Thread: Blackfacility

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  1. #26
    Contributor goanna's Avatar
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    Lag

    Liked the other version better, this one turned into a lag fest.

  2. #27
    Resident Shocktrooper Solid Salamander's Avatar
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    No lag here.... I was able to play most of the way through before the screen went blank for no reason(Nothing related to the map, it's a problem I've recently been having with my computer).
    How many are there in you? Whose hopes and dreams do you encompass?

  3. #28
    :D & D: Hidden's Avatar
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    Very nice map, I love the gameplay

    *Off-topic* can you send me your shotgun model?
    nothing amazing... just the norm.

  4. #29
    Contributor goanna's Avatar
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    Lightbulb Sound

    Seems to be sound related, the lag I'm getting. Each time I played it, 3 times, the lag started at the same time the new music started playing. Could be something with my soundcard. Usually if it's the map the whole map is laggy. This map played fine right up to start of the sound track, which is too bad since I like the tracks.

  5. #30
    Mapper in exile AGAMEMNON's Avatar
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    Lag?

    Maybe your machine is to weak to play a map, which has constantely 600 to 800 polys...
    Finished Maps: BlackFacility 1 +2 BorgCube 1+2, Wrongworld Part 1 + 2 and some other stuff for other games.

  6. #31
    +5 Energy Honking Donkey's Avatar
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    Originally posted by Felix
    5words

    What Secret Monster?
    Secret mosnter where?

    Comments.

    MAP IS GOOD.i like the surface section its very well build the tank idea its great too.
    lol make that 5 words and 2 question marks
    I dont believe in the ressurection signet.

  7. #32
    The mods delete my threads Rigel's Avatar
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    I LIKE this map. Although I got a bit of lag at one point, in the area where the scientist tells you how to stop the electricity. But I left that are and it cleared up.

    I cheated to get past that area with the grunts. Couldn't figure the thing out, and was in a hurry. But I didn't get to finish the map because I forgot to turn off the time limit, so I will try again later.
    The dusky night rides down the sky, And ushers in the morn; The hounds all join in glorious cry, The huntsman winds his horn, And a-hunting we will go

  8. #33
    Contributor goanna's Avatar
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    Maybe

    The first version didn't lag at all which is what leads me to think it has something to do with this version. It is possible my 500mhz HP and the old Voodoo3 2000 accelerator card might be having a harder time with this version if the poly count is averaging higher. I just installed some new drivers for Voodoo card I'll try running it again see how it goes.
    Last edited by goanna; 08-10-2003 at 06:08 AM.

  9. #34
    Mapper in exile AGAMEMNON's Avatar
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    Re: Maybe

    Originally posted by goanna
    ... if the poly count is averaging higher...
    No I reduced polygons, Changes were the music and some gameplay editings (Monster placement) But I didn't add polys.
    Finished Maps: BlackFacility 1 +2 BorgCube 1+2, Wrongworld Part 1 + 2 and some other stuff for other games.

  10. #35
    Contributor goanna's Avatar
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    New drivers

    New drivers sucked bad, went back the ones I had before. Might be my generic sound card. I didn't run into lag untill I got to room with the control arm. As soon as I activated the arm music coming on seemed be starting point of lag. From there on lag gets real heavy as if moving in slow motion, weird. Don't usually get lag that heavy unless through out entire map. Does the poly count increase after that area? The consistant 600 to 800 count you mentioned might be enough to cause it. Sorry for not getting back sooner was trying a few things.

  11. #36
    Mapper in exile AGAMEMNON's Avatar
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    This can be only your problem...

    I think your lag is caused by the music in my map.
    Do you have the problem in other Maps with music, too?

    Do you have Hardware accereration enabled on your Soundcard?

    Your lag isnt caused by high polycount, because the polys are higher in some areas before the Lab-Room than afer it...

    Maybe we can find a solution...
    Finished Maps: BlackFacility 1 +2 BorgCube 1+2, Wrongworld Part 1 + 2 and some other stuff for other games.

  12. #37
    Contributor goanna's Avatar
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    Sound

    I didn't think it would the poly count due to other maps that are a bit higher running fine. No I don't think hardware acceleration for sound is on. I'll check that and run the map again. No, I don't think I've run into this an other maps, as far as the lag goes. Like I mention in other post if I have heavy lag it's usually through out the map, start to finish; example: sc_max beta 1. Strange thing is the lag not being there in first version, which actually is what made think a sound problem. Sound was the main noticible difference. Thanks, keep you posted on I find. (Probably my sound card).
    Last edited by goanna; 08-10-2003 at 06:10 AM.

