Thread: [ARCHIVE] Custom ZHLT by vluzacn

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  1. #151
    Registered User vluzacn's Avatar
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    Re: custom version of ZHLT by vluzacn

    Quote Originally Posted by Silencer View Post
    How's it coming along with fixing the crashes and remaining unreasonable leafnode contents oddities?
    Still don't know what causes the crash unless more detail comes out.
    The bsp leafnode content problem is related to the inaccuracy of numbers stored in bsp file. Not going to fix it.

  2. #152
    Ultimate Monster Mapper amckern's Avatar  
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    Re: custom version of ZHLT by vluzacn

    If you go to event viewer whats it tell you there? (in regards to the crash)
    SC Kicks ass!

    My Maps - SC_28, SC_AVP, SC_Duno, SC_Max, Opposing Forts, SC_Massive, SC_Oni
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  3. #153
    Sven Co-op animator, beta tester, halfway decent modeler WAR_Nuker's Avatar
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    Re: custom version of ZHLT by vluzacn

    event viewer? whats that?

  4. #154
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    Re: custom version of ZHLT by vluzacn

    lulz WAR_Nuker doesn't know what the Event Viewer is.

    Control Panel --> Administrative Tools --> Event Viewer

  5. #155
    QPU-aligned Silencer's Avatar  
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    Re: custom version of ZHLT by vluzacn

    Start -> Control Panel -> Administrative Tools -> Special Tools -> Great Tools -> Secret Tools -> Advanced -> More Options -> Expert Mode -> Move mouse in a large circle three times then hump the cursor forwards quickly -> Type "blacksheepwall" -> Event Viewer

  6. #156
    Administrator AdamR's Avatar  
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    Re: custom version of ZHLT by vluzacn

    You can't use the expert mode without the superdupersecret password
    Adam "Adambean" Reece
    Sven Co-op team

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  7. #157
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    Re: custom version of ZHLT by vluzacn

    You also have to enable Nintendo cheats and activate infinite click tokens.

  8. #158
    Sven Co-op animator, beta tester, halfway decent modeler WAR_Nuker's Avatar
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    Re: custom version of ZHLT by vluzacn

    Application Error

    Faulting application hlcsg.exe, version 0.0.0.0, faulting module msvcrt.dll, version 7.0.2600.5512, fault address 0x000383b7.

    For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.

    0000: 41 70 70 6c 69 63 61 74 Applicat
    0008: 69 6f 6e 20 46 61 69 6c ion Fail
    0010: 75 72 65 20 20 68 6c 63 ure hlc
    0018: 73 67 2e 65 78 65 20 30 sg.exe 0
    0020: 2e 30 2e 30 2e 30 20 69 .0.0.0 i
    0028: 6e 20 6d 73 76 63 72 74 n msvcrt
    0030: 2e 64 6c 6c 20 37 2e 30 .dll 7.0
    0038: 2e 32 36 30 30 2e 35 35 .2600.55
    0040: 31 32 20 61 74 20 6f 66 12 at of
    0048: 66 73 65 74 20 30 30 30 fset 000
    0050: 33 38 33 62 37 0d 0a 383b7..

  9. #159
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    Re: custom version of ZHLT by vluzacn

    Quote Originally Posted by spr1n View Post
    ...
    if I try to copy 'model' (zhlt_usemodel) from some point entity (cycler_sprite for example) then size of new entity is 0. Thats becoming a problem when collision (blocking) with this entity is needed (func_door, func_pushable etc). Can you please make at least new entity to keep its original size in such cases?
    Also I just realized zhlt_usemodel doesnt save precache count like phlt_copy_brush does. Could you fix this if possible... or add phlt_copy_brush entity?

  10. #160
    Registered User vluzacn's Avatar
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    Re: custom version of ZHLT by vluzacn

    Quote Originally Posted by spr1n View Post
    Also I just realized zhlt_usemodel doesnt save precache count like phlt_copy_brush does. Could you fix this if possible... or add phlt_copy_brush entity?
    It does save, though the 'solid entity count' reported by Hammer does not decrease.

  11. #161
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    Re: custom version of ZHLT by vluzacn

    ah ye sorry, I accidentally made more entities and forgot about them, so mcache showed larger number rather I expected

  12. #162
    QPU-aligned Silencer's Avatar  
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    Re: custom version of ZHLT by vluzacn

    Internal error 1 and 3 in PairEdges:

    Code:
    hlcsg v3.4 VL23 (Jan  7 2011)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlcsg -----
    Command line: D:\Zeug\VHLT\hlcsg.exe D:\Programs\Hammer\maps\sc_maps\sc_rockit.map -estimate -threads 2 -chart -low -nowadtextures -cliptype simple 
    Arguments: D:\Programs\Hammer\maps\sc_maps\sc_rockit.map -estimate -threads 2 -chart -low -nowadtextures -cliptype simple -low -wadautodetect 
    Entering D:\Programs\Hammer\maps\sc_maps\sc_rockit.map
    
    Current hlcsg Settings
    Name                 |  Setting  |  Default
    ---------------------|-----------|-------------------------
    threads               [       2 ] [  Varies ]
    verbose               [     off ] [     off ]
    log                   [      on ] [      on ]
    reset logfile         [      on ] [      on ]
    developer             [       0 ] [       0 ]
    chart                 [      on ] [     off ]
    estimate              [      on ] [     off ]
    max texture memory    [ 33554432 ] [ 33554432 ]
    max lighting memory   [ 33554432 ] [ 33554432 ]
    priority              [     Low ] [  Normal ]
    
    noclip                [     off ] [     off ]
    null texture stripping[      on ] [      on ]
    clipnode economy mode [     off ] [     off ]
    clip hull type        [  simple ] [  simple ]
    onlyents              [     off ] [     off ]
    wadtextures           [     off ] [      on ]
    skyclip               [      on ] [      on ]
    hullfile              [    None ] [    None ]
    nullfile              [    None ] [    None ]
    min surface area      [   0.000 ] [   0.000 ]
    brush union threshold [   0.000 ] [   0.000 ]
    map scaling           [    None ] [    None ]
    light name optimize   [      on ] [      on ]
    UTF8 game_text        [      on ] [      on ]
    
    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]
    
    CreateBrush:
     (0.91 seconds)
    CSGBrush:
     (2.25 seconds)
    
