Thread: [Pack] Low-Def models and sounds for Sven Co-op 4.8

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  1. #1
    Sven Co-op animator, beta tester, halfway decent modeler WAR_Nuker's Avatar
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    [Pack] Low-Def models and sounds for Sven Co-op 4.8

    UPDATED 2/22/12

    Due to popular demand. Final version will be uploaded to files page. Transferred SC2.1/3.0 models and sounds to be compatible with 4.6.

    The 4.5 and 4.6 Low-Def models update was created by Tuesday's Avenger and the orignal 4.07 patch was created by WAR_Nuker.





    Side note: This patch may not increase fps, which really isn't the goal here anyways. If you are on an older system, your fps issues may be due to the particle engine. Set cl_particles_max to 0 in the console to turn off the particle engine. I prefer to set it to 5 to preserve some of the muzzleflashes.

    Please report any bugs to either WAR_Nuker or Tuesday's Avenger.

    Old thread for 4.07:
    http://www.svencoop.com/forums/showthread.php?t=37622

    Additional notes:
    Just remember: set "cl_drawshadows 1" and LOCK AND LOAD!
    - tu3s

    Changelog:
    9/7/10 - First Low-Def patches for 4.5 uploaded
    9/7/10 - Update Alien Grunt animations so that they may use the new Snark Grenade
    9/7/10 - Fixed an oversight from the original pack and included a Low-Def Cleansuit Scientist using the original HL scis
    9/7/10 - Updated the Houndeye's sonic attack speed to be consistant with the new 4.5 version
    9/7/10 - Added LD HEV arms to the Spore Launcher's viewmodel.
    // As a side note, the rest of the Spore Launcher's models were left in their original LD form from OpFor and did not need to be altered. The same goes for the Shock Rifle/Shockroach.
    9/7/10 - Matched a correction made in the HD 4.5 models for the Barney and Soldier zombies by giving them proper hitbox assignments. Previously these enemies had "0" for all hitboxes, meaning hits on any part of the monster were all equivalent.
    9/7/10 - Compiled the LD worldmodels into w_svencoop_pickup.mdl to comply with 4.5's merged pickup submodel system.
    9/7/10 - Copied 4.5's Snark Nest (already a tweaked version of the original LD model) so that it would "walk" and chase targets at the proper speed.
    9/23/10 - Fixed rgrunt bodygroups.
    9/23/10 - Fixed 9mmhandgun reload speed.
    9/23/10 - New m16 using official HD 9mmar model by Valve.
    9/23/10 - UVW fixes.
    9/23/10 - Added LD replacement for opfor knife.
    12/24/10 - Updated HD sound backup for new 4.5 sounds.
    2/22/12 - Cleansuit sci heads are now all LD.
    2/22/12 - Slight cleansuit sci reskins to reflect eerie lighting present on original OpFor face texture.
    2/22/12 - Slight animation fixes for bodyguard.
    2/22/12 - New standard LD mp5, shotgun, m16, and minigun p_ models.
    2/22/12 - New standard LD mp5, shotgun, m16, and minigun w_ models.
    2/22/12 - New LD mp5 view model.
    2/22/12 - New LD minigun view model.
    2/22/12 - Bodyguard now uses new standard LD mp5, shotgun, and minigun.
    2/22/12 - Hgrunt now uses new standard LD mp5, shotgun, and m16.
    2/22/12 - Hgrunt (OpFor) now uses new standard LD mp5 and m16.
    2/22/12 - Massn now uses new standard LD mp5 and m16.
    2/22/12 - Robogrunt now uses new standard LD shotgun and m16.
    2/22/12 - Added 4.6 model updates to HD pack.
    2/22/12 - Added HD headcrab to HD pack.
    2/22/12 - Removed opfor v_knife from LD pack.









    Last edited by WAR_Nuker; 15-02-2014 at 09:27 PM.

  2. #2
    Sven Co-op animator, beta tester, halfway decent modeler WAR_Nuker's Avatar
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    whoops. need to re upload LD patch. be up soon.

    edit: done
    Last edited by WAR_Nuker; 07-09-2010 at 12:05 AM.

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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    thank you for this

  4. #4
    Banned CryoKeen's Avatar
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    Thanks for this war_nuker! This is quite a feat of work you have taken upon yourself and you help the fraction of the community who prefer the low def models.

    Anyone who is having performance issues like unexplainable lag or frame rate might want to download this to see if it helps at all. Especially on unexplainable lag/framerate-prone maps like sectore_2.

    I have grown fond of some of the new weapon and monster models. I may keep a few of those...

  5. #5
    Sven Co-op animator, beta tester, halfway decent modeler WAR_Nuker's Avatar
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    Tuesdays Avenger made this transition possible, mind you.

  6. #6
    Banned CryoKeen's Avatar
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    Quote Originally Posted by WAR_Nuker View Post
    Tuesdays Avenger made this transition possible, mind you.
    Big thank you to Tuesday's Avenger!

    Both Tuesday and War get cookies!


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  8. #8
    Sven Co-op animator, beta tester, halfway decent modeler WAR_Nuker's Avatar
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    thanks qwerty. keep your eyes open though, as there will probably be a few updates.

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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    a few things were overlooked such as the headcrab, op4 knife v_mdl, m249 ammobox and sniper ammo

    but I already fixed those by myself

    actually the sniper ammo is part of w_svencoop, so I guess that's unfixable
    Last edited by Fire_cube; 07-09-2010 at 07:14 PM.

  10. #10
    Registered User robert.-'s Avatar
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    THANK YOU!

