Thread: It Has Leaks / Lovecraftian map

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  1. #26
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    Re: It Has Leaks / Lovecraftian map

    a few other things I'd like to see adjusted:

    1) too often high health fiends(pitdrones) come to attack. I think if you were to double the number of fiends and half their health, it would feel a bit better. Put in some surprises for introducing these fiends, like bookcases that slide open with the enemies hidden inside.

    2) the slipgates sometimes warp you directly in a pathway, perhaps you should have the destinations be a little in the air out of the path so there are no accidental telefragging.

    3) the jumppads are kind of weak, its obvious they are air tunnels with lesser power. The jumppad should only give a strong boost at the very bottom. I am unsure if the upward force applies while standing on the ground, but if it doesn't, then stepping on a jumppad should trigger an invisible platform that rises a unit or two, then immediately drops, so the player is set in air.

    4) the body of water below the 2 buttons aren't entirely obvious they'll kill you, a bed of spikes or some indication you shouldn't jump down there would help.

    5) turn the brightness down obviously, but place a minor red flicker effect light so the flames actually feel like they're effecting the world.

    Overall the map is very nice, it seems short but that may be just an indication of wanting more. I would love to see a sequel with a bit higher r_speeds. The map feels like Quake, but while I don't get the feeling of claustrophobia in Quake, I do get a feeling of it in this map.

  2. #27
    Moonrunes? the_velociraptor's Avatar
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    Re: It Has Leaks / Lovecraftian map

    Damn good map. I like the atmosphere. Only complaint, just use custom models and the Garg occasionally gets stuck, making him easy to blow away.

  3. #28
    Level Designer at Streum On Studio Skacky's Avatar
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    Re: It Has Leaks / Lovecraftian map

    I managed to grab the Quake 1 skins for the following monsters :
    - Scrags
    - Hell Knight
    - Fiend
    - Zombie
    - RotFish

    Probably more variety of monsters if I can reskin and remodel them (but i'm dull in modeling )

    Kudos to RothGelen though !

    The map now :
    - I fixed the void bug
    - I raised the lightning to 115, it's better now.
    - Added another secret
    - Added a monsterclip entity on the cave bridges to avoid the boss gets in the water.

    i think that's it..
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  4. #29
    Registered User pcfdo.bat's Avatar
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    Re: It Has Leaks / Lovecraftian map

    And the elevator bug, where the buttons should stay down ? (The Gold key)

    Regards
    Pcfdo.bat

  5. #30
    Mapper Nih's Avatar  
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    Re: It Has Leaks / Lovecraftian map

    Quote Originally Posted by Skacky
    I managed to grab the Quake 1 skins for the following monsters :
    - Scrags
    - Hell Knight
    - Fiend
    - Zombie
    - RotFish

    Probably more variety of monsters if I can reskin and remodel them (but i'm dull in modeling )

    Kudos to RothGelen though !
    Just remember that retail content is not allowed to be distributed here for free.

  6. #31
    Champion of the Seventh Archive RothGelen's Avatar
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    Re: It Has Leaks / Lovecraftian map

    Quote Originally Posted by Nih
    Just remember that retail content is not allowed to be distributed here for free.
    Question, why does it matter when it's content from a game that has it's source code resealed?

  7. #32
    Mapper Nih's Avatar  
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    Re: It Has Leaks / Lovecraftian map

    (for skacky)

    [01:44] [RothGelen] Quake 1's Source code has been public for years now.
    [01:44] [RothGelen] So using skins/models of the monsters included isnt breaking the rules, correct?
    [01:44] [JPolito] i
    [01:44] [JPolito] dont know
    [01:45] [RothGelen] ffff
    [01:45] [RothGelen] well, apprently it's bad to use retail content when making maps.
    [01:49] [Sniper] You can not use the art
    [01:49] [Sniper] You can modify the code
    [01:49] [Sniper] but you must make it open-source
    [01:49] [Sniper] It's pretty gay.

  8. #33
    Champion of the Seventh Archive RothGelen's Avatar
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    Re: It Has Leaks / Lovecraftian map

    Quote Originally Posted by Nih
    (for skacky)

    [01:44] [RothGelen] Quake 1's Source code has been public for years now.
    [01:44] [RothGelen] So using skins/models of the monsters included isnt breaking the rules, correct?
    [01:44] [JPolito] i
    [01:44] [JPolito] dont know
    [01:45] [RothGelen] ffff
    [01:45] [RothGelen] well, apprently it's bad to use retail content when making maps.
    [01:49] [Sniper] You can not use the art
    [01:49] [Sniper] You can modify the code
    [01:49] [Sniper] but you must make it open-source
    [01:49] [Sniper] It's pretty gay.
    I feel stupid.