    Using Wadfile: \textures\00-default\halflife.wad
     - Contains 2 used textures, 15.38 percent of map (3116 textures in wad)
    Using Wadfile: \textures\00-default\neilm2.wad
     - Contains 1 used texture, 7.69 percent of map (155 textures in wad)
    Using Wadfile: \textures\00-default\ns.wad
     - Contains 1 used texture, 7.69 percent of map (578 textures in wad)
    Using Wadfile: \textures\00-custom\nw.wad
     - Warning: Larger than expected texture (348972 bytes): 'SILO_WALK_BOT'
     - Warning: Larger than expected texture (348972 bytes): 'SILO_WALK_TOP'
     - Warning: Larger than expected texture (348972 bytes): 'GEN_DISK_SPIN'
     - Warning: Larger than expected texture (348972 bytes): 'WHITE_512_ARC'
     - Contains 4 used textures, 30.77 percent of map (1326 textures in wad)
    Using Wadfile: \textures\00-custom\nw_xeno.wad
     - Contains 1 used texture, 7.69 percent of map (57 textures in wad)
    Using Wadfile: \textures\00-custom\sc_propanic1.wad
     - Contains 1 used texture, 7.69 percent of map (485 textures in wad)
    Using Wadfile: \textures\00-custom\sc_propanic3.wad
     - Warning: Larger than expected texture (348972 bytes): 'BIGROCK02'
     - Warning: Larger than expected texture (348972 bytes): 'ROCKKKY'
     - Contains 2 used textures, 15.38 percent of map (148 textures in wad)
    Using Wadfile: \textures\00-custom\sc_propanic4.wad
     - Contains 1 used texture, 7.69 percent of map (333 textures in wad)
    
    "wad" is "halflife.wad;neilm2.wad;ns.wad;nw.wad;nw_xeno.wad;sc_propanic1.wad;sc_propanic3.wad;sc_propanic4.wad;"
    
    Texture usage is at 0.98 mb (of 32.00 mb MAX)
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              0/400            0/25600    ( 0.0%)
    planes          17590/32768     351800/655360   (53.7%)
    vertexes            0/65535          0/786420   ( 0.0%)
    nodes               0/32767          0/786408   ( 0.0%)
    texinfos           78/32767       3120/1310680  ( 0.2%)
    faces               0/65535          0/1310700  ( 0.0%)
    clipnodes           0/32767          0/262136   ( 0.0%)
    leaves              0/8192           0/229376   ( 0.0%)
    marksurfaces        0/65535          0/131070   ( 0.0%)
    surfedges           0/512000         0/2048000  ( 0.0%)
    edges               0/256000         0/1024000  ( 0.0%)
    texdata          [variable]    1028776/33554432  ( 3.1%)
    lightdata        [variable]          0/33554432  ( 0.0%)
    visdata          [variable]          0/2097152  ( 0.0%)
    entdata          [variable]       1057/524288   ( 0.2%)
    12 textures referenced
    === Total BSP file data space used: 1384753 bytes ===
    3.31 seconds elapsed
    
    -----   END   hlcsg -----
    
    
    
    hlbsp v3.4 VL23 (Jan  7 2011)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlbsp -----
    Command line: D:\Zeug\VHLT\hlbsp.exe D:\Programs\Hammer\maps\sc_maps\sc_rockit.map -estimate -threads 2 -chart -low 
    Arguments: D:\Programs\Hammer\maps\sc_maps\sc_rockit.map -estimate -threads 2 -chart -low -low 
    
    Current hlbsp Settings
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       2 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [      on ] [     off ]
    estimate            [      on ] [     off ]
    max texture memory  [ 33554432 ] [ 33554432 ]
    priority            [     Low ] [  Normal ]
    
    noclip              [     off ] [     off ]
    nofill              [     off ] [     off ]
    noinsidefill        [     off ] [     off ]
    noopt               [     off ] [     off ]
    null tex. stripping [      on ] [      on ]
    notjunc             [     off ] [     off ]
    subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
    max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
    remove hull 2       [     off ] [     off ]
    
    
    SolidBSP [hull 0] 500...1000...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1160,1368,1110)-(-1152,1386,1289)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1422,1638,386)-(-1190,2048,1600)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1421,1386,318)-(-1160,2048,1600)
    Warning: Mixed face contents in leafnode ( -6 and -2 ) at (-1903,2048,-159)-(-1719,2112,49)
    1500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2992,1257,258)-(-2881,1368,528)
    2000...2305 (0.53 seconds)
    BSP generation successful, writing portal file 'D:\Programs\Hammer\maps\sc_maps\sc_rockit.prt'
    SolidBSP [hull 1] 500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1507,849,1636)-(-1240,1128,2460)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1812,815,1820)-(-1778,815,1828)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2298,-338,4961)-(-2270,-281,5056)
    1000...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (893,1728,234)-(960,1885,234)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (919,1605,234)-(984,1728,234)
    1500...2000...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1261,1352,460)-(-1136,1620,1253)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1962,1405,460)-(-1629,1868,1636)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1701,1934,326)-(-1596,2020,460)
    2500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1417,1801,-324)-(-1379,1886,-73)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2150,1383,-324)-(-2075,1544,151)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1679,1768,-324)-(-1669,1801,-322)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1669,1711,-334)-(-1646,1768,-257)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1798,1768,-324)-(-1669,1813,-298)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2157,1352,-429)-(-1669,1876,-289)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-715,1150,697)-(-685,1158,810)
    3000...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2503,1792,-195)-(-2492,1823,-123)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2685,1012,249)-(-2632,1058,384)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2766,1669,-123)-(-2765,1669,-122)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2979,1456,-186)-(-2788,1634,210)
    3500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1341,-3298,555)-(-631,-2086,564)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1341,-3298,-476)-(-631,-2086,428)
    3782 (0.95 seconds)
    SolidBSP [hull 2] 500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1828,798,1818)-(-1762,799,1833)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2314,-420,4937)-(-2254,-297,5052)
    1000...1500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (647,1495,340)-(667,1500,408)
    2000...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1192,1356,791)-(-1028,1568,1566)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1983,1421,390)-(-1645,1906,1632)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2166,1369,-320)-(-2092,1528,151)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1433,1698,-320)-(-1367,1870,-76)
    2500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1892,1576,-320)-(-1478,2016,51)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1706,1752,-320)-(-1685,1819,-316)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1685,1654,-343)-(-1646,1752,-254)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1845,1752,-320)-(-1685,1831,-296)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1927,1603,-377)-(-1671,1933,-274)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-731,1125,709)-(-696,1134,810)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1996,867,352)-(-1741,1356,1632)
    3000...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2518,1808,-191)-(-2508,1836,-127)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2782,1685,-127)-(-2781,1685,-126)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2996,1351,-284)-(-2912,1465,-236)
    3500...3692 (0.94 seconds)
    SolidBSP [hull 3] Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2748,-281,4078)-(-2661,-94,4629)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1091,584,2898)-(-945,848,3770)
    500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1514,849,1618)-(-1240,1140,2478)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1811,815,1838)-(-1778,815,1846)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2882,-281,3231)-(-2660,193,4078)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2988,-37,2556)-(-2774,421,3231)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-3096,359,1618)-(-2877,822,2556)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-3096,-281,1618)-(-2659,653,2556)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2298,-340,4882)-(-2270,-281,5038)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2621,-765,4882)-(-2434,-367,5494)
    1000...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2661,-1019,2256)-(-2317,-281,4882)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (893,1728,252)-(960,1885,252)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (919,1605,252)-(984,1728,252)
    1500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (979,1246,-215)-(1039,1705,-174)
    2000...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1267,1352,442)-(-1136,1633,1271)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1962,1405,442)-(-1629,1868,1618)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1701,1934,308)-(-1596,2020,442)
    2500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1417,1801,-306)-(-1379,1886,-55)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2150,1383,-306)-(-2075,1544,169)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1679,1768,-306)-(-1669,1801,-304)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1669,1711,-316)-(-1646,1768,-239)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1798,1768,-306)-(-1669,1813,-280)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2157,1352,-411)-(-1669,1876,-271)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2016,892,338)-(-1756,1352,1618)
    3000...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2498,1794,-177)-(-2492,1810,-141)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2766,1669,-141)-(-2765,1669,-140)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-2979,1445,-195)-(-2783,1634,225)
    3500...Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1341,-3298,537)-(-631,-2086,546)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1351,-3315,-1000)-(-631,-2086,446)
    3814 (1.17 seconds)
    Reduced 78 texinfos to 56
    Reduced 12 texdatas to 12 (1028776 bytes to 1028776)
    Reduced 17590 planes to 3683
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              4/400          256/25600    ( 1.0%)
    planes           3683/32768      73660/655360   (11.2%)
    vertexes         4524/65535      54288/786420   ( 6.9%)
    nodes            1709/32767      41016/786408   ( 5.2%)
    texinfos           56/32767       2240/1310680  ( 0.2%)
    faces            3133/65535      62660/1310700  ( 4.8%)
    clipnodes        8262/32767      66096/262136   (25.2%)
    leaves            984/8192       27552/229376   (12.0%)
    marksurfaces     3881/65535       7762/131070   ( 5.9%)
    surfedges       15343/512000     61372/2048000  ( 3.0%)
    edges            7896/256000     31584/1024000  ( 3.1%)
    texdata          [variable]    1028776/33554432  ( 3.1%)
    lightdata        [variable]          0/33554432  ( 0.0%)
    visdata          [variable]          0/2097152  ( 0.0%)
    entdata          [variable]       1057/524288   ( 0.2%)
    12 textures referenced
    === Total BSP file data space used: 1458319 bytes ===
    6.20 seconds elapsed
    
