Map was pretty cool.. Quite original map idea and the gameplay was good too
Map was pretty cool.. Quite original map idea and the gameplay was good too
hmm i havnt played that map yet. Im just too tired to download maps from here, i should try that someday
Thanks.
@ Skacky: I will update that, except the light. My gamma is 3.0, brightness 3.0 and lightgamma of 2.0.
Default lightgamma is 2.5 but note it makes lights brighter when lowered.
EDIT: Updated, although I called the previous version final already, but Skacky was right.
Now whatever else anyone has to complain about the map I will not update anymore.
I am done with this first map and have to work on the follow-up. If there should really be
something important, I will see to get another update in the official SC 3.5 Mappack.
Last edited by Silencer; 29-06-2007 at 12:24 PM. Reason: Fixed missunderstandable phrase
great map, played through it with 1 other person in about an hour. great use of dual buttons. i'm also glad to hear you're moving on to other projects. the map is great so please put your efforts into creating another quality map.
Thanks. I think you missunderstood the previous post. I meant that this map is done, not the whole map series of course.
There will 4 more maps come but with less of the snow style, since if having a look at the story you have to get deeper
into that complex. (better: base)
Can't wait for the other maps![]()
Thanks!![]()
And before I forget:
Originally Posted by Hezus
![]()
![]()
to be BOMS first we will have to see the other maps.
Oh and i had trouble with this map, it crashed to desktop with ED_Alloc no free edicts error when i got into the vents after the big grunt fight and the gonomes.
--Sven co-op Commando team journal--
Mission: Failed.
Location: Ravenholm.
Situation analisys: EXTREMELY hostile.
-Distress call: Connecting...Calling...Sending...Main base out of range...Re-sending to all bases...awaiting response...
No response...
That makes no sence, since you are only nominating this map, not the whole series.Originally Posted by emma
Also I have not even started with 2 of the other Maps and they require SC 3.5 based Stuff.
On top of that I do not see that rule anywhere.
Run the Map with a maxplayers amount of at least 2. If that does not fix your Problem you eitherOriginally Posted by emma
have a very old computer or your Sven Coop Server specific Data like its DLL is corrupted.
Last edited by Silencer; 01-07-2007 at 09:30 AM.
Hello Silencer,
I just played your map with my Friend, and I can say: It is awesome.
It is the first real coop map for SvenCoop
Some words in german, because my englisch is bad^^:
Also ich muss schon sagen, du hast ne super map gebaut Silencer
Wenn die nächsten parts auch so gut werden wäre es voll cool
Besonders da es mal eine richtige Coop map ist. Inzwischen gibts ja zig maps wo man nur zu zweit weiter kommt, weil man zwei knöpfe drücken muss, aber so wie du es umgesetzt hast, ist es viel besser eingearbeitet, und nicht einfach nur stumpf zwei schalter.
Wenn ich mal fragen darf, wie weit biste schon mit der zweiten map?
(Kanns kaum noch abwarten die fortsetzung zu spielen^^)
Last edited by Aod; 01-07-2007 at 10:44 AM.
http://www.dict.cc/?s=awful
As I can ready from your german words you probably meant "awesome":
http://www.dict.cc/?s=awesome
But note that it is not the same in British English and American English. ^^
Thanks for the compliments!
Let me translate your text into English:
In English: The follow-up so far only has 3 rooms and I have to decide what style I may pick becauseOriginally Posted by Aod (Translated into English)
the style that is being introduced in the last room of this first map does not give me many chances
to add nice details and eye candy.
In German: Der Nachfolger hat erst 3 Räume und ich bin mir noch nicht sicher welchen Stil ich anwenden
soll, weil jener der im letzten Raum von dieser ersten Map eingeführt wird nicht sehr viele Möglichkeiten
bietet Details einzubauen.
Yeah you're right, I wanted to say: It is awesome
http://www.dict.cc/?s=sehr+gut
I just read the half of the first entry, and tought that "awful" was the word I searched for, but it was not
So, go working on the next map, because you are the only one who makes real coop maps![]()
Thanks, but for the other parts I need SC 3.5, because there are many new possibilities coming with it.
