Thread: v4.6 Release Aftermath, v4.7 Patch Coming Soon

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  1. #1
    Administrator Sniper's Avatar  
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    Post v4.6 Release Aftermath, v4.7 Patch Coming Soon

    It's been a little over a month since the v4.6 release, and we're pretty happy with the progress we've made on the mod. v4.6 is one of the most stable releases we've had yet and also one of the most feature-filled.

    To date, we've had almost 10,000 downloads of the v4.6 installer on ModDB.com alone. This number doesn't account for the other 10+ file mirrors that have graciously provided bandwidth for us. Many thanks to everyone that helped us mirror the release!

    We've been working non-stop on Sven Co-op since the v4.6 release on December 24th. The next patch will be v4.7, and we hope to get it finalized and released fairly soon. It currently provides a wealth of new features and improvements, but I'm not going to list them all out today.

    Today I'm going to talk about the most significant feature in v4.7: an all-new sentence manager integrated with our sound engine.

    In prior versions of Sven Co-op, we relied on Half-Life's sound engine to handle all sentences in the game. Sentences, in Half-Life 1, are generally used by NPCs to speak, though they can be used for doors, the announcement system, scripted events, atmospheric ambience, and more. The new updated sound engine also handles NPC mouth movement for each word spoken in a sentence, as you would expect.

    // BASE COMPUTER
    // C1A0 intercom
    C1A0_START dadeda vox_login

    C1A0_0 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100)
    C1A0_1 dadeda inspection team, to(e70) radioactive materials handling bay(e100)
    C1A0_2 dadeda (e95) agent sixteen, report to(e70) administration sub level two(e100)
    C1A0_3 doop (e95) doctor johnson, please call observation tank one(e100)
    C1A0_4 doop (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100)
    C1A0_5 doop (e95) doctor cross, call seven two nine please(e100)
    C1A0_6 doop (e95) sargeant(s0) bailey(s0), to(e70) topside checkpoint bravo(e100)
    C1A0_7 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100)
    Above: An excerpt from the sentence definition file.

    The new sentence manager was started over the Christmas break and it was finished a couple of weeks ago (having insomnia during the holidays helped out a lot). Our beta-testing team has already gone through to ensure our new sentence support is 100% backwards-compatible with Half-Life 1.

    • We've raised the maximum sound limit to 4096 sounds. In v4.0 - v4.6, the limit was 2048. In regular half-life, the limit was 1024.
    • Up to 2048 sentences can be defined per map. Half-Life's limit was originally 1536.
    • Mappers can provide their own sentences or replace existing ones.
    • Higher quality audio can now be used for sentences.
    • The sentence group limit has been lifted to 512, up from 384 in regular Half-Life.
    • Audio conflicts with the Half-Life engine have been eliminated now that we handle all audio in the game.
    • Environmental audio effects (caves, small rooms, hangars, underwater, etc.) now apply to sentences.
    • Sentence index mismatches no longer occur (NPCs speaking the wrong sentence). This problem would appear if the player or server's sentences.txt file was altered.

    In our next update, we'll be talking about some other features you can expect in Sven Co-op v4.7.
    We'll also be detailing our plans for a new UI system in development.

    Stay tuned!


  2. #2
    Contributor goanna's Avatar
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    This is really, really big! So, essentially, people will be able record their own sentences?

  3. #3
    Silencer Lt.JC's Avatar  
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    Thumbs up Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    Yay I have been waiting for this update

    Not only does it mean that my friends would never have any barney speaking like slaves anymore on my server if I did not send them my sentence.txt *g*

    But it also means that when I'm done with my maps I could port them over to Svencoop without any big modifications
    Born to Fight,
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  4. #4
    more wpoly = more fun Tuesday's Avenger's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    This is great to hear - and fast too, the team is on a roll lately.

    Quote Originally Posted by Sniper View Post
    Audio conflicts with the Half-Life engine have been eliminated now that we handle all audio in the game.
    Are we getting to a point where weapon firing sounds can be replaced?

  5. #5
    Registered User TommyACN's Avatar
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    Quote Originally Posted by Lt.JC View Post
    Yay I have been waiting for this update
    I was also waiting , could no longer continue to play well with pesky bugs.

  6. #6
    Administrator AdamR's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    Quote Originally Posted by Tuesday's Avenger View Post
    Are we getting to a point where weapon firing sounds can be replaced?
    You could do that with a global sound replacement file.
    Adam "Adambean" Reece
    Sven Co-op team

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  7. #7
    The Masked Mapper ])rStrangelove's Avatar
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    Quote Originally Posted by AdamR View Post
    You could do that with a global sound replacement file.
    ... and hundreds of downloaders cry out in pain when installing your map. :P


    [edit]
    oh wait, looks like i missed what exactly a GSR file is. Nice
    Last edited by ])rStrangelove; 08-02-2012 at 06:24 AM.
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  8. #8
    Administrator AdamR's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    Quote Originally Posted by ])rStrangelove View Post
    ... and hundreds of downloaders cry out in pain when installing your map. :P
    The maps are worth it :P

    Quote Originally Posted by ])rStrangelove View Post
    oh wait, looks like i missed what exactly a GSR file is. Nice
    You can name them anything you like. I just chose .gmr/.gsr so people are less likely to edit it.
    Last edited by AdamR; 08-02-2012 at 11:19 AM.
    Adam "Adambean" Reece
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  9. #9
    A Skyline's Severance Deimaus's Avatar
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    Good to see an update so quick, look forward to hearing more.


    Also Osprey 2.


  10. #10
    Still learning wolf-3d's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    Wondering if it possible to see a list of the bug fixes, changes and new features coming out in v4.7

    I am particularly interested in the changes to "trigger_save"/"trigger_load" and being able to use "groundentity" again.

    regards
    Wolf-3D

  11. #11
    Administrator JPolito's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    Quote Originally Posted by AdamR View Post
    You could do that with a global sound replacement file.
    Some sounds haven't been replaceable with global sound replacement files, like the MP5 sounds and train/platform movement sounds. I think Tuesday was referring moreso to that.

  12. #12
    Opher <--find me
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    Thumbs up Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    This is excellent! I'm curious as to see what people put in there new maps.

    I wonder what the new UI is going to be like, I'm excited!

  13. #13
    a person RNG's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    ahahahah the thread rating

  14. #14
    Still learning wolf-3d's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    Code request: Not necessarily for SC4.7 but at some point.

    Could a New Entity "Switch Case Statement" be coded, or Trigger_condition expanded to support several "True" statements. (Current "False Case" in Trigger_Condition renamed to "Default").


    re: SC 4.7, and the proposed functionality of Trigger_Save:

    - Will Several Different "Trigger_Save" Entities still result in additional Lines within "map.save"
    - will re-triggering of a previously triggered "Trigger_Save" still overwrite the corresponding "Label to Save In". (In 4.6 re-triggering overwrote [old values, where as] differently named trigger_save's add[ed] a new Line to same map_name.save)
    - Has it been decided if Trigger_Save will save to a File Name corresponding to Loaded Map_Name.save (as 4.6) or are you going to allow User determined "File_Name.save" with trigger_save can only access save files of maps which ran after last time global data was cleared or a map change initiated by game_end occured.

    Trigger_Load.
    - Will we be able to access other lines within map_name.save or only the first "Label Line". (If they exist.)

    Comparisons with edicts (PEV's)
    - Have you managed to re-code it. ?

    Regards
    Wolf-3D

    EDIT Grammer see []
    Last edited by wolf-3d; 07-03-2012 at 02:51 PM.

  15. #15
    Administrator AdamR's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    Trigger_Load.
    - Will we be able to access other lines within map_name.save or only the first "Label Line". (If they exist.)
    Yes.
    Adam "Adambean" Reece
    Sven Co-op team

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  16. #16
    Let Vengeance Be Mine! CozmicShredder's Avatar
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    Great Job!


  17. #17
    Still learning wolf-3d's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    Question about "env_weather"

    Have some rain in one of my WIP maps and it seems to use up a lot of AllocBlock.

    Has env_weather entity been completed / a possible inclusion for SC 4.7 ?

    and also how will it work, I see 2x rain.spr in my sprites directory are they part of the new setup (I see no area parmeters in the existing entity) or will it still be scrolling_texture based.

    EDIT: Just noticed it will inherts "RenderFields".
    Regards
    Wolf-3D

  18. #18
    Administrator AdamR's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    env_weather did work in our development build, but the entity got removed from release builds as it got discontinued. It should not show up in any FGD...
    Adam "Adambean" Reece
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  19. #19
    Fleeing Citizen
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    i hope you're all working hard on 4.7, can't wait to play it


    scientist: my goodness!

  20. #20
    Administrator AdamR's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    We are working hard on it. The change log is getting pretty long now.
    Adam "Adambean" Reece
    Sven Co-op team

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  21. #21
    Someone Special cscarlet's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    How comes this is not a news post on the homepage?

  22. #22
    Princess liz ^.^ m0u$3[uz]'s Avatar
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    wait a minute there's gonna be another patch for svencoop?

  23. #23
    Administrator AdamR's Avatar  
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    ^yes, it's nearly done tbh.
    Adam "Adambean" Reece
    Sven Co-op team

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  24. #24
    -Mapper- Maury147's Avatar
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    Re: v4.6 Release Aftermath, v4.7 Patch Coming Soon

    excellent, what I expected.

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