    -----   END   hlbsp -----
    
    
    
    hlvis v3.4 VL23 (Jan  7 2011)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlvis -----
    Command line: D:\Zeug\VHLT\hlvis.exe D:\Programs\Hammer\maps\sc_maps\sc_rockit.map -estimate -threads 2 -chart -low -full 
    Arguments: D:\Programs\Hammer\maps\sc_maps\sc_rockit.map -estimate -threads 2 -chart -low -full -low 
     932 portalleafs
    3445 numportals
    
    -= Current hlvis Settings =-
    Name               |  Setting  |  Default
    -------------------|-----------|-------------------------
    threads             [       2 ] [  Varies ]
    verbose             [     off ] [     off ]
    log                 [      on ] [      on ]
    developer           [       0 ] [       0 ]
    chart               [      on ] [     off ]
    estimate            [      on ] [     off ]
    max texture memory  [ 33554432 ] [ 33554432 ]
    max vis distance    [       0 ] [       0 ]
    priority            [     Low ] [  Normal ]
    
    fast vis            [     off ] [     off ]
    full vis            [      on ] [     off ]
    
    
    BasePortalVis:
     (0.88 seconds)
    LeafThread:
     (1986.00 seconds)
    Warning: Leaf portals saw into leaf
        Problem at portal between leaves 810 and 808:
           (-2678.581 896.182 528.000)
        (-1670.172 -1153.610 528.000)
        (-1668.990 -1151.564 268.990)
        (-2738.223 1024.000 144.611)
        (-2739.152 1025.882 144.971)
    
    average leafs visible: 345
    g_visdatasize:82131  compressed from 109044
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              4/400          256/25600    ( 1.0%)
    planes           3683/32768      73660/655360   (11.2%)
    vertexes         4524/65535      54288/786420   ( 6.9%)
    nodes            1709/32767      41016/786408   ( 5.2%)
    texinfos           56/32767       2240/1310680  ( 0.2%)
    faces            3133/65535      62660/1310700  ( 4.8%)
    clipnodes        8262/32767      66096/262136   (25.2%)
    leaves            984/8192       27552/229376   (12.0%)
    marksurfaces     3881/65535       7762/131070   ( 5.9%)
    surfedges       15343/512000     61372/2048000  ( 3.0%)
    edges            7896/256000     31584/1024000  ( 3.1%)
    texdata          [variable]    1028776/33554432  ( 3.1%)
    lightdata        [variable]          0/33554432  ( 0.0%)
    visdata          [variable]      82131/2097152  ( 3.9%)
    entdata          [variable]       1057/524288   ( 0.2%)
    12 textures referenced
    === Total BSP file data space used: 1540450 bytes ===
    1986.98 seconds elapsed [33m 6s]
    
    -----   END   hlvis -----
    
    
    
    hlrad v3.4 VL23 (Jan  7 2011)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    -----  BEGIN  hlrad -----
    Command line: D:\Zeug\VHLT\hlrad.exe D:\Programs\Hammer\maps\sc_maps\sc_rockit.map -estimate -threads 2 -chart -low -bounce 1 -extra -sparse -dscale 1 -gamma 0.88 
    Arguments: D:\Programs\Hammer\maps\sc_maps\sc_rockit.map -estimate -threads 2 -chart -low -bounce 1 -extra -sparse -dscale 1 -gamma 0.88 -waddir C:\Half-Life\valve -waddir C:\Half-Life\valve_schinese -waddir C:\Half-Life\cstrike -waddir C:\Half-Life\cstrike_schinese -low 
    
