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func_vehicle enthusiaist
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a person
Re: Bigger Crosshairs
i play sven fine even i hardly notice the crosshair
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func_vehicle enthusiaist
Re: Bigger Crosshairs
I never really had a problem with the crosshairs either, but i'm attached to my fat ones now.
I made these for a friend because he complained that he couldn't see where he was shooting sometimes, especially with the revolver.
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MOS 6510 @ 1.02 MHz /w VIC-II
Re: Bigger Crosshairs
I've enlarged the crosshairs on mine since I run HD resolutions. Though I never bothered uploading them. lol
It is really hard to aim the revolver with tiny default crosshairs.
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Got AIM-9 Sidewinder?
Re: Bigger Crosshairs
Bringing this old thread back to say, this is just the thing I needed coming back to Sven Co-op 5. The standard cross hairs were just a bit small for my liking in 1080p widescreen.
I also took the liberty of editing my weapon_357.txt to use the larger unzoomed crosshair from your pack. That was probably my biggest issue: in 1080p, the zoomed .357 reticle is basically a single red pixel. XD
If you're still around, mod author, thanks a lot for your work.
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func_vehicle enthusiaist
Re: Bigger Crosshairs
Wow ~6 years went by fast. I'm glad to see people got some use out of these.
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a person
Re: Bigger Crosshairs
that reminds me someone should now script in CS style dynamic crosshair, that is if its possible, most likely not lol
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QPU-aligned
Re: Bigger Crosshairs
^does that even make sense for guns with fixed spread value?
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a person
Re: Bigger Crosshairs
or someone should remove the "fixed spread" then because its so vague, by this im meaning the oversensitive accuracy drop when your even slightest bit moving that is only present in sven, one of those new reelism things that came with 4.0
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func_vehicle enthusiaist
Re: Bigger Crosshairs
When we get client-side scripting we can do it. Not at the moment though.
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a person
Re: Bigger Crosshairs
yea thought itd be hugely client side thing, as the hud too
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