Thread: sc_towerdefense (Beta)

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  1. #1
    I'm in your Sven Co-op, coding stuff Protector's Avatar  
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    sc_towerdefense (Beta)

    So, finally it has reached beta status.
    I have fixed any bug I have found, so now it is your turn. Please note that you can't play the map on your own, it will only start with two players. Make sure your server has at least 12 slots (I recommend 24), because the map will crash if you're using less slots.

    See screenshots below (for those who didn't see the map before.) I have changed the description texts, because not everyone has "fire" on enter or so. If you think the map is to hard (it is possible to play it without losing a life), you can change the values in the skl.cfg.


    Screenshots:





    Last screenshots:
    http://monpage.de/userftp/ftp_protec...mostfinal1.jpg
    http://monpage.de/userftp/ftp_protec...mostfinal2.jpg
    http://monpage.de/userftp/ftp_protec...mostfinal3.jpg

    Older screenshots:
    http://monpage.de/userftp/ftp_protec...erdefense2.JPG
    http://monpage.de/userftp/ftp_protec...erdefense3.JPG
    http://monpage.de/userftp/ftp_protec...erdefense4.JPG
    http://monpage.de/userftp/ftp_protec...erdefense5.JPG
    http://monpage.de/userftp/ftp_protec...erdefense6.JPG


    Download: http://monpage.de/userftp/ftp_protec...fense_beta.rar

    //Edit: Fixed URLs, sorry for any inconveniences. Thanks to spy-warrior for mentioning.
    Last edited by Protector; 13-08-2009 at 11:43 AM.

  2. #2
    I killed Torr The_6th_Monkey's Avatar
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    Re: sc_towerdefense (Beta)

    looks fun, but anychance you have a singleplayer version

    Its a pain waiting ages for peeps to join...

    haven't been able to test yet as a result
    Last edited by The_6th_Monkey; 12-11-2006 at 07:13 PM.
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  3. #3
    Retired BlueFeena's Avatar
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    Re: sc_towerdefense (Beta)

    I loaded the map up, but I couldn't purchase any units -- I presume that this is because I only had myself in the server. I was half tempted to spawn a bot, but their low level of intelligence wouldn't have helped. Ultimately, a lot of work was put into this, simply by examining the trigger system of selecting a unit. I'd like to see this map in action at some point!

    One issue: When selecting "tower points", theres a delay between when I change the location and when the actual location change takes place. Was this intentional?
    Last edited by BlueFeena; 12-11-2006 at 07:24 PM.

  4. #4
    Assassin Rivendell's Avatar
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    Re: sc_towerdefense (Beta)

    Ok, i played this map with my sister on the LAN and some times she had 3 credit then sudenly she had 199 credit! (BTW she was happy with it ). Sometimes when you change views it goes to first person view in the dark and it takes a while to get it to change back. the monsters when they are walking through gets really anoying when how they jerk. It also gets a bit boreing after a while which i have an idea for, mabey make it so the player can be in the game and shoot the enemies as well. But overall it is still a beta and how its set up would take some time to do.
    One other thing on our laptop it was really hard to read the instructions and info.
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  5. #5
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    Re: sc_towerdefense (Beta)

    Quote Originally Posted by Rivendell
    Ok, i played this map with my sister on the LAN and some times she had 3 credit then sudenly she had 199 credit! (BTW she was happy with it ).
    It is a known bug wich Protector actually fixed yesterday :-/

    I think that there will be a Fixed edition this afternoon, maybe tomorrow.

    All other bugs to protector@monpage.de
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  6. #6
    I'm in your Sven Co-op, coding stuff Protector's Avatar  
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    Re: sc_towerdefense (Beta)

    Quote Originally Posted by sickness
    It is a known bug wich Protector actually fixed yesterday :-/

    I think that there will be a Fixed edition this afternoon, maybe tomorrow.

    All other bugs to protector@monpage.de
    He played the fixed version.

    I don't know why or how it happens, but this bug is new. I can't track it down, so just try to avoid it :P
    I will rework the map after some more comments and bugreports. As mentioned, it is still a beta :D

  7. #7
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    Re: sc_towerdefense (Beta)

    Perhaps it would be helpful if rivendell tells us how he produced the bug.

    To protector:
    Why the hell are you online? Go to school you fag ^^
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  8. #8
    Bird is the word! Ray Stanz's Avatar
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    Re: sc_towerdefense (Beta)

    Yay a new sc towerdefence map

  9. #9
    Assassin Rivendell's Avatar
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    Re: sc_towerdefense (Beta)

    Perhaps it would be helpful if rivendell tells us how he produced the bug.
    My sister said it was when she put in a Heavy Weapon Grunt.
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  10. #10
    warrior spy-warrior's Avatar  
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    Re: sc_towerdefense (Beta)

    Quote Originally Posted by Protector
    So, finally it has reached beta status. sc_towerdefense_beta.rar
    hello

    bug map

    ++

    http://www.monpage.de/index.php?menu=maps_en
    Attached Images Attached Images  
    Last edited by spy-warrior; 20-03-2007 at 06:57 AM.
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  11. #11
    Administrator JPolito's Avatar  
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    Re: sc_towerdefense (Beta)

    Quote Originally Posted by spy-warrior
    That would be the 'too many entities' error. I don't think anyone else has had this problem, so try turning off any server mods that you may have installed.

  12. #12
    Mapper Nih's Avatar  
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    Re: sc_towerdefense (Beta)

    Quote Originally Posted by spy-warrior

    Quote Originally Posted by Protector
    Make sure your server has at least 12 slots (I recommend 24), because the map will crash if you're using less slots.
    Did you read this?

  13. #13
    warrior spy-warrior's Avatar  
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    Re: sc_towerdefense (Beta)

    Quote Originally Posted by Nih
    Did you read this?
    thank you well
    maps very hard
    Patience is a virtue greatly needed by those who attempt great things.
    La patience est une vertu fort nécessaire à ceux qui tentent de réaliser de grandes choses.

    Server SvenCoop
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