  9. #34
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    Re: It Has Leaks / Lovecraftian map

    So why not remove all maps on SC forums that use content from other games?

    Here's a nice list of maps that break that rule:

    The whole 'breakfree' series (uses characters and models from the Sonic series)
    The whole 'Resident Evil' series (uses characters, models and storyline from the RE series)
    re2minigame (uses the onos model from the HL1 mod 'Natural Selection', NS has a rule where anyone who uses their models can get in trouble, and it has happened, another mod used some ns models and the lead developer sent out lawyers letters)

    Also, lots of maps are using the high definition models from the High Definition pack that is included with Half Life: Blue Shift.

    Now im not saying that these maps should be removed (they all pwn), im just pointing out some examples of maps that break rules.
    Last edited by Chaos Llama; 05-08-2007 at 08:08 PM.

  10. #35
    Level Designer at Streum On Studio Skacky's Avatar
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    Re: It Has Leaks / Lovecraftian map

    Well, it's a good point here.
    When I reskinned the Rot Fish, I worked with the original Quake model, but the final fish doesn't use the original Quake skin, I modified it, but it keeps the same feeling. (for example I enlarged some fins, because it didn't fit with the model and left black things).
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  11. #36
    Contributor goanna's Avatar
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    Re: It Has Leaks / Lovecraftian map

    Shacky=When I reskinned the Rot Fish, I worked with the original Quake model


    This is what makes it illegal. Had he made the model from scratch; mesh, skeleton, UV mapped with his own textures, it would have been ok, which I believe is the case in those other allegedly "rule breaking" maps mentioned by Chaos Llama.
    Mods correct me if I'm mistaken.

  12. #37
    Level Designer at Streum On Studio Skacky's Avatar
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    Re: It Has Leaks / Lovecraftian map

    Hmm, I see.
    Well, it was a good idea using the original models and skins, but well no. You're right.
    I think I'll give up this idea now.
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  13. #38
    Level Designer at Streum On Studio Skacky's Avatar
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    Thumbs down Re: It Has Leaks / Lovecraftian map

    Version Beta 3 Final is up !
    Changelog :

    [FIXED] Archvile falling in water.
    [FIXED] Bug in Gold Key room, I tested many times and it worked fine for me.
    [ADDED] A secret with an easter egg, secret count is now 13.
    [REDUCED] Raised brightness to 115.
    [CHANGED] Light Globe sprite, less retarded now.


    [Download URL Removed; map is included in Sven Co-op 4.0]

    First post edited aswell.
    Last edited by JPolito; 24-12-2008 at 03:43 PM.
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  14. #39
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    Re: It Has Leaks / Lovecraftian map

    Quote Originally Posted by Skacky
    Version Beta 3 Final is up !
    hello Skacky
    bug

    no end in map
    ++
    Last edited by spy-warrior; 12-08-2007 at 11:18 AM.
    Patience is a virtue greatly needed by those who attempt great things.
    La patience est une vertu fort nécessaire à ceux qui tentent de réaliser de grandes choses.

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    World time zone & Look clocks

  15. #40
    a person RNG's Avatar  
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    Re: It Has Leaks / Lovecraftian map

    actually it has ending hmm dont understand

  16. #41
    Level Designer at Streum On Studio Skacky's Avatar
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    Re: It Has Leaks / Lovecraftian map

    Lol wtf is that ?
    The map has an end, I always put a game_end.
    Maybe it has another crash issue..

    Btw we played the map twice yesterday and it never crashed. (with Stoked, Rngatdzs, deadbolt and someguys, and another time with Pcfdo.bat and some of my French friends).
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  17. #42
    Mapper Nih's Avatar  
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    Re: It Has Leaks / Lovecraftian map

    Still very bland lighting. It looks very quake 1 right now.

    The lighting needs more contrast. Right now the lighting is pretty much the same in every corner of the map. The lighting also seems to be more powerful than the torches(i hope you added lights for it), which makes it seem like the torches dont give off light. Maybe you can also try giving more contrast by having a red light come from the sky, which could also be used to make some nice shadows. You could also remove some of the light globes, and have some of the rooms be entirely lit by torches.
    Be careful with giving the map too much light, as the Q1 quality textures dont look very good when the walls are completely visible.

  18. #43
    Level Designer at Streum On Studio Skacky's Avatar
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    Re: It Has Leaks / Lovecraftian map

    I'm still working on the lightning. The torches have an orange light. Maybe I can increase the brightness.
    I've increased the brightness of the lava too
    Visit my website

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