    -= Current hlrad Settings =-
    Name                | Setting             | Default
    --------------------|---------------------|-------------------------
    threads              [                 2 ] [            Varies ]
    verbose              [               off ] [               off ]
    log                  [                on ] [                on ]
    developer            [                 0 ] [                 0 ]
    chart                [                on ] [               off ]
    estimate             [                on ] [               off ]
    max texture memory   [          33554432 ] [          33554432 ]
    max lighting memory  [          33554432 ] [          33554432 ]
    priority             [               Low ] [            Normal ]
    
    vismatrix algorithm  [            Sparse ] [          Original ]
    oversampling (-extra)[                on ] [               off ]
    bounces              [                 1 ] [                 8 ]
    ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light        [           256.000 ] [           256.000 ]
    circus mode          [               off ] [               off ]
    
    smoothing threshold  [            50.000 ] [            50.000 ]
    smoothing threshold 2[         no change ] [         no change ]
    direct threshold     [            25.000 ] [            25.000 ]
    direct light scale   [             1.000 ] [             1.000 ]
    coring threshold     [             0.100 ] [             0.100 ]
    patch interpolation  [                on ] [                on ]
    
    texscale             [                on ] [                on ]
    patch subdividing    [                on ] [                on ]
    chop value           [            64.000 ] [            64.000 ]
    texchop value        [            32.000 ] [            32.000 ]
    
    global fade          [             1.000 ] [             1.000 ]
    global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
    global gamma         [ 0.880 0.880 0.880 ] [ 0.500 0.500 0.500 ]
    global light scale   [             2.000 ] [             2.000 ]
    global sky diffusion [             1.000 ] [             1.000 ]
    
    opaque entities      [                on ] [                on ]
    sky lighting fix     [                on ] [                on ]
    incremental          [               off ] [               off ]
    dump                 [               off ] [               off ]
    
    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
    
    custom shadows with bounce light
                         [               off ] [               off ]
    rgb transfers        [               off ] [               off ]
    minimum final light  [                 0 ] [                 0 ]
    size of transfer     [          1: 16bit ] [          1: 16bit ]
    size of rgbtransfer  [          2: 32bit ] [          2: 32bit ]
    soft sky             [                on ] [                on ]
    translucent depth    [             2.000 ] [             2.000 ]
    block opaque         [                on ] [                on ]
    ignore textures      [               off ] [               off ]
    reflectivity gamma   [             2.500 ] [             2.500 ]
    reflectivity scale   [             1.000 ] [             1.000 ]
    
    
    Load Textures:
    12 textures referenced
    [Reading texlights from 'D:\Zeug\VHLT\lights.rad']
    [0 texlights parsed from 'D:\Zeug\VHLT\lights.rad']
    
    2 opaque models
    71 opaque faces
    3133 faces
    Create Patches : 13848 base patches
    1601943 square feet [230679792.00 square inches]
    Warning: internal error 1 in PairEdges
    Warning: internal error 1 in PairEdges
    Warning: internal error 3 in PairEdges
    Warning: internal error 1 in PairEdges
    Warning: internal error 1 in PairEdges
    Warning: internal error 3 in PairEdges
    Warning: internal error 1 in PairEdges
    Warning: internal error 1 in PairEdges
    Warning: internal error 1 in PairEdges
    Warning: internal error 3 in PairEdges
    Warning: internal error 1 in PairEdges
    Warning: internal error 1 in PairEdges
    Warning: internal error 3 in PairEdges
    Warning: internal error 1 in PairEdges
    1 direct lights
    1 light styles
    
    BuildDiffuseNormals:
     (1.02 seconds)
    BuildFacelights:
     (79.38 seconds)
    BuildVisLeafs:
     (17.69 seconds)
    visibility matrix   :   7.9 megs
    MakeScales:
     (9.25 seconds)
    Transfer Lists :    24687016 :   24.69M transfers
           Indices :     9037648 :    8.62M bytes
              Data :    49414436 :   47.13M bytes
    Bounce 1 GatherLight:
     (0.75 seconds)
    FinalLightFace:
     (1.80 seconds)
    
    Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
    ------------  ---------------  ---------------  --------
    models              4/400          256/25600    ( 1.0%)
    planes           3683/32768      73660/655360   (11.2%)
    vertexes         4524/65535      54288/786420   ( 6.9%)
    nodes            1709/32767      41016/786408   ( 5.2%)
    texinfos           56/32767       2240/1310680  ( 0.2%)
    faces            3133/65535      62660/1310700  ( 4.8%)
    clipnodes        8262/32767      66096/262136   (25.2%)
    leaves            984/8192       27552/229376   (12.0%)
    marksurfaces     3881/65535       7762/131070   ( 5.9%)
    surfedges       15343/512000     61372/2048000  ( 3.0%)
    edges            7896/256000     31584/1024000  ( 3.1%)
    texdata          [variable]    1028776/33554432  ( 3.1%)
    lightdata        [variable]     709761/33554432  ( 2.1%)
    visdata          [variable]      82131/2097152  ( 3.9%)
    entdata          [variable]       1057/524288   ( 0.2%)
    12 textures referenced
    === Total BSP file data space used: 2250211 bytes ===
    110.66 seconds elapsed [1m 50s]
    
    -----   END   hlrad -----

  13. #163
    Registered User vluzacn's Avatar
    Join Date
    May 2010
    Location
    China
    Posts
    274

    Re: custom version of ZHLT by vluzacn

    Quote Originally Posted by Silencer View Post
    Internal error 1 and 3 in PairEdges:
    Post log with hlrad parameter '-dev 2'.

  14. #164
    QPU-aligned Silencer's Avatar  
    Contributor
    Join Date
    May 2006
    Posts
    6,083

    Re: custom version of ZHLT by vluzacn

    Here you go:

    http://privatepaste.com/fe83465188

    I can also give you the map-file if that helps.

  15. #165
    Sven Co-op animator, beta tester, halfway decent modeler WAR_Nuker's Avatar
    Join Date
    May 2006
    Posts
    2,729

    Re: custom version of ZHLT by vluzacn

    what more info can i give regarding the crash issue? i already posted the stuff from the event viewer.

  16. #166
    Registered User Unq's Avatar
    Join Date
    Feb 2011
    Posts
    9

    Re: custom version of ZHLT by vluzacn

    Quick request for vluzacn:

    Can you please post or upload the full changelog? The text file in the zip for version 23 is corrupt (as is history.txt in version 20). I think they may not be plain text files, which makes them gibberish in notepad or other text editors.

    Thanks.

  17. #167
    QPU-aligned Silencer's Avatar  
    Contributor
    Join Date
    May 2006
    Posts
    6,083

    Re: custom version of ZHLT by vluzacn

    Quote Originally Posted by Unq View Post
    Quick request for vluzacn:

    Can you please post or upload the full changelog? The text file in the zip for version 23 is corrupt (as is history.txt in version 20). I think they may not be plain text files, which makes them gibberish in notepad or other text editors.

    Thanks.
    I guess it is in Chinese and using unicode (2 bytes per char) and Notepad and other text editors view it in ASCII (1 byte per char; different encoding; less chars). I don't think it's corrupt like that, but it won't help us non-Chinese speakers either way I guess.