  11. #11
    more wpoly = more fun Tuesday's Avenger's Avatar  
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    Quote Originally Posted by Fire_cube View Post
    a few things were overlooked such as the headcrab, op4 knife v_mdl, m249 ammobox and sniper ammo

    but I already fixed those by myself

    actually the sniper ammo is part of w_svencoop, so I guess that's unfixable
    op4 knife - true, I should update that.

    SAW ammo is exactly the same as the original from OpFor.

    Sniper ammo is changed, but it's still from the LD ammo. Seeing as picking up sniper ammo gives you 5 rounds - i.e. 1 clip - having it's model represent 2+ clips didn't make much sense.

    Headcrab - Huh, wow, I guess the LD crab was never included in the original pack. O_o Sorry about that.

  12. #12
    Sven Co-op animator, beta tester, halfway decent modeler WAR_Nuker's Avatar
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    i changed 4.5 SAW clip to be green. the original is just gray.

    ...didnt know there was LD/HD headcrab. thought it was all the same. hmmm.

    thanks though. there will be updates later.

  13. #13
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    Quote Originally Posted by WAR_Nuker View Post
    i changed 4.5 SAW clip to be green. the original is just gray.

    ...didnt know there was LD/HD headcrab. thought it was all the same. hmmm.

    thanks though. there will be updates later.
    Just let me know when you upload an update so that way I can synchronize the mirrors.

  14. #14
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    bullsquids seem to teleport around like houndeyes did in the previous sven version, but I'm not sure if it has something to do with the LD model.

  15. #15
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    Reload animations have issues. MP5's reload animation doesn't even happen. Two different ways to replicate animation glitches with some of the other weapons:

    1) Hold primary fire down and just press reload key every second
    2) Press reload and hold down fire (to get it to shoot as soon as it is fully reloaded)

    I noticed that for at least one weapon.. I can't remember which now.. the reload in v4.5 seems to be faster than before (and the old animation is too slow).

    EDIT: Hornetgun's firing sound doesn't seem to work 95%+ of the time. I managed to hear it play once or twice, but for the most part it doesn't play?
    Last edited by Qwerty; 07-09-2010 at 11:21 PM.

  16. #16
    Sven Co-op animator, beta tester, halfway decent modeler WAR_Nuker's Avatar
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    damn thats more bugs than i thought there would be. will have to write these down and test them.

  17. #17
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    Would also love an LD version of the M16.

    But.. more importantly.. thank you WAR_Nuker! :] I (and I am sure others) very much appreciate your work on the LD pack.
    Last edited by Qwerty; 07-09-2010 at 11:47 PM.

  18. #18
    Sven Co-op animator, beta tester, halfway decent modeler WAR_Nuker's Avatar
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    M16 was taken from firearms...so its...different.

    Dont forget to thank Tuesday too!

  19. #19
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    Thank you Tuesday Avenger!

    Also, I find that Sven Co-op is, at least in my case (with my low-end lappy), Sven Co-op is more playable with this pack. Not "a bit" or "slightly more," but also not "way more" or "definitely," but in-between-these-playable. :P

    I did not notice a framerate increase.. I mean, it probably increased a little, but when it comes to playing alone through maps and fighting lots of enemies, the framerate isn't as bad as it was before.

    EDIT: I suppose the better way to say it is that my lappy can "handle the game more/better" with this pack.

    EDIT2: I don't like seeing this when I scroll down...





    *sigh*

  20. #20
    [CNC]-=Marb750=- Marb750's Avatar
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    I found a very minor issue: the m16 texture in the w_svencoop_pickup should have transparency enabled.

    And um, the 4.5 v_m16a2 has over 1000 less polies than the LD one, and the p_ is over 3k less, lol...

    Even so, good work, guys!

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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    I think it would be great if the v_m16 was replaced with the valve HD mp5 (screen)

    it would make alot more sense in the HL world

    (although it technically isn't LD, it fits alot better than the random hi-tech assault rifles we have now)
    Last edited by Fire_cube; 08-09-2010 at 01:23 AM.

  22. #22
    Administrator Sven Viking's Avatar  
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    Quote Originally Posted by WAR_Nuker View Post
    M16 was taken from firearms...so its...different.
    Quote Originally Posted by Marb750 View Post
    And um, the 4.5 v_m16a2 has over 1000 less polies than the LD one, and the p_ is over 3k less, lol...
    Yeah, probably best to use our M16 models.
    Sven Viking

  23. #23
    Sven Co-op animator, beta tester, halfway decent modeler WAR_Nuker's Avatar
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    i originally had the m16 so it was still the HD model with a lower texture resolution. should we go back to that?

    Quote Originally Posted by Fire_cube View Post
    I think it would be great if the v_m16 was replaced with the valve HD mp5 (screen)

    it would make alot more sense in the HL world

    (although it technically isn't LD, it fits alot better than the random hi-tech assault rifles we have now)
    that would be perfect, but it isnt set to have the attached grenade launcher animations. might be a lot of work, but i can look into it and see if its realistic.

  24. #24
    Administrator Sven Viking's Avatar  
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    Quote Originally Posted by WAR_Nuker View Post
    i originally had the m16 so it was still the HD model with a lower texture resolution. should we go back to that?

    that would be perfect, but it isnt set to have the attached grenade launcher animations. might be a lot of work, but i can look into it and see if its realistic.
    Either of those, or just leave it out altogether. Using an M16 from another mod doesn't make sense if it's actually higher-poly.
    Sven Viking

  25. #25
    QPU-aligned Silencer's Avatar  
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    Re: [Pack] Low-Def models and sounds for Sven Co-op 4.5

    Are the qc files you are compiling as well as the animations 100% identical to the HD versions?
    Otherwise things might not work the same.

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