Thread: sc_contact

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  1. #26
    Registered User alex546's Avatar
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    Re: sc_contact

    Hi here are new screenshots:




  2. #27
    Administrator Sniper's Avatar  
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    Re: sc_contact

    Nice work!

  3. #28
    Come to me my little friend, look at the fire... SSCP's Avatar
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    Re: sc_contact

    supurb.
    Quote Originally Posted by Some Random User
    If I had an attitude towards you, there would be a lot of fucks and fucking towards you.
    I have no idea what to say to this other then the following: LOL

  4. #29
    Registered User alex546's Avatar
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    Re: sc_contact

    Here are some early new WIP screenies:



  5. #30
    d-|-b o.O
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    Re: sc_contact

    its looking juicy, cant wait to play it...well yes i can but you get the point

    just a few things:
    -remember not to exceed the entity limit, make some of the entitys overflow or have the map so large that if you add too many detail it will lag and/or crash by all these things.
    so, keep away from entity limit(you can use different lights than light entities) do not put 200 scientists or it will overflow the model(or something like that) and the map wont even load(like spaceviking2.bsp)
    and if you are going to amek a large map with detail(like im seeing) make sure it doesnt lag or crashes. if its too big just make it two maps.


    im telling you this because lately we have been receiving maps that had to be redone again and again and again when crashed everytime by these things.
    --Sven co-op Commando team journal--
    Mission: Failed.
    Location: Ravenholm.
    Situation analisys: EXTREMELY hostile.
    -Distress call: Connecting...Calling...Sending...Main base out of range...Re-sending to all bases...awaiting response...
    No response...

  6. #31
    I'm in your Sven Co-op, coding stuff Protector's Avatar  
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    Re: sc_contact

    It looks really great, nice brushwork, good and intelligent architecture... but why are you using pointlights? You could improve the look of your map a lot if you'd use texlights instead; I would really recommend that.

  7. #32
    Registered User alex546's Avatar
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    Re: sc_contact

    Thanks for your comments
    Iam gonna try textlights now
    And Ill split the map into 3 parts.


    Contact part 1:
    Finished to 30% (lost parts of my map after a crash)

    Contact part 2:
    Finished to 90% (Set more enemies, remove "1. player blocks")

    Contact part 3:
    Finished to 60% (More enemies, 1.pl. blocks, more prefabs, clip-brushs)

    Maybe Ill make a 4th part (an extra part between 1 and 2)

    The parts are small but high detailed (of course bigger than HL1 SP maps)
    Last edited by alex546; 12-03-2007 at 03:06 PM.

  8. #33
    Registered User alex546's Avatar
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    Re: sc_contact

    Ive just tested the map on full VIS and RAD and Im very surprised:
    120FPS - constant, sometimes it comes down to 90/100 is that acceptable?
    BTW is anyone interested on a demo? (part 2)

  9. #34
    trigger_delay & func_lazy TrEmPlEr's Avatar  
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    Re: sc_contact

    Demo yeah i like the screenz want to test it out !
    I can help finding bugs or errors
    Regards Trempler

    here
    Modstatus: Unknown

  10. #35
    Registered User alex546's Avatar
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    Re: sc_contact

    Hi just one question:
    Which entity should I use for the spawnpoint
    Info_player_coop or
    Info_player_deathmatch?

    EDIT: Info_player_deathmatch
    Just replaced the models with prefabs.

    Compiling...
    Last edited by alex546; 14-03-2007 at 01:40 PM.

  11. #36
    Registered User alex546's Avatar
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    Re: sc_contact

    Ok here's a small demo. Its the secound part of contact.
    http://www.onlineartsgames.de/Contact.zip
    Last edited by alex546; 14-03-2007 at 05:44 PM.

  12. #37
    Registered User alex546's Avatar
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    Re: sc_contact

    Anyone?
    SC_contact demo!!
    Screens and URL here.


  13. #38
    warrior spy-warrior's Avatar  
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    Re: sc_contact

    Quote Originally Posted by alex546
    Ok here's a small demo. Its the secound part of contact.
    hello
    can you have end in the map
    http://www.onlineartsgames.de/contact/8.jpg
    the passage is small
    not much of monster!!!
    good map
    frag frag ===> ;=)

    votemap contact_2_demo my server
    Last edited by spy-warrior; 20-03-2007 at 10:11 AM.
    Patience is a virtue greatly needed by those who attempt great things.
    La patience est une vertu fort nécessaire à ceux qui tentent de réaliser de grandes choses.

    Server SvenCoop
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    World time zone & Look clocks

  14. #39
    Bird is the word! Ray Stanz's Avatar
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    Re: sc_contact

    Can't wait for the final to play with all of my friends^^

  15. #40
    Administrator JPolito's Avatar  
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    Re: sc_contact

    Looks really good. I'll play when I get home, if I'm not busy.

  16. #41
    warrior spy-warrior's Avatar  
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    Re: sc_contact

    hello
    changelevel failed: 'contact_1' not found on server.

    (there is no end in the maps)
    NO good
    I change the name of the maps and the error

    votemap contact_2_demo my server
    Patience is a virtue greatly needed by those who attempt great things.
    La patience est une vertu fort nécessaire à ceux qui tentent de réaliser de grandes choses.

    Server SvenCoop
    I love the mods svencoop
    World time zone & Look clocks

  17. #42
    Registered User alex546's Avatar
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    Re: sc_contact

    Hi Spy-warrior.
    I'll finish this map series/fix the bugs as soon as possible.
    Hold the line!
    SC_contact demo!!
    Screens and URL here.


  18. #43
    Registered User alex546's Avatar
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    Re: sc_contact

    Contact part 1:
    Finished to 100%

    Contact part 2:
    Finished to 20%

    Contact part 3:
    Finished to 100%

    Contact part 4:
    Finished to 100%
    Last edited by alex546; 10-04-2007 at 12:30 PM.
    SC_contact demo!!
    Screens and URL here.


  19. #44
    Registered User alex546's Avatar
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    Re: sc_contact


    Yes it looks like fullbright.

    Contact part 2:
    Finished to 30%


    EDIT: I should stop triple posting.
    SC_contact demo!!
    Screens and URL here.


  20. #45
    Level Designer at Streum On Studio Skacky's Avatar
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    Re: sc_contact

    If I were you, I'd change the floor texture, it doesn't fit with the walls texture

  21. #46
    Registered User alex546's Avatar
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    Re: sc_contact

    Fixed.



    As you can see, there is a city theme projected on the windows to make the work in the facility more pleasant.

    Part 2 finished to 35%.
    Last edited by alex546; 10-04-2007 at 03:51 PM.
    SC_contact demo!!
    Screens and URL here.


  22. #47
    monster_robogrunt Volcom's Avatar
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    Re: sc_contact

    I like how this is turning out!
    Keep up the good work!

  23. #48
    Registered User alex546's Avatar
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    Re: sc_contact

    Thanks Volcom.
    Here is an early WIP screenie of the cafeteria:
    SC_contact demo!!
    Screens and URL here.


  24. #49
    Pee in my Mouf SharkMan's Avatar
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    Re: sc_contact

    wow, looks great. can't wait to play it, some yellow textur lights in the cafeteria, with a few random lights out would make that look better; imho.

  25. #50
    Registered User alex546's Avatar
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    Re: sc_contact

    Thanks SharkMan.
    Iam planning to release the map series into 2 weeks.
    So stay tuned!


    EDIT: If you want some special features please post it now.
    Last edited by alex546; 18-04-2007 at 09:35 AM.
    SC_contact demo!!
    Screens and URL here.


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