Thread: ub_megaman

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  1. #26
    QPU-aligned Silencer's Avatar  
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    Re: ub_megaman

    Had some good fun here, though most of it was laughing at the failure of others, especially Tuesday getting smashed by harmless doors and sarcastically expressing his enjoyment in capslock, multiple times. The final boss was very original; must have been a lot of work to set it up properly. This really needed some healthkits along the way, as well as reduction of monster damage and health. Health is way too high. Jumping puzzles were tough, but that's mostly because of the 170 ping I had. It's definitely better than the average Sven Co-op map and the boss fight was well done. 7/10.

  2. #27
    Administrator JPolito's Avatar  
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    Re: ub_megaman

    The jumping puzzles were a bit frustrating at times, and I felt like teleporters could have been used in some sections (we spent a lot of time dying and running back to a puzzle just to die again).

    Other than that, the map looks awesome and the final boss battle was fantastic. Great work.

  3. #28
    more wpoly = more fun Tuesday's Avenger's Avatar  
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    Re: ub_megaman

    Quote Originally Posted by Silencer View Post
    Had some good fun here, though most of it was laughing at the failure of others, especially Tuesday getting smashed by harmless doors and sarcastically expressing his enjoyment in capslock, multiple times.
    Capslock was me, doors were Turrican, thank you.

  4. #29
    QPU-aligned Silencer's Avatar  
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    Re: ub_megaman

    We all got owned pretty badly, so it doesn't matter.

  5. #30
    Registered User uliboh's Avatar
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    Re: ub_megaman

    small update (ver1.2.0)

    changes
    ub_megaman1
    The short cut is set up the lift area.
    SolidEntities has been decreased. (to 310)

    ub_megaman2
    New enemy models (Soldier Joe)
    The battery and recharge are set up the final area.

  6. #31
    MOS 6510 @ 1.02 MHz /w VIC-II Cesar's Avatar
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    Re: ub_megaman

    Couldn't run on dedicated server, even with Metamod disabled. Suggestions? Nevermind. Something's faulty with the test server. Map ran just fine on the main server.

    Maps got some fun factor and the final boss was a gem. I even guessed the first time who it would be.
    Last edited by Cesar; 16-07-2011 at 04:39 PM.

  7. #32
    Owned by Leak
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    Re: ub_megaman

    Very nice map! Running on the server...

    Just found 1-2 bugs:

    One of the bosses can be smashed by the door that leads to him. Well, a teammate opened the door, boss just try to follow him, *smash*, boss down.

    If you stand to close to a teammate on the rotationg plattforms --> one get instagibbed.
    www.seven-gaming.de

    Sven Coop v4.5 | seVen-gaming.de [FastDL] 176.9.17.66:27030

  8. #33
    Registered User uliboh's Avatar
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    Re: ub_megaman

    update (ver1.5.2)

    changes

    Added new levels(ub_megaman3).
    A New boss appears.
    New enemy models and weapon models.
    WAD files taken out from BSP files.
    Bad surface problem fixed.
    Floor was added to puzzle areas.
    Health of 2boss decreased from 20000 to 13000.
    etc



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