Thread: Bigger Crosshairs

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  1. #1
    func_vehicle enthusiaist w00tguy123's Avatar
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    Bigger Crosshairs

    Do you run Sven Co-op in a high resolution? Is it hard for you to see all the tiny crosshairs? Well this .rar might be for you! Here is what is included:

    - Bigger crosshairs with high contrast (Black 'n' White)
    - Bigger crosshairs with original Sven colors
    - Original crosshairs with high contrast
    - Original crosshairs (in case you want to undo)

    I edited these in Paint and converted them using Sprite Explorer. Auto aim crosshairs will be weird since I didn't color them. But who uses auto aim anyway?

    Hope you like 'em.
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  2. #2
    a person RNG's Avatar  
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    Re: Bigger Crosshairs

    i play sven fine even i hardly notice the crosshair

  3. #3
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Bigger Crosshairs

    I never really had a problem with the crosshairs either, but i'm attached to my fat ones now.

    I made these for a friend because he complained that he couldn't see where he was shooting sometimes, especially with the revolver.

  4. #4
    MOS 6510 @ 1.02 MHz /w VIC-II Cesar's Avatar
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    Re: Bigger Crosshairs

    I've enlarged the crosshairs on mine since I run HD resolutions. Though I never bothered uploading them. lol

    It is really hard to aim the revolver with tiny default crosshairs.

  5. #5
    Got AIM-9 Sidewinder? Sierra Hotel's Avatar
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    Re: Bigger Crosshairs

    Bringing this old thread back to say, this is just the thing I needed coming back to Sven Co-op 5. The standard cross hairs were just a bit small for my liking in 1080p widescreen.

    I also took the liberty of editing my weapon_357.txt to use the larger unzoomed crosshair from your pack. That was probably my biggest issue: in 1080p, the zoomed .357 reticle is basically a single red pixel. XD

    If you're still around, mod author, thanks a lot for your work.

  6. #6
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Bigger Crosshairs

    Wow ~6 years went by fast. I'm glad to see people got some use out of these.
    Love,
    w00tguy

  7. #7
    a person RNG's Avatar  
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    Re: Bigger Crosshairs

    that reminds me someone should now script in CS style dynamic crosshair, that is if its possible, most likely not lol

  8. #8
    QPU-aligned Silencer's Avatar  
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    Re: Bigger Crosshairs

    ^does that even make sense for guns with fixed spread value?

  9. #9
    a person RNG's Avatar  
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    Re: Bigger Crosshairs

    or someone should remove the "fixed spread" then because its so vague, by this im meaning the oversensitive accuracy drop when your even slightest bit moving that is only present in sven, one of those new reelism things that came with 4.0

  10. #10
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Bigger Crosshairs

    When we get client-side scripting we can do it. Not at the moment though.
    Love,
    w00tguy

  11. #11
    a person RNG's Avatar  
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    Re: Bigger Crosshairs

    yea thought itd be hugely client side thing, as the hud too

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