NOTE: general information.
In the fix I included the map, c2a1b which was previously skipped in the official HLSP maps. Also added a couple of info_player_deathmatch spawnpoints, to reduce telefrag. They look like this:
Code:
{
"origin" "-458 1430 -25"
"angle" "347"
"classname" "info_player_deathmatch"
"targetname" "sventarget"
}
When testing this map with a bunch of bots, they kept spawning in my head. So I raised the Z axis of the spawn points to -25. But I have seen this can cause a problem on some servers where players will spawn with their heads stuck in the rafters or in steel beams. This maybe caused by limited resources on the server. I did see this problem once But I do not see it now on my dedicated server.
It is an old (pIII, 1.ghz, 512mb). Used gameXP to turn off extra services under xp. Launch serverdoc with automap as a scheduled task at boot time.
I don't have to login to start HLDS. This gives me a very smooth and fast five or six slot server. using serverdoc remote to start/stop different configurations for a two or six player game.
This problem can easily be fixed if the server operator is willing to ripent that map and change the -25 to something like -55
Have seen this at "LOL!" but not at "warnick's sp maps uberfixed"
Sorry I did not catch this before. Am willing to adjust this and release uberfix v1.2 with other minor updates if there is any interest.