Thread: Yabma (my first Sven Coop map)

Page 2 of 2 FirstFirst 12
Results 26 to 37 of 37
  1. #26
    Administrator JPolito's Avatar  
    Manager
    Join Date
    Apr 2004
    Posts
    7,555

    Re: Yabma (my first Sven Coop map)

    Not all maps need puzzles

  2. #27
    Registered User
    Join Date
    Dec 2002
    Posts
    505

    Re: Yabma (my first Sven Coop map)

    Quote Originally Posted by The_6th_Monkey
    lol if you don't criticise someone they don't improve, I hate it when people don't tell me what I can improve in my maps
    I understand that, but still, it's his first map.

    ONTOPIC: I played it about the 9nth time this morning, it's great fun.

  3. #28
    Administrator Hezus's Avatar  
    Manager
    Join Date
    Aug 2001
    Location
    The Netherlands
    Posts
    9,067

    Re: Yabma (my first Sven Coop map)

    Quote Originally Posted by Medieval_Warrior
    I understand that, but still, it's his first map.
    First SvenCo-op map, the title says. I doubt this is the first map he ever made

  4. #29
    Registered User
    Join Date
    Mar 2006
    Posts
    16

    Re: Yabma (my first Sven Coop map)

    Yes it's not my first map I've made but it's really the first one I've finished and released. Most of my maps die after a good start and I must have tens of dead projects in my WorldCraft folder :P. I've also tried to make maps for Thief 2 and Doom 3 with same success :/ (http://koti.phnet.fi/paavolai/thief).

    I've passed a huge barrier with this release and I'm now motivated enough to resurrect the most promising projects . So once again thanks for all comments .

  5. #30
    Man of few words... Stoked's Avatar
    Join Date
    Jul 2003
    Location
    Alaska
    Posts
    99

    Thumbs up Re: Yabma (my first Sven Coop map)

    Good map congrats on BOM. Thief rocks! The use of stealth and cover fire in sven seems promising. See you around..
    heal to be healed....

    kill or be Killed!

  6. #31
    Contributor goanna's Avatar
    Join Date
    Sep 2002
    Location
    Watertown, New York, U.S.A.
    Posts
    2,259

    Re: Yabma (my first Sven Coop map)

    Mirror in zip format:

    [Download URL Removed; map is included in Sven Co-op 4.0]
    Last edited by JPolito; 24-12-2008 at 03:57 PM.

  7. #32
    Administrator AdamR's Avatar  
    Manager
    Join Date
    Mar 2004
    Location
    Cardiff, South Wales [UK]
    Posts
    8,604

    Re: Yabma (my first Sven Coop map)

    Well done on getting your first map into the best of showcases

    It's now on Wireplay UK SC #2 [Custom Cycle]'s map cycle, it's quite brilliant
    Adam "Adambean" Reece
    Sven Co-op team

    Also on: Steam | Facebook | Twitter | YouTube | Twitch
    Released AMXX plug-ins: Bind number slots | NextMap with Sven Co-op fix | Sven Co-op administrator icons

  8. #33
    Registered User
    Join Date
    Nov 2004
    Posts
    326

    Re: Yabma (my first Sven Coop map)

    Great Map. And its your first? Even better!

    I loved the ending. We enjoyed it alot. I still love the good old Blackmesa feeling


    I'm giving it a 9 of 10.

  9. #34
    QPU-aligned Silencer's Avatar  
    Contributor
    Join Date
    May 2006
    Posts
    6,083

    Re: Yabma (my first Sven Coop map)

    An ordinary and well made Map. 8.6/10!
    Bug:
    At the Beginning where you should crouch through the Vent, you can
    press the Button to open the Door through the Wall. Move the Button
    to the other side of the Room to fix.

  10. #35
    Registered User
    Join Date
    Nov 2004
    Location
    Norway
    Posts
    137

    Re: Yabma (my first Sven Coop map)

    Would be cool with an alternative on "Flags" > direct use only

    Then you must be very close to the button to trigger it

  11. #36
    Administrator AdamR's Avatar  
    Manager
    Join Date
    Mar 2004
    Location
    Cardiff, South Wales [UK]
    Posts
    8,604

    Re: Yabma (my first Sven Coop map)

    or like Duke 3D, you have to face the button to use it (no more than 45 degrees out either way)
    Adam "Adambean" Reece
    Sven Co-op team

    Also on: Steam | Facebook | Twitter | YouTube | Twitch
    Released AMXX plug-ins: Bind number slots | NextMap with Sven Co-op fix | Sven Co-op administrator icons

  12. #37
    QPU-aligned Silencer's Avatar  
    Contributor
    Join Date
    May 2006
    Posts
    6,083

    Re: Yabma (my first Sven Coop map)

    Or just check if there is a solid wall between the Player and the Entity... ^^

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •