Thread: Ragemap 2012

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  1. #1
    Administrator JPolito's Avatar  
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    Explosive Crate Ragemap 2012

    ~≈RAGEMAP 2012≈~


    Video by Keen

    [Link: Ragemap 2012 on SC Map DB]

    This map was made in pieces and put together over time by the mapping community here at the Sven Co-op Forums. Each mapper built their own section in an hour or less and passed it on to the next mapper who built upon what was already made. The result is an extremely diverse map, with many different themes and mini-missions distributed throughout. This idea was originally put forth in Ragemap 2007 (simply known as Ragemap).

    Story:
    You and your fellow players have been called in to assist the science team with defeating a gigantic creature that they were unable to destroy. Your objective is to find this beast and terminate it. Your journey will be long and hard, and filled with dangers. You will have to penetrate territory controlled by hordes of creatures hostile to your cause, and you must find ways to deal with the many obstacles and defenses erected along the way.

    Credits:

    Author of each section in sequential order of the appearance of each section:

    Map 1:

    Code:
    1. Nih 
    2. Puchi 
    3. Protector 
    4. JPolito 
    5. JaF 
    6. StreamFox  
    7. Tuesday's Avenger 
    8. CubicVirtuoso 
    9. Aurora 
    10. Zombiner 
    11. Mutant 
    12. Maiten 
    13. Hezus 
    14. Keen 
    15. g1l 
    16. AzShadow 
    17. Silencer 
    18. RNG
    Map 2:
    Code:
    1. Volcom 
    2. Prinzmetal 
    3. Dynamite 
    4. Walter 
    4. El Gringo (NEW – Super secret room!)
    5. Protector 
    6. Zombiner 
    7. Walter 
    8. g1l 
    9. RNG  
    10. Volcom  
    11. Puchi  
    12. JPolito  
    13. AzShadow 
    14. Aurora 
    15. Hezus 
    16. Maiten 
    17. Keen 
    18. JPolito, WAR_Nuker, Tuesday’s Avenger (boss arena)
    Boss Battle Credits:
    JPolito - Arena design and entity setup
    WAR_Nuker - Models and animations
    Tuesday's Avenger - 'Big Daddy' entity setup

    Map Finalization and Bug Fixing:
    Nih and JPolito

    Beta Test Organization and Bug Reports:
    Homosapien


    Screenshots:




















    http://jpolito.zlique.org/images/scr...ap20120004.jpg

    http://jpolito.zlique.org/images/scr...5-06_00021.jpg

    http://jpolito.zlique.org/images/scr...ap20120006.jpg

    http://jpolito.zlique.org/images/scr...5-05_00006.jpg

    http://jpolito.zlique.org/images/scr...ap20120011.jpg

    http://jpolito.zlique.org/images/scr...2012_20009.jpg


    Download:
    Updated version as of August 7, 2016 (maps have been ripented, so players with the old maps installed can still connect!):

    Please download the map from SCMapDB.

    Changelog for Ripent v2 (released August 7, 2016):
    • Fixed the door in the 'gonome hunt' area in the first map, which would not open because the squadmakers were accidentally set to 'start on', which resulted in monsters fighting in the room and shutting the button off, preventing the area from ever being able to start and trapping players.
    • Fixed a spawn point activation trigger in the second map that would turn spawn points on and off and announce a new spawn point every time a player walked through the trigger, instead of doing it once.
    • Added 'O Fortuna' music loops to the res file so that the boss battle is as epic as it should be for people who download from servers.
    • Added Loony Tunes credits room ending music to the res file.
    • Added about a dozen other missing sounds to the res file.
    • Included sounds in the archive that are no longer included standard with the game.
    • Set up all spawn change multimanagers to delete previous spawnpoints instead of turning them off. Should prevent accidental spawn point backtracking in some rare situations.


    Other Info:

    The original thread for the project can be found here:
    http://forums.svencoop.com/showthread.php?t=40024

    The source files for the map can be downloaded from SCMapDB:
    http://scmapdb.com/local--files/map:...07-08-2016.zip
    Last edited by JPolito; 07-08-2016 at 04:12 PM.

  2. #2
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Ragemap 2012

    WOO Ragemap! Yay innuendos!

    Edit: nvm about the 512 error - was a mistake on my part.
    Last edited by w00tguy123; 07-05-2012 at 11:10 PM.
    Love,
    w00tguy

  3. #3
    Administrator JPolito's Avatar  
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    Re: Ragemap 2012

    Are you running any extra plugins? The second map started fine on my server with minimal AMX plugins. It was very close to the limit, though. Try adding the p, w and v models for gauss weapons to the model replacement file in the maps folder. That weapon is in a secret room, so it won't be around for most of the map.

  4. #4
    Animal Zombiner's Avatar
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    Re: Ragemap 2012

    6:13 AM
    aaaaaaa

    Edit: Where's that super secret El Gringo room?

  5. #5
    Sven Co-op animator, beta tester, halfway decent modeler WAR_Nuker's Avatar
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    Re: Ragemap 2012

    released? holy shit it is possible.

    now for sc_forums lol

  6. #6
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    Re: Ragemap 2012

    excellent job everyone!

  7. #7
    a person RNG's Avatar  
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    Re: Ragemap 2012

    did you fix my parts

  8. #8
    Mapper Nih's Avatar  
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    Re: Ragemap 2012

    Hooray!

    I am very curious about the super secret El Gringo room. What is that about?

  9. #9
    Administrator JPolito's Avatar  
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    Re: Ragemap 2012

    Quote Originally Posted by RNG View Post
    did you fix my parts
    Yes. I at least fixed what you told me to fix.

    Quote Originally Posted by Nih View Post
    I am very curious about the super secret El Gringo room. What is that about?
    You'll have to find it. It's really not that difficult to figure out.

  10. #10
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Ragemap 2012

    Hey, JPolito!
    Cool. I will try nice maps

    Edit: Why are you using only rar files? I would say better with 7z file because 7z is very smaller than rar
    Hello guys, Svencoop. I am sorry Please respect me! I am deaf. Thanks, Sven-Coop Forum!

    Please do not share to shit dropbox! Please share only Mega.nz!
    Muhahaha, Facebook crashed!

  11. #11
    Super moderator Hezus's Avatar
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    Re: Ragemap 2012

    Nice, it actually got released Going to give it a shot. Server is up if people want to join.

    EDIT:
    Seems you forgot a file:
    R_LoadSkys: Couldn't load gfx/env/cl_neb1rt.tg

  12. #12
    Administrator JPolito's Avatar  
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    Re: Ragemap 2012

    Quote Originally Posted by Hezus View Post
    Nice, it actually got released Going to give it a shot. Server is up if people want to join.

    EDIT:
    Seems you forgot a file:
    R_LoadSkys: Couldn't load gfx/env/cl_neb1rt.tg
    Neat. The deal was to only use files that came with 4.6. Not sure who pulled that one. Does the map still run?

  13. #13
    Super moderator Hezus's Avatar
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    Re: Ragemap 2012

    Quote Originally Posted by JPolito View Post
    Neat. The deal was to only use files that came with 4.6. Not sure who pulled that one. Does the map still run?
    Yeah, it's just a skytexture. I havn't seen the actual missing face yet.

  14. #14
    The scripter and fixer,quad rulez Maiten's Avatar
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    Re: Ragemap 2012

    Well this project is great,i really enjoyed participating and playing this,waiting for ragemap 2013


    A note:no motd and no models cfg entry in res file,if someone download the map from one server and after want play this alone he will get a crash
    Epic Server

  15. #15
    Administrator JPolito's Avatar  
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    Re: Ragemap 2012

    Quote Originally Posted by Maiten View Post
    A note:no motd and no models cfg entry in res file,if someone download the map from one server and after want play this alone he will get a crash
    Updated.

  16. #16
    Mapper Nih's Avatar  
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    Re: Ragemap 2012

    Is El Gringos room the room with the "shitty reward"?

  17. #17
    Administrator JPolito's Avatar  
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    Re: Ragemap 2012

    Quote Originally Posted by Nih View Post
    Is El Gringos room the room with the "shitty reward"?
    You're given a gauss in a room that you can't get out of. Fitting.

  18. #18
    Administrator JPolito's Avatar  
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    Re: Ragemap 2012

    I have updated the map with a potential fix for players randomly spawning at the origin of the map instead of a spawnpoint in ragemap2012.bsp, and a fix for prinzmetal's gauss guns not appearing in his section in ragemap2012_2.bsp. The original download URLs have been updated.

    The fixes were made using ripent, so players with the old version of the map can still connect to the server without errors.

    Download:
    Updated version as of June 5, 2012 (maps have been ripented, so players with the old maps installed can still connect!):

    JPolito's Mirror: http://dl.dropbox.com/u/999927/ragemap2012_final.rar
    SCMapDB's Mirror: http://scmapdb.com/local--files/map:...2012_final.rar
    Let me know if there are any issues. If someone could test the first map with a lot of people and check if the spawning problem still exists, that would be great.
    Last edited by JPolito; 05-06-2012 at 03:31 PM.

  19. #19
    Animal Zombiner's Avatar
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    Re: Ragemap 2012

    We're up to a test nao, bigger teeest Saturday or Sunday, Keen says he'll be up to it, assuming he'll bring 10+ players, I suppose we can call that a massive test

  20. #20
    Administrator JPolito's Avatar  
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    Re: Ragemap 2012

    Forgot to add ragemap2012/gaussgun.mdl. Mirrors have been updated. If you downloaded between this post and the previous update (a time period of about an hour and a half), you should redownload and install the updated archive so that ragemap2012_2.bsp doesn't crash with a missing model error.

    Thanks to Homosapien for finding this so quickly.

  21. #21
    The scripter and fixer,quad rulez Maiten's Avatar
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    Re: Ragemap 2012

    and a fix for Maiten's gauss guns not appearing in his section in ragemap2012_2.bsp.
    what gauss gun?
    Epic Server

  22. #22
    Administrator JPolito's Avatar  
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    Re: Ragemap 2012

    Quote Originally Posted by Maiten View Post
    what gauss gun?
    Sorry, I mean prinzmetal.

  23. #23
    func_vehicle fanatic Homosapien's Avatar
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    Re: Ragemap 2012

    We just finished both parts - only new error to report is the scientist in the part with infinite snark nests dropping down from ventilation shafts refused to follow us.

    He would just stand there and make funny (scared) noises, when somebody use-key'd him, and he wasn't going anywhere.

    Eventually, I had to cheat with ENT mod and physically move the guy all the way across the snark area, to the little keypad thing he needs to activate.
    Nothing new in having to skip this particular part, but this time it wasn't because of the snarks scaring him away, he wouldn't leave his spawning position at all.

  24. #24
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    Re: Ragemap 2012

    Why oh why does that snark part exist. How are you supposed to do that without cheating in some way?

    Rest of the map is great though. The ending boss battle is... hard.

  25. #25
    Administrator JPolito's Avatar  
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    Re: Ragemap 2012

    Quote Originally Posted by tehzipfile View Post
    Why oh why does that snark part exist. How are you supposed to do that without cheating in some way?
    If you fail for too long, the scientist is given tons of health so that you can actually complete the section.

    It's rather odd how every time I play this part, I finish it within two minutes. Not sure what I'm doing differently.

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