Thread: Keen Halloween Part 1 2 3 4 5 (Official Release)

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  1. #51
    Registered User Grim_2o0o's Avatar
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    For some reason on kh4, all the clients experienced some very corrupted sounds, like hitting use would be a assassin's silenced gun and flashlight would be an explosion, only I seemed to have had normal sounds.

  2. #52
    incognico nico's Avatar
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    Quote Originally Posted by Grim_2o0o View Post
    For some reason on kh4, all the clients experienced some very corrupted sounds, like hitting use would be a assassin's silenced gun and flashlight would be an explosion, only I seemed to have had normal sounds.
    Which version did you use on the server, the one from the op post or mine from the last post? Also did you play on a listen or dedicated server?

    I can not reproduce this.

  3. #53
    Administrator JPolito's Avatar  
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    Make sure players are able to download the soundlist.txt file properly. Sounds like a server-specific issue.

  4. #54
    Registered User Grim_2o0o's Avatar
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    I used the version from scmapdb, and for some reason it only appears on kh4, nowhere else.
    Playing on a listen server with fast dl, I'll see if I can't find what the heck is wrong. Thanks for the tips by the way.

    Edit: WHOOPS IT WAS THE SOUNDCACHE HAH
    Last edited by Grim_2o0o; 13-02-2016 at 01:59 AM.

  5. #55
    incognico nico's Avatar
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    http://distfiles.lifeisabug.com/sven...5_repack_v3.7z

    • Removed global model replacements for monster_alien_slave and monster_houndeye
    • all: Updated some maps to adjust for the change mentioned above
    • kh4: Dark Drones now use sectore/darkdrone3.mdl and according sounds
    • kh4: Skeletons are now shown as "Skeleton" instead of "Alien Slave"
    • kh5: Lowered the health of "Villager" as shooting him would cause a player to disappear from scoreboard (this will be fixed in a future SC update though)


    If you have wrong sounds it helps to delete the maps/soundcache folder (as Grim_2o0o pointed out in the previous post).
    Last edited by nico; 17-02-2016 at 04:01 AM.

  6. #56
    Banned CryoKeen's Avatar
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    thanks updated first post, also I showed JP a soundcache related issue on my server so its a sc 5.0 problem probly

  7. #57
    incognico nico's Avatar
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    Quote Originally Posted by CryoKeen View Post
    thanks updated first post, also I showed JP a soundcache related issue on my server so its a sc 5.0 problem probly
    On a side note I think the soundcache problem is because the anitalink fastdl server serves outdated files. Check http://files.anitalink.com/gamecache...ps/soundcache/ - @n!t@ needs to either remove this folder completely or bind it as I described here.

  8. #58
    Green eyed cat @n!t@'s Avatar
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    Ok, removed it, try now
    Anitalink.com
    Жизнь порой несправедлива... но любовь придаёт этой несправедливости смысл...
    Life is unfair from time to time... But love gives a sense to this injustice...

  9. #59
    incognico nico's Avatar
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    http://distfiles.lifeisabug.com/sven...5_repack_v4.7z

    * kh2+3: Fixed models of Corondo, JPolito and Villager for real (random body does not work with on hunger/civ.mdl, they now have a fixed appearance)
    * kh3: Skeletons now displayed as "Skeleton"
    * kh3: "rikertalk" game_text now works (after player is seen by Cheesecrab)
    * kh4: Fixed Radioactive Alien Slave accidentaly showing as Skeleton
    * kh4: Added models/richard_boderman/plant.mdl as of SC 5.02 the map and its assets are not in the base content anymore
    * kh4: Crash fix for SC 5.02
    * kh4: Hornetgun now spawns once (side effect of just mentioned crash fix)

  10. #60
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    " kh4: Added models/richard_boderman/plant.mdl as of SC 5.02 the map and its assets are not in the base content anymore"
    You should really put all of this map's content in its own subfolder.

  11. #61
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    ^ Wouldn't that mean lots of duplicated content? The original author of some borrowed content would be a bit harder to figure out, too.
    Love,
    w00tguy

  12. #62
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    Quote Originally Posted by w00tguy123 View Post
    ^ Wouldn't that mean lots of duplicated content? The original author of some borrowed content would be a bit harder to figure out, too.
    Not a lot, really. And it's a better option than maps missing content suddenly or overwriting other author's updated files if they make an update. As for credits, you can put a text file in the models folder of that map with all that info. Many maps do this already.

  13. #63
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    Quote Originally Posted by Dynamite View Post
    overwriting other author's updated files if they make an update.
    Yeah I didn't think about that bit. Mappers just need to give credit where due, then.
    Love,
    w00tguy

  14. #64
    Banned CryoKeen's Avatar
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    Re: Keen Halloween Part 1 2 3 4 5 (Official Release)

    Well shit you guys just keep removing content and keep messing up my maps thats great isn't it? Ok Dynamite thats great, now every single mapper has to make ALL the content duplicated because they don't know what will be removed from the next svencoop update? Yeah ok thats great..

    Recent update broke kh4 because weapon_hivehand is now defunct. Nico thanks very much for the update front page updated

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