Thread: [How to create Awesome Lamps/Lights]

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  1. #1
    trigger_delay & func_lazy TrEmPlEr's Avatar  
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    [How to create Awesome Lamps/Lights]

    Ok this is my first Tutorial and it explain how you create better looking Lamps with a cool Glow effect.
    Ok i explain now Step by Step.:

    1.
    Create a normal Lamp:

    Created out of 5 brushes. Looking Ok so far.

    2.
    Adding some extra stuff:

    Here i use extra brush with a { texture.
    Select now all 6 Brushes and create a func_illusionary.
    Set Render Mode to Solid and,
    FX Ammount to 255.
    Easy or ? You could use a Glas texture too.

    3.
    Do you hear it ?:

    Hell yeah, now lets add a ambient_generic, for a cool neon lamp sound.
    (You need to find a fitting sound or maybe i add here the file i used later)
    Settings for the ambient_generic are:
    Volume : 5
    Play Mode : Loop
    And Flag,
    Small Radius.

    Great!

    4.
    Spot on!:

    Ok now we add a light_spot,
    settings are:
    Pitch Yaw Roll : 90 0 0
    Inner (bright) angle : 10
    Outer (fading) angle : 35
    Pitch : -90
    Brightness : 243 153 92 450
    Appearance : Flicker B

    5.
    Shinyyyy:

    No we add env_sprites to the lamp to simulate a glow/shine effect,
    I use 7 env_sprites for my lamp.
    settings are:
    Render Mode : Glow
    FX Amount : 255
    FX Color : 243 153 92
    Scale : 1.25
    Flags:
    Start on.

    Nearly done!

    6.
    Now add a Clipbrush to the lamp to save clipnodes and it is easier to copy paste.


    7.
    Open your Lights.rad and create Texture light too for your lamp.
    like this:
    ~lampa 250 206 201 50

    8.
    Compile your map and test it out. I use these settings to compile:

    hlcsgv2.exe testmap -texdata 8192 -cliptype precise -estimate -chart -nowadtextures
    hlbspv2.exe testmap -texdata 8192 -estimate -chart
    hlvisv2.exe testmap -texdata 8192 -estimate -chart -full
    hlradv2.exe testmap -texdata 8192 -estimate -chart -bounce 1 -extra -sparse -dscale 1 -gamma 0.88

    9. Test the Bsp

    This is how it looks ingame:



    I hope you liked it

    The settings i use are for a dark/horror like map you can change them as you like.


    here
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  2. #2
    Donated 15NS$ for Sven's Holiday at the Bahamas Puchi's Avatar  
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    Re: [How to create Awesome Lamps/Lights]

    as sound you can use ambient/flourescent.wav
    Do it with passion, or not at all.
    Do not say everything you know. Know everything you say.
    [ MarySP ][ nacl-h2o ][ The next SC Version ♥♥♥♥ing pwns! ][Puchis Maps ]

  3. #3
    Is not hoers Streamfox's Avatar
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    Re: [How to create Awesome Lamps/Lights]

    Nice tut Mr. Tremp. Also you can use info_texlights point entity to add extra light infos to your map. Sometimes better.

  4. #4
    Registered User
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    Re: [How to create Awesome Lamps/Lights]

    You should provide an example RMF/MAP/BSP.

    Also, you should create a thread on [How to be Awesome].

    Otherwise, I like it.

  5. #5
    Registered User Kirito's Avatar
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    Re: [How to create Awesome Lamps/Lights]

    I have this strange feeling that here is something missing ~

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