  18. #168
    Registered User
    Join Date
    Jan 2011
    Posts
    32

    Re: custom version of ZHLT by vluzacn

    I am getting a weird compile error with most of my maps using these compilers, with the default zhlt 3.4 everything compiles just fine, however with vluzacn's 2.3 I get some undetermined leaks and some other weird errors, here is the compile log of both versions:

    ZHLT 3.4:


    hlcsg v3.4 dbg Final (Dec 4 2009)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    ----- BEGIN hlcsg -----
    Command line: "C:\Half-Life SDK\Programs\Half-Life Compile Tools\HL-Compiled\HL1 Tools\ZHLT\hlcsg.exe"-wadautodetect -wadinclude liquids.wad -wadinclude halflife.wad -wadinclude hlep2.wad -wadinclude xeno.wad -wadinclude decals.wad -chart -estimate -texdata 8192 -threads 2 "C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01"
    Entering C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ off ]
    estimate [ on ] [ off ]
    max texture memory [ 8388608 ] [ 4194304 ]
    max lighting memory [ 6291456 ] [ 6291456 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ on ] [ on ]
    clip hull type [ legacy ] [ legacy ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.500 ] [ 0.500 ]
    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration
    [dbg] PushWadPath: 1[c:\half-life sdk\game\half-life\hlep2\liquids.wad]
    [dbg] PushWadPath: 2[c:\half-life sdk\game\half-life\hlep2\halflife.wad]
    [dbg] PushWadPath: 3[c:\half-life sdk\game\half-life\hlep2\hlep2.wad]
    [dbg] PushWadPath: 4[c:\half-life sdk\game\half-life\hlep2\xeno.wad]
    [dbg] PushWadPath: 5[c:\half-life sdk\game\half-life\hlep2\decals.wad]
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]
    [liquids.wad]
    [halflife.wad]
    [hlep2.wad]
    [xeno.wad]
    [decals.wad]

    682 brushes (totalling 4696 sides) discarded from clipping hulls
    CreateBrush:
    (2.52 seconds)
    SetModelCenters:
    (0.02 seconds)
    CSGBrush:
    (2.13 seconds)

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 0/400 0/25600 ( 0.0%)
    planes 12898/32768 257960/655360 (39.4%)
    vertexes 0/65535 0/786420 ( 0.0%)
    nodes 0/32767 0/786408 ( 0.0%)
    texinfos 4178/32767 167120/1310680 (12.8%)
    faces 0/65535 0/1310700 ( 0.0%)
    clipnodes 0/32767 0/262136 ( 0.0%)
    leaves 0/8192 0/229376 ( 0.0%)
    marksurfaces 0/65535 0/131070 ( 0.0%)
    surfedges 0/512000 0/2048000 ( 0.0%)
    edges 0/256000 0/1024000 ( 0.0%)
    texdata [variable] 0/8388608 ( 0.0%)
    lightdata [variable] 0/6291456 ( 0.0%)
    visdata [variable] 0/2097152 ( 0.0%)
    entdata [variable] 0/524288 ( 0.0%)
    0 textures referenced
    === Total BSP file data space used: 425080 bytes ===

    [dbg] Starting wad dependency check
    Parsing wad: 'c:\half-life sdk\game\half-life\hlep2\liquids.wad'
    - including wad
    Parsing wad: 'c:\half-life sdk\game\half-life\hlep2\halflife.wad'
    - including wad
    Parsing wad: 'c:\half-life sdk\game\half-life\hlep2\hlep2.wad'
    - including wad
    Parsing wad: 'c:\half-life sdk\game\half-life\hlep2\xeno.wad'
    - including wad
    Parsing wad: 'c:\half-life sdk\game\half-life\hlep2\decals.wad'
    - including wad
    [dbg] End wad dependency check

    [dbg] Attempting to parse wad: 'c:\half-life sdk\game\half-life\hlep2\liquids.wad'
    [dbg] Attempting to parse wad: 'c:\half-life sdk\game\half-life\hlep2\halflife.wad'
    [dbg] Parsing wad
    Including Wadfile: c:\half-life sdk\game\half-life\hlep2\halflife.wad
    - Contains 135 used textures, 68.88 percent of map (3116 textures in wad)
    [dbg] Attempting to parse wad: 'c:\half-life sdk\game\half-life\hlep2\hlep2.wad'
    [dbg] Parsing wad
    Including Wadfile: c:\half-life sdk\game\half-life\hlep2\hlep2.wad
    - Warning: Larger than expected texture (261932 bytes): 'POSTER_CONDEMNE'
    - Warning: Larger than expected texture (348972 bytes): '-2BASEBLUEX'
    - Warning: Larger than expected texture (286752 bytes): 'MJ_ALBUM_THRILL'
    - Warning: Larger than expected texture (348972 bytes): 'GEN_DISK_SPIN'
    - Warning: Larger than expected texture (348972 bytes): 'SILO_WALK_BOT'
    - Warning: Larger than expected texture (348972 bytes): 'SILO_WALK_TOP'
    - Warning: Larger than expected texture (348972 bytes): 'WHITE_512_ARC'
    - Contains 61 used textures, 31.12 percent of map (2771 textures in wad)
    [dbg] Attempting to parse wad: 'c:\half-life sdk\game\half-life\hlep2\xeno.wad'
    [dbg] Attempting to parse wad: 'c:\half-life sdk\game\half-life\hlep2\decals.wad'

    added 18 additional animating textures.
    Texture usage is at 3.77 mb (of 8.00 mb MAX)
    9.22 seconds elapsed

    ----- END hlcsg -----



    hlbsp v3.4 Final (Sep 14 2009)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    ----- BEGIN hlbsp -----
    Command line: "C:\Half-Life SDK\Programs\Half-Life Compile Tools\HL-Compiled\HL1 Tools\ZHLT\hlbsp.exe"-chart -estimate -texdata 8192 -threads 2 "C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01"

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ off ]
    estimate [ on ] [ off ]
    max texture memory [ 23068672 ] [ 23068672 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noopt [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


    SolidBSP [hull 0] 500...1000...1500...2000...2049 (0.13 seconds)
    BSP generation successful, writing portal file 'C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01.prt'
    SolidBSP [hull 1] 500...1000...1312 (0.06 seconds)
    SolidBSP [hull 2] 500...1000...1174 (0.06 seconds)
    SolidBSP [hull 3] 500...1000...1381 (0.06 seconds)

