
Originally Posted by
Ripps
I disabled the following plugins for this map
scxpm.amxx
scstuffplugin2.amxx (a slightly modified version of scstuffplugin.amxx)
SecondaryFOV.amxx
plugin_glow.amxx
plugin_trail.amxx
and it seems to work now.
If i had to guess I'd say its the trail plugin which caches some sprites for the trails.
Could this be the case?
Yeah, the trail plugin is usually the culprit for maps going over model limit when they should work properly.
Theres actually a few tweaks that can be made to the GMR file. freed 20 free model slots
Add these to kokiri.txt inside models/zelda/ and those plugins should be able to work fine. Also change not_precached.mdl to v_medkit.mdl
Code:
"models/p_357.mdl" "models/v_medkit.mdl"
"models/p_9mmar.mdl" "models/v_medkit.mdl"
"models/p_9mmhandgun.mdl" "models/v_medkit.mdl"
"models/p_shotgun.mdl" "models/v_medkit.mdl"
"models/v_357.mdl" "models/v_medkit.mdl"
"models/v_9mmar.mdl" "models/v_medkit.mdl"
"models/v_9mmhandgun.mdl" "models/v_medkit.mdl"
"models/v_shotgun.mdl" "models/v_medkit.mdl"
"models/w_357.mdl" "models/v_medkit.mdl"
"models/w_357ammo.mdl" "models/v_medkit.mdl"
"models/w_357ammobox.mdl" "models/v_medkit.mdl"
"models/w_9mmar.mdl" "models/v_medkit.mdl"
"models/w_9mmarclip.mdl" "models/v_medkit.mdl"
"models/w_9mmclip.mdl" "models/v_medkit.mdl"
"models/w_9mmhandgun.mdl" "models/v_medkit.mdl"
"models/w_shotbox.mdl" "models/v_medkit.mdl"
"models/w_shotgun.mdl" "models/v_medkit.mdl"
"models/p_spore_launcher.mdl" "models/v_medkit.mdl"
"models/v_spore_launcher.mdl" "models/v_medkit.mdl"
"models/w_spore_launcher.mdl" "models/v_medkit.mdl"