  13. #38
    Mapper in exile AGAMEMNON's Avatar
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    Sound

    If someone else has the same problem, please post here...
    Maybe it is also a map-based-problem...

    Goanna...Which Soundcard do you have?
    Finished Maps: BlackFacility 1 +2 BorgCube 1+2, Wrongworld Part 1 + 2 and some other stuff for other games.

  14. #39
    Contributor goanna's Avatar
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    Generic

    Crystal WDM, no sound hardware acceleration. HP 500mhz pentiumIII, 256 ram, 16 meg Voodoo3 2000 video accelerator card, D-X 9.0.

  15. #40
    Mapper in exile AGAMEMNON's Avatar
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    Lightbulb My sugestion...

    ...Buy a new PC

    Or at least a soundcard with hardware acceleration.
    And a better Videocard.
    Finished Maps: BlackFacility 1 +2 BorgCube 1+2, Wrongworld Part 1 + 2 and some other stuff for other games.

  16. #41
    Contributor goanna's Avatar
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    Yeah

    In the works now. Just getting too far behind technology. I am seeing more problems as newer maps come out, not everyone but more. If Valve increases the capabilities of their Half-Life engine I may be in deeper trouble. As poly counts and r_speeds increase my hardware may not be able to handle it. If I can only talk the wife into letting me upgrade; "all women are mother-like". I'm seeing too many games from my PC Gamer magazine requiring a 1.5 ghz processor, a 64 meg video card and 256/512 ram as a minimum. Thanks!

  17. #42
    Someone Special cscarlet's Avatar  
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    i know the feeling, just ordered a cheap gfx card just to play mafia but now i need to upgrade my processor, i need faster ram, i need a new hard drive cos of all the stuff i've downloaded since being on broadband, i need a new pc basically

  18. #43
    Contributor goanna's Avatar
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    Their fault

    It's Sven Viking and the svencoop team's fault, they started all this madness, hehe. Has anyone tried to figure out how many maps have been put out so far? Or how much all this could of cost people if we being charged. A bit off topic !

  19. #44
    Someone Special cscarlet's Avatar  
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    erm nope, i only been with the community since the 2.0B sfx crash era

  20. #45
    Registered User Corona's Avatar
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    I liked the map.
    Could use some more overhead detail and more sounds at some places, but thats just a minor issue.
    I didnt write anything down exept that.
    Good map!
    Greets Corona
    Maps: http://vin500.cjb.net
    Click here to read my C&C on some Svencoop maps
    PM me if you want me to comment your map.

  21. #46
    Registered User Toxic's Avatar
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    Re: Blackfacility Beta released !

    cant play the map...says it passes the max 512 entitys....

  22. #47
    Snoop da whoop! Ancient!'s Avatar
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    Re: Blackfacility Beta released !

    it was for the previus version of svencoop.
    It was about 500 wide. Honest! Pfft...

  23. #48
    Registered User Toxic's Avatar
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    Re: Blackfacility Beta released !

    oh...lol dang it

  24. #49
    Mapper in exile AGAMEMNON's Avatar
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    Re: Blackfacility Beta released !

    Yes... sad it is...
    Finished Maps: BlackFacility 1 +2 BorgCube 1+2, Wrongworld Part 1 + 2 and some other stuff for other games.

  25. #50
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    Re: Blackfacility Beta released !

    http://img128.exs.cx/img128/6126/BlackFacility.th.jpg
    "The best map for Sven Co-op...ever - period." -Qwerty

    Architecture ::
    0.0 out of 5.0

    Texture Usage ::
    0.0 out of 5.0

    Gameplay ::
    0.0 out of 5.0

    Fun Factor ::
    0.0 out of 5.0

    Overall Rating ::
    0.0 out of 5.0

    Would be kind of nice if the problem that I get could be fixed. I'd like to play this map, and I spent about 20 minutes downloading this.


    Overall Rating Definitions ::
    0.0 to 0.9 = Horrible, map needs a lot of work!
    1.0 to 1.9 = Poor mapping, the majority of the level lacks effort.
    2.0 to 2.9 = Average, needs some improvements and touchup in most areas of the level.
    3.0 to 3.9 = Fine map, needs improvements and touchup in some areas.
    4.0 to 4.9 = Very Good! Needs a small ammount of improvement or touchups.
    5.0 = Excellent, Best Map of Showcase (BMS)!
    Last edited by Qwerty; 07-11-2004 at 10:27 PM.

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