I hope they don't need to much time. ^^
Oh my God....
You wait for SC 3.5 before you go on??
We will never see the folowing maps....![]()
SC 3.5 is a legend.....It is a lie..... It is like Duke Nukem Forever....
I heared about SC 3.5 the first time on July 2004.
And which date is today? July 2007.....
That is not true. Since I've become a Beta Tester I see there are only a few things remaining that need to be done.
Most of that are missing sounds and model work.
I haven't given the map a thorough play through yet, so graphics are about all I can comment on apart from a few tidbits with the game play that I noticed.
- Lighting felt a bit flat. Many areas were simply washed out or a bit too dark
- The entity work with the ammo count on the laser and the entity work with the fan puzzle was very, very nice. Good job with that.
- There didn't seem to be enough ammo for a mass of players -- I only went through the map by myself, though I couldn't help but I think I was squeezed with ammo quite often.
- A few of the objectives and paths felt a little complex, even though in reality, they aren't. In the room with the super houndeyes, there is a switch on the ceiling -- I only found it through dumb luck. The bit with the broken airvent in the pitch-black cavern was simple, but I don't know too many SC players that are bright enough to look behind themselves and climb back over a vent.
- Like Hydef said, spice up the spawn. It's really quite baren out there :/
It may not be boms material, but it's still a nice map. Keep working on it bud![]()
Originally Posted by G.Ballblue
I am very surprised about that one seriously. From the beginning when I started with this Map like 8 Months ago I headed for the BoMS - I filled everything with Cooperative Stuff, Details, good usage of the Engine, Hilarious Entity Work and anything a Player could want and now my expectations are being fragged by a boring start area that you are located in for like 15 seconds of the Map. However, if the Map really does not make its way to the BoMS that would take away all my moral in building anymore Maps this life. I could do much better with less Engine Limits. I would build a start area with that nice looks all players would be camping there instead of leastwise looking at the next room. But I cannot spice up anything, or I would result in that ParseEntity Brace not found crap. If you have an ultimate solution that does not require me to delete half of the map then please let me know. Until then find the start area as boring as you want.
Last edited by Silencer; 02-07-2007 at 04:04 AM.
Sorry, but he is right. I couldn't tell you what is missing, but it is definitely lacking in the essentials for a BOMS map.
Probably it is just far too short.
You should know the only problem I have with one of my Maps
not going to BoMS is that it will never get any popular then.
All in all I think you are just too picky.
![]()
Last edited by Silencer; 02-07-2007 at 06:04 PM.
If BOMS or not nevermind.
Even so this map is one of the best I have played so far for svencoop.
I played it now 2 times with Aod and it didnt crashed once.
And btw: lol @ secret![]()
Born to Fight,
Trained to Kill,
Taught to Survive,
and told to take no Prisoners.
Visit http://www.youtube.com/NostalgicGames
Hehe. Yeah if JPolito and G.Ballblue find the Easteregg they may change their minds.
![]()
If you become too good a mapper, I'll have to slaughter you in the name of Hezus.
Also, I stumbled on a great form of co-op while playing cassault1 (wewt Hezus)
Using peonic morons to distract gargs so yourself and the one other good player can sneak by for explosives. Combative co-op is what alot of maps lack, thinking that having so many enemies that you need someone else's firepower is enough, when it soooo freakin' isn't. Keep co-op combat tactics in mind for future maps in the series.
Hey Silencer,
it seems you forgot to update the download link in your first post. You are showing screenshots with the new sky and the changed turrets but the map in the archive you are are linking to is dated of 28th of June and still has the colorado sky and floating turrets.
This is weird. I cannot imagine to have forgotten to upload and change the link.
However, I uploaded it again and entered in the new link. Thanks for letting me know about that.
asdf
Last edited by St00pid; 19-10-2011 at 03:13 PM.