Thread: Sven Co-op 4.5 Release Countdown 2

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  1. #1
    Administrator Sven Viking's Avatar  
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    Post Sven Co-op 4.5 Release Countdown 2

     

    While we said we were hoping to release 4.5 by the end of August, we had actually been aiming for a while earlier than that (i.e. today). Unfortunately, though, we uncovered some last-minute problems and ended up busy with those -- which put us behind schedule. Here are some of the features we would have been forced to leave out of the release, if we had kept to our original target:
    • At least two new maps.
    • Client-side prediction for the M16 (it's no longer delayed by lag)
    • Switchable fog. Fog can be enabled, disabled, or have its properties changed mid-map, instead of having to be the same throughout the entire map as in earlier versions.
    • The trigger_vote entity. This allows maps to give players choices that they can vote on.
    • Repairable func_breakables. This allows for breakables that can be repaired using the wrench. Useful for objectives that players need to defend from monsters. Using a trigger_condition to check a breakable's health, mappers could create things like structures which players must build and keep in repair in order for them to perform a function (like manufacturing weapons or allies).
    • HUD Info for func_breakables. This allows a breakable's health (and name if it has one) to be shown in the same way as for monsters. This is especially handy for repairable objects -- which show as Friendly -- or brush-based enemies.
    • Legacy support features preventing existing maps from being adversely affected by new sound engine changes.
     

    While we were fixing those, some other features were also completed:
    • The sound engine can now ignore missing/non-precached files without problems. This would have caused the game to shut down in HL1/SC3.0, or a total loss of sound in SC4.0x.
    • Mappers can prevent Sniper Assassins, HWGrunts and Shocktroopers from dropping their weapons via a simple option (Shocktroopers already had this feature, but it could not previously be used from squadmakers).
    • Friendly monsters can now be commanded to move to & guard a specific location.
    General fixes to existing features that were also made during this time:
    • Fixed monsters sometimes running in circles or running in place (separate issue).
    • Fixed Slime and Lava from dealing damage incorrectly.
    • Fixed linked doors occasionally causing massive lag when blocked.
    • Fixed monsters sometimes shooting at corpses.
    • Many other miscellaneous fixes and improvements to AI, maps, models, weapons, etc.
    Hopefully you'll find that these were worth the extra days. Hopefully you'll find that these additional changes were worth waiting a few extra days for. In any case, the release is still planned for this month, so we're technically still on schedule . More news shortly.

  2. #2
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    Re: Sven Co-op 4.5 Release Countdown 2

    i didn't know rng could do backflips

  3. #3
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    Re: Sven Co-op 4.5 Release Countdown 2

    Quote Originally Posted by Cocyx View Post
    i didn't know rng could do backflips
    It's a frontflip.

  4. #4
    Rarely Seen Moaby's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    Quote Originally Posted by Dynamite View Post
    It's a frontflip.
    Either that or what Cocyx said... oh, uh, maybe hes sitting on the skybox!

  5. #5
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    Re: Sven Co-op 4.5 Release Countdown 2

    Any chance for a changelog?

    I enjoy reading those.

    heck, even 4.0beta didn't have one

  6. #6
    Sniper is a spy! cyberdaemon's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    Looling foward to Release Countdown 3, Release Countdown 4 and Release Countdown 5... Oh wait, the mod itself might actually come out too
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  7. #7
    Rarely Seen Moaby's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    Take your time.

    If you want to mock the release dates - Give the Sven Co-op Developers a wage.

  8. #8
    Registered User kyle6513's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    I was going to donate, sort of fizzled out though D:
    good news though!
    always did like the lead up to releases. being few and far apart it just makes it that much sweeter (:

  9. #9
    ****** Dedomil's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    Wake up Mr. FreeMan wake up. Sven Co-Op Team waiting :lol:

  10. #10
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    Re: Sven Co-op 4.5 Release Countdown 2

    I think as long feature/bug fix/changelog additions and a few screenshots every week or two would be a better way to continue delaying release. It would begin to put some people at the tips of their chairs drooling more and more for each news post.

  11. #11
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    Well at least I don't have to worry about being on dial up when 4.5 is released anymore. I'm still F5'ing the forums everyday. I can't wait to play around with all the new mapping features, and mess stuff up with the new weapons.
    Love,
    w00tguy

  12. #12
    I love multi_manager Jamesmarine's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    i will be resuming mapping when svencoop is stable and the sounds are all working (ambient_generic)

  13. #13
    Supporter since '03 Devile's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    Excellent, can't wait to play some Sven again.

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    Post Re: Sven Co-op 4.5 Release Countdown 2

    When it's going to be released. You said it's going to be relesed at the end of August.

  15. #15
    Unregistered User Yuraj's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    Quote Originally Posted by bla View Post
    When it's going to be released. You said it's going to be relesed at the end of August.
    Haha, it was a lie! Try make text bigger!

  16. #16
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    Re: Sven Co-op 4.5 Release Countdown 2

    Quote Originally Posted by bla View Post
    When it's going to be released. You said it's going to be relesed at the end of August.
    So? It is still august.
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  17. #17
    Administrator Sven Viking's Avatar  
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    Re: Sven Co-op 4.5 Release Countdown 2

    Quote Originally Posted by bla View Post
    When it's going to be released. You said it's going to be relesed at the end of August.
    You seem to be answering your own question...
    Sven Viking

  18. #18
    Check Model Showcase Thread! Recaldy's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    Granted this is acouple days old but I like the Steam Community Mini-Update Anouncement. : )

  19. #19
    ****** Dedomil's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    Today end august? I don't think
    Still have more day's. Now SC Team have fixing week

  20. #20
    Djblas75
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    Re: Sven Co-op 4.5 Release Countdown 2

    Thats Roxx i can play with my old notebook Penitum III 1,2ghz lol

    This game is updated , its a good news for me ! and with this great mod its simply excelent !

    I'm waiting for the updated forward ...

    Good job team ! \O/

  21. #21
    Let Vengeance Be Mine! CozmicShredder's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    Looking and sounding good!


  22. #22
    ****** Dedomil's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    Hi Sven

    Sometimes when I connect to game, server writes messages "Your map [maps/xxxx.bsp] differ from the server's." Is possiblle add buton in to the this window with info to download this (new/edited) map version from server and repleaced with my old in my pc? Every time I must open svencoop/maps folder and delete map from my PC and let download new from server. This is a lengthy.

    Thanks

  23. #23
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    Re: Sven Co-op 4.5 Release Countdown 2

    http://www.scmapdb.com should have the latest version of all maps. It is possible that the server is running an older or modified version of the map. You should avoid such servers.

  24. #24
    ****** Dedomil's Avatar
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    Re: Sven Co-op 4.5 Release Countdown 2

    Dynamite: but my point is if I have old/modified map version so I need replaced this old map with new but in game menu. No system "download from page - open your folder with maps - run game - connect to server". I want to get my game to offer updated maps from the server to for download. Downloading in style when you are missing sounds, spirites, wad files.

  25. #25
    Administrator Sven Viking's Avatar  
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    Re: Sven Co-op 4.5 Release Countdown 2

    Might be difficult to do anything about that, except possibly having it automatically delete your local map (which would be a bad idea as good maps could be destroyed without warning by a server running bad versions of them). I think the engine mostly has control during connection to servers.
    Sven Viking

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