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 328/800 20992/51200 (41.0%)
    planes 4506/131072 90120/2621440 ( 3.4%)
    vertexes 24900/131072 298800/1572864 (19.0%)
    nodes 9331/131072 223944/3145728 ( 7.1%)
    texinfos 4178/65536 167120/2621440 ( 6.4%)
    faces 17379/131072 347580/2621440 (13.3%)
    clipnodes 10992/131072 87936/1048576 ( 8.4%)
    leaves 6620/65536 185360/1835008 (10.1%)
    marksurfaces 20643/131072 41286/262144 (15.7%)
    surfedges 83936/1024000 335744/4096000 ( 8.2%)
    edges 43100/512000 172400/2048000 ( 8.4%)
    texdata [variable] 3950328/23068672 (17.1%)
    lightdata [variable] 0/37748736 ( 0.0%)
    visdata [variable] 0/8388608 ( 0.0%)
    entdata [variable] 108718/524288 (20.7%)
    214 textures referenced
    === Total BSP file data space used: 6030328 bytes ===
    3.50 seconds elapsed

    ----- END hlbsp -----



    hlvis v3.4 dbg Final (Dec 8 2009)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    ----- BEGIN hlvis -----
    Command line: "C:\Half-Life SDK\Programs\Half-Life Compile Tools\HL-Compiled\HL1 Tools\ZHLT\hlvis.exe"-full -chart -estimate -texdata 8192 -threads 2 "C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01"
    767 portalleafs
    2000 numportals

    -= Current hlvis Settings =-
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ off ]
    estimate [ on ] [ off ]
    max texture memory [ 8388608 ] [ 8388608 ]
    max vis distance [ 0 ] [ 0 ]
    priority [ Normal ] [ Normal ]

    fast vis [ off ] [ off ]
    full vis [ on ] [ off ]


    BasePortalVis:
    (0.33 seconds)
    LeafThread:
    (5.98 seconds)
    average leafs visible: 86
    g_visdatasize:20898 compressed from 73632

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 328/800 20992/51200 (41.0%)
    planes 4506/65536 90120/1310720 ( 6.9%)
    vertexes 24900/131070 298800/1572840 (19.0%)
    nodes 9331/65534 223944/1572816 (14.2%)
    texinfos 4178/65534 167120/2621360 ( 6.4%)
    faces 17379/131070 347580/2621400 (13.3%)
    clipnodes 10992/65534 87936/524272 (16.8%)
    leaves 6620/16384 185360/458752 (40.4%)
    marksurfaces 20643/131070 41286/262140 (15.7%)
    surfedges 83936/1024000 335744/4096000 ( 8.2%)
    edges 43100/512000 172400/2048000 ( 8.4%)
    texdata [variable] 3950328/8388608 (47.1%)
    lightdata [variable] 0/12582912 ( 0.0%)
    visdata [variable] 20898/4194304 ( 0.5%)
    entdata [variable] 108718/524288 (20.7%)
    214 textures referenced
    === Total BSP file data space used: 6051226 bytes ===
    6.48 seconds elapsed

    ----- END hlvis -----



    hlrad v3.4 Final (Dec 6 2009)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (amckern@yahoo.com)
    ----- BEGIN hlrad -----
    Command line: "C:\Half-Life SDK\Programs\Half-Life Compile Tools\HL-Compiled\HL1 Tools\ZHLT\hlrad.exe"-extra -notexscale -bounce 1 -dscale 1 -sparse -chart -estimate -texdata 8192 -threads 2 "C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01"

    -= Current hlrad Settings =-
    Name | Setting | Default
    --------------------|---------------------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ off ]
    estimate [ on ] [ off ]
    max texture memory [ 8388608 ] [ 8388608 ]
    max lighting memory [ 12582912 ] [ 12582912 ]
    priority [ Normal ] [ Normal ]

    vismatrix algorithm [ Sparse ] [ Original ]
    oversampling (-extra)[ on ] [ off ]
    bounces [ 1 ] [ 1 ]
    bounce dynamic light [ on ] [ on ]
    ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
    maximum light [ 255.000 ] [ 256.000 ]
    circus mode [ off ] [ off ]

    smoothing threshold [ 50.000 ] [ 50.000 ]
    direct threshold [ 25.000 ] [ 25.000 ]
    direct light scale [ 1.000 ] [ 2.000 ]
    coring threshold [ 1.000 ] [ 1.000 ]
    patch interpolation [ on ] [ on ]

    texscale [ off ] [ on ]
    patch subdividing [ on ] [ on ]
    chop value [ 64.000 ] [ 64.000 ]
    texchop value [ 32.000 ] [ 32.000 ]

    global fade [ 1.000 ] [ 1.000 ]
    global falloff [ 2 ] [ 2 ]
    global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
    global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
    global light scale [ 1.000 ] [ 1.000 ]
    global sky diffusion [ 1.000 ] [ 1.000 ]

    opaque entities [ on ] [ on ]
    sky lighting fix [ on ] [ on ]
    incremental [ off ] [ off ]
    dump [ off ] [ off ]

    colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
    softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
    diffuse hack [ on ] [ on ]
    spotlight points [ on ] [ on ]

    custom shadows with bounce light
    [ off ] [ off ]
    rgb transfers [ off ] [ off ]


    [Reading texlights from 'C:\Half-Life SDK\Programs\Half-Life Compile Tools\HL-Compiled\HL1 Tools\ZHLT\lights.rad']
    [82 texlights parsed from 'C:\Half-Life SDK\Programs\Half-Life Compile Tools\HL-Compiled\HL1 Tools\ZHLT\lights.rad']

    17379 faces
    Create Patches : 43331 base patches
    0 opaque faces
    240352 square feet [34610768.00 square inches]
    549 direct lights

    BuildFacelights:
    (158.17 seconds)
    BuildVisLeafs:
    (64.48 seconds)
    visibility matrix : 17.7 megs
    MakeScales:
    (81.84 seconds)
    SwapTransfers:
    (6.00 seconds)
    Transfer Lists : 45397820 : 45.40M transfers
    Indices : 24968516 : 23.81M bytes
    Data : 181591280 : 173.18M bytes
    GatherLight:
    (1.88 seconds)
    FinalLightFace:
    (1.83 seconds)

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 328/800 20992/51200 (41.0%)
    planes 4506/65536 90120/1310720 ( 6.9%)
    vertexes 24900/131070 298800/1572840 (19.0%)
    nodes 9331/65534 223944/1572816 (14.2%)
    texinfos 4178/65534 167120/2621360 ( 6.4%)
    faces 17379/131070 347580/2621400 (13.3%)
    clipnodes 10992/65534 87936/524272 (16.8%)
    leaves 6620/16384 185360/458752 (40.4%)
    marksurfaces 20643/131070 41286/262140 (15.7%)
    surfedges 83936/1024000 335744/4096000 ( 8.2%)
    edges 43100/512000 172400/2048000 ( 8.4%)
    texdata [variable] 3950328/8388608 (47.1%)
    lightdata [variable] 4742895/12582912 (37.7%)
    visdata [variable] 20898/4194304 ( 0.5%)
    entdata [variable] 108718/524288 (20.7%)
    214 textures referenced
    === Total BSP file data space used: 10794121 bytes ===
    315.38 seconds elapsed [5m 15s]

