amckern's Avatar  
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    Re: bored? (Max image width: 1024)

    Sweet
    SC Kicks ass!

    My Maps - SC_28, SC_AVP, SC_AVP10, SC_Duno, SC_Max, Opposing Forts, SC_Massive, SC_Oni
    My Web Sites - AMMAHLS

  8. #6333
    Super moderator Hezus's Avatar
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    Re: bored? (Max image width: 1024)

    Not sure if I'm going anywhere with this, but just as a challenge I'm trying to make a somewhat realistic forest in goldsrc. I've seen people try it in the past but mostly it's just a narrow pathway with some low-def trees surrounded by rock. I'm actually trying to make something with roaming space and the feeling that the area is larger.




    All trees are brushes so the light and shadow effects feel realistic. Models only have 1 type of light, so that would look very stale. The small bushes are models (so you can see what I mean) and they're generated by an Angelscript. Because of all the brushwork and the terrian, r_speeds are quite high atm but still somewhat acceptable.

  9. #6334
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    Re: bored? (Max image width: 1024)

    Probably the best goldsource forrest i have seen so far.
    I want to map a forrest now, too :O

  10. #6335
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: bored? (Max image width: 1024)

    Nice job for forest but Please add weak fog with func_portal background like faked moving mountain in background of sky - Nice work. But hard work for many triangle souls

    I recommend you create big model with mesh-collider ( like made by Where-is-Poppy into Angelscript but I am not sure. If it works. ) You can create biggest terrain than you write correct all vertices like triangle should be collidably.
    Hello guys, Svencoop. I am sorry Please respect me! I am deaf. Thanks, Sven-Coop Forum!

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  11. #6336
    Super moderator Hezus's Avatar
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    Re: bored? (Max image width: 1024)

    Thanks. Yeah, I might add a bit of fog to it later. A portal skybox might be cool too once the bugs are out of that feature.

    As for a model terrain: The engine only applies 1 type of lighting to models, so the terrain would look awefully dull. It worked for that desert circle map, since it's all full bright and he could paint in a few shadows on the model skin, but for this that would be very very labour intensive work. And still hard to get right.

    Also, I'm still not sure if I want to do more with this map. I'll probably have to figure out a way to lower those r_speeds a bit more. Maybe make the terrain a bit more flat, so the face subdivision is more optimal.

  12. #6337
    Level Designer CryoKeen's Avatar
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    Re: bored? (Max image width: 1024)

    I am attempting to make a historical map of my life like a book about my life but as a map. I intend to put images of my brain from CT scans into this as well and audio from my mouth hole.

    Click image for larger version. 

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  13. #6338
    Super moderator Hezus's Avatar
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    Re: bored? (Max image width: 1024)

    Looks strange. Will it actually be something you can play?

    And I'm not sure but I think I saw some furry thing with a big penis.

  14. #6339
    Level Designer CryoKeen's Avatar
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    Re: bored? (Max image width: 1024)

    I'm not sure if it'll be playable or not. We'll see.

    I have removed the link, your eyes are correct, I'm sorry I didn't mean to break the rules.

  15. #6340
    Ultimate Monster Mapper amckern's Avatar  
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    Re: bored? (Max image width: 1024)

    Interesting overall design
    SC Kicks ass!

    My Maps - SC_28, SC_AVP, SC_AVP10, SC_Duno, SC_Max, Opposing Forts, SC_Massive, SC_Oni
    My Web Sites - AMMAHLS

  16. #6341
    REE3 The303's Avatar  
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    Re: bored? (Max image width: 1024)


    WIP of Glock17 model. Been making this to study the old style of texturing/model workflow. Currently at 1055 poly.

  17. #6342
    Rusty kinda noob mapper butcher2236's Avatar
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    Re: bored? (Max image width: 1024)

    Before yt ban my video, enjoy it!


  18. #6343
    Level Designer CryoKeen's Avatar
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    Re: bored? (Max image width: 1024)

    Nice video!!

  19. #6344
    snarks snarks snarks snarks snarks snarks snarks snarks Green Astronauts's Avatar
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    Re: bored? (Max image width: 1024)

    Very intriguing, @butcher2236!
    In-game name:


    Administrator at the ModRiotGaming servers

  20. #6345
    Registered User GarompaEstomper's Avatar
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    Re: bored? (Max image width: 1024)

    wait, the statue is alive? it has Hitpoints lol

  21. #6346
    Super moderator Hezus's Avatar
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    Re: bored? (Max image width: 1024)

    looks very eery! When will the maze map be released?

    It also reminded me of a later outside level of Realms of the Haunting.

    Click image for larger version. 

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  22. #6347
    Rusty kinda noob mapper butcher2236's Avatar
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    Re: bored? (Max image width: 1024)

    Quote Originally Posted by GarompaEstomper View Post
    wait, the statue is alive? it has Hitpoints lol
    It is xD

    Quote Originally Posted by Hezus View Post
    looks very eery! When will the maze map be released?
    I hope this weekend =)

  23. #6348
    Administrator JPolito's Avatar  
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    Re: bored? (Max image width: 1024)

    That looks really cool. Nice work.

  24. #6349
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    Re: bored? (Max image width: 1024)

    tfw more atmosphere than average AAA horror game

  25. #6350
    Still learning wolf-3d's Avatar  
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    Re: bored? (Max image width: 1024)

    @butcher2236, agree you seem to have got the textures, lighting, sound etc. correct. Very impressd with map atmosphere.
    PS: is that a custom gonome mdl ? It looks like it has a tail.
    Regards
    Wolf-3D

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