    ----- END hlrad -----

  19. #169
    Registered User
    Join Date
    Jan 2011
    Posts
    32

    Re: custom version of ZHLT by vluzacn

    Vluzacn 2.3


    hlcsg v3.4 VL23 (Jan 7 2011)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    ----- BEGIN hlcsg -----
    Command line: "C:\Half-Life SDK\Programs\Half-Life Compile Tools\HL-Compiled\HL1 Tools\ZHLT\hlcsg.exe" -wadautodetect -wadinclude liquids.wad -wadinclude halflife.wad -wadinclude hlep2.wad -wadinclude xeno.wad -wadinclude decals.wad -chart -estimate -texdata 8192 -threads 2 "C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01"
    Arguments: -wadautodetect -wadinclude liquids.wad -wadinclude halflife.wad -wadinclude hlep2.wad -wadinclude xeno.wad -wadinclude decals.wad -chart -estimate -texdata 8192 -threads 2 "C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01"
    Entering C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01.map

    Current hlcsg Settings
    Name | Setting | Default
    ---------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    reset logfile [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ off ]
    estimate [ on ] [ off ]
    max texture memory [ 8388608 ] [ 33554432 ]
    max lighting memory [ 33554432 ] [ 33554432 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    null texture stripping[ on ] [ on ]
    clipnode economy mode [ off ] [ off ]
    clip hull type [ simple ] [ simple ]
    onlyents [ off ] [ off ]
    wadtextures [ on ] [ on ]
    skyclip [ on ] [ on ]
    hullfile [ None ] [ None ]
    nullfile [ None ] [ None ]
    min surface area [ 0.000 ] [ 0.000 ]
    brush union threshold [ 0.000 ] [ 0.000 ]
    map scaling [ None ] [ None ]
    light name optimize [ on ] [ on ]
    UTF8 game_text [ on ] [ on ]

    Using mapfile wad configuration
    Wadfiles not in use by the map will be excluded
    Wadinclude list :
    [zhlt.wad]
    [liquids.wad]
    [halflife.wad]
    [hlep2.wad]
    [xeno.wad]
    [decals.wad]

    CreateBrush:
    (1.45 seconds)
    CSGBrush:
    (0.58 seconds)

    Including Wadfile: c:\half-life sdk\game\half-life\hlep2\halflife.wad
    - Contains 134 used textures, 68.37 percent of map (3116 textures in wad)
    Including Wadfile: c:\half-life sdk\game\half-life\hlep2\hlep2.wad
    - Warning: Larger than expected texture (261932 bytes): 'POSTER_CONDEMNE'
    - Warning: Larger than expected texture (348972 bytes): '-2BASEBLUEX'
    - Warning: Larger than expected texture (286752 bytes): 'MJ_ALBUM_THRILL'
    - Warning: Larger than expected texture (348972 bytes): 'GEN_DISK_SPIN'
    - Warning: Larger than expected texture (348972 bytes): 'SILO_WALK_BOT'
    - Warning: Larger than expected texture (348972 bytes): 'SILO_WALK_TOP'
    - Warning: Larger than expected texture (348972 bytes): 'WHITE_512_ARC'
    - Contains 62 used textures, 31.63 percent of map (2771 textures in wad)

    "wad" is ""

    added 18 additional animating textures.
    Texture usage is at 3.77 mb (of 8.00 mb MAX)

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 0/400 0/25600 ( 0.0%)
    planes 15562/32768 311240/655360 (47.5%)
    vertexes 0/65535 0/786420 ( 0.0%)
    nodes 0/32767 0/786408 ( 0.0%)
    texinfos 4050/32767 162000/1310680 (12.4%)
    faces 0/65535 0/1310700 ( 0.0%)
    clipnodes 0/32767 0/262136 ( 0.0%)
    leaves 0/8192 0/229376 ( 0.0%)
    marksurfaces 0/65535 0/131070 ( 0.0%)
    surfedges 0/512000 0/2048000 ( 0.0%)
    edges 0/256000 0/1024000 ( 0.0%)
    texdata [variable] 3949172/33554432 (11.8%)
    lightdata [variable] 0/33554432 ( 0.0%)
    visdata [variable] 0/2097152 ( 0.0%)
    entdata [variable] 110616/524288 (21.1%)
    213 textures referenced
    === Total BSP file data space used: 4533028 bytes ===
    4.53 seconds elapsed

    ----- END hlcsg -----



    hlbsp v3.4 VL23 (Jan 7 2011)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    ----- BEGIN hlbsp -----
    Command line: "C:\Half-Life SDK\Programs\Half-Life Compile Tools\HL-Compiled\HL1 Tools\ZHLT\hlbsp.exe" -chart -estimate -texdata 8192 -threads 2 "C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01"
    Arguments: -chart -estimate -texdata 8192 -threads 2 "C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01"

    Current hlbsp Settings
    Name | Setting | Default
    -------------------|-----------|-------------------------
    threads [ 2 ] [ Varies ]
    verbose [ off ] [ off ]
    log [ on ] [ on ]
    developer [ 0 ] [ 0 ]
    chart [ on ] [ off ]
    estimate [ on ] [ off ]
    max texture memory [ 8388608 ] [ 33554432 ]
    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]
    nofill [ off ] [ off ]
    noinsidefill [ off ] [ off ]
    noopt [ off ] [ off ]
    null tex. stripping [ on ] [ on ]
    notjunc [ off ] [ off ]
    subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
    max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
    remove hull 2 [ off ] [ off ]


    SolidBSP [hull 0] 500...1000...1500...1866 (0.25 seconds)
    Warning: === LEAK in hull 0 ===
    Entity func_door @ ( 0, 0, 0)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush

    Leak pointfile generated

    SolidBSP [hull 1] 500...1000...1105 (0.11 seconds)
    Warning: === LEAK in hull 1 ===
    Entity func_door @ ( 0, 0, 0)
    SolidBSP [hull 2] 500...927 (0.09 seconds)
    Warning: === LEAK in hull 2 ===
    Entity func_door @ ( 0, 0, 0)
    SolidBSP [hull 3] 500...1000...1158 (0.12 seconds)
    Warning: === LEAK in hull 3 ===
    Entity func_door @ ( 0, 0, 0)
    Reduced 4050 texinfos to 3049
    Reduced 213 texdatas to 201 (3949172 bytes to 3773120)
    Reduced 15562 planes to 5606

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 328/400 20992/25600 (82.0%)
    planes 5606/32768 112120/655360 (17.1%)
    vertexes 29129/65535 349548/786420 (44.4%)
    nodes 8223/32767 197352/786408 (25.1%)
    texinfos 3049/32767 121960/1310680 ( 9.3%)
    faces 20804/65535 416080/1310700 (31.7%)
    clipnodes 13172/32767 105376/262136 (40.2%)
    leaves 5928/8192 165984/229376 (72.4%)
    marksurfaces 23350/65535 46700/131070 (35.6%)
    surfedges 98670/512000 394680/2048000 (19.3%)
    edges 49808/256000 199232/1024000 (19.5%)
    texdata [variable] 3773120/33554432 (11.2%)
    lightdata [variable] 0/33554432 ( 0.0%)
    visdata [variable] 0/2097152 ( 0.0%)
    entdata [variable] 110616/524288 (21.1%)
    201 textures referenced
    === Total BSP file data space used: 6013760 bytes ===
    4.06 seconds elapsed

    ----- END hlbsp -----



    hlvis v3.4 VL23 (Jan 7 2011)
    Zoner's Half-Life Compilation Tools -- Custom Build
    Based on code modifications by Sean 'Zoner' Cavanaugh
    Based on Valve's version, modified with permission.
    Submit detailed bug reports to (vluzacn@163.com)
    ----- BEGIN hlvis -----
    Command line: "C:\Half-Life SDK\Programs\Half-Life Compile Tools\HL-Compiled\HL1 Tools\ZHLT\hlvis.exe" -full -chart -estimate -texdata 8192 -threads 2 "C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01"
    Arguments: -full -chart -estimate -texdata 8192 -threads 2 "C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01"
    >> There was a problem compiling the map.
    >> Check the file C:\Half-life SDK\Game\Half-Life\hlep2\maps\hlep2_bmmc01.log for the cause.

    ----- END hlvis -----

    I am also getting errors like these:

    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-38,-22,9)-(38,-19,45)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1530,2390,-336)-(-1513,2405,-335)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1528,2374,-347)-(-1514,2390,-346)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1545,2387,-347)-(-1529,2405,-346)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1564,2357,-308)-(-1545,2374,-299)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1580,2341,-312)-(-1561,2358,-303)
    Warning: Mixed face contents in leafnode ( -1 and -2 ) at (-1564,2357,-326)-(-1545,2374,-317)
    Reduced 3328 texinfos to 2509
    Reduced 142 texdatas to 139 (2690016 bytes to 2682808)
    Reduced 12100 planes to 3914
    I really would like to use these tools to compile my maps, but while im getting these problems it won't be possible, hope this is enough info for a solution.

  20. #170
    Administrator AdamR's Avatar  
    Manager
    Join Date
    Mar 2004
    Location
    Cardiff, South Wales [UK]
    Posts
    8,610

    Re: custom version of ZHLT by vluzacn

    Warning: === LEAK in hull 0 ===
    Entity func_door @ ( 0, 0, 0)
    Error:
    A LEAK is a hole in the map, where the inside of it is exposed to the
    (unwanted) outside region. The entity listed in the error is just a helpful
    indication of where the beginning of the leak pointfile starts, so the
    beginning of the line can be quickly found and traced to until reaching the
    outside. Unless this entity is accidentally on the outside of the map, it
    probably should not be deleted. Some complex rotating objects entities need
    their origins outside the map. To deal with these, just enclose the origin
    brush with a solid world brush

    Leak pointfile generated

    SolidBSP [hull 1] 500...1000...1105 (0.11 seconds)
    Warning: === LEAK in hull 1 ===
    Entity func_door @ ( 0, 0, 0)
    SolidBSP [hull 2] 500...927 (0.09 seconds)
    Warning: === LEAK in hull 2 ===
    Entity func_door @ ( 0, 0, 0)
    SolidBSP [hull 3] 500...1000...1158 (0.12 seconds)
    Warning: === LEAK in hull 3 ===
    Entity func_door @ ( 0, 0, 0)
    There is your problem. Load the LIN file to help you find it easily.
    Adam "Adambean" Reece
    Sven Co-op team

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  21. #171
    Ultimate Monster Mapper amckern's Avatar  
    Programmer
    Join Date
    Feb 2002
    Location
    Sydney, Australia
    Posts
    1,291

    Re: custom version of ZHLT by vluzacn

    Hes not leaking with 3.4 final though
    SC Kicks ass!

    My Maps - SC_28, SC_AVP, SC_Duno, SC_Max, Opposing Forts, SC_Massive, SC_Oni
    My Web Sites - AMMAHLS

  22. #172
    Registered User
    Join Date
    Jan 2011
    Posts
    32

    Re: custom version of ZHLT by vluzacn

    Leak pointfile generated

    SolidBSP [hull 1] 500...1000...1105 (0.11 seconds)
    Warning: === LEAK in hull 1 ===
    Entity func_door @ ( 0, 0, 0)
    SolidBSP [hull 2] 500...927 (0.09 seconds)
    Warning: === LEAK in hull 2 ===
    Entity func_door @ ( 0, 0, 0)
    SolidBSP [hull 3] 500...1000...1158 (0.12 seconds)
    Warning: === LEAK in hull 3 ===
    Entity func_door @ ( 0, 0, 0)
    Notice the coordinates of the leak "0, 0, 0", how am I going to find that leak, the LIN file only generates random lines all over the map not really pointing to somewhere, and im not leaking error with the ZHLT 3.4 version of the tools so something must be wrong.

  23. #173
    Registered User
    Join Date
    Nov 2004
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    Europe
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    Re: custom version of ZHLT by vluzacn

    Remake the func_door brush.

  24. #174
    Registered User
    Join Date
    Jan 2011
    Posts
    32

    Re: custom version of ZHLT by vluzacn

    What func_door brush, I can't remake what doesn't exist, the coordinates "0, 0, 0" pretty much show that there is no leak coordinates whatsoever, its no use, I even tried deleting every func_door inside the map to see what happens, it just starts pointing at other entities, there is no leak in the map, nor I have any entity placed outside the hull. This isn't the only map it happens with too, I have got this map working for over a year, it only starts popping problems up once I use Vluzacn's compilers, thats why I posted it here, something else must be wrong.

  25. #175
    Donated 15NS$ for Sven's Holiday at the Bahamas Puchi's Avatar  
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    Re: custom version of ZHLT by vluzacn

    what's the reason i get MAX_MAP_MODELS for vluzacn v23 but not shlt 3.9 and is there a way to bypass it?
    i have 424 solid entities and seriously cannot remove some - or i have to cut a whole fancy sequence. which would be not funny because i spend weeks adding it.

    edit: is there a documentary for these?
    Last edited by Puchi; 25-03-2011 at 09:41 AM.
    Do it with passion, or not at all.
    Do not say everything you know. Know everything you say.
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