Thread: Incress max distance limit was free because it is not -/+16384 - just -/+30720

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  1. #26
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Incress max distance limit was free because it is not -/+16384 - just -/+30720

    Sorry vluzacn your patch was worked fine.

    BUT it does not happen because it was disabled for "Tie to Enity" and "Undo", "Rwdo". And i mark some brush into hollow or csg-problem
    Please fix patch! Thanks

    Bug:
    Tie To Enity:


    Hollow brush was to removed
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  2. #27
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Incress max distance limit was free because it is not -/+16384 - just -/+30720

    Cut for brush.....


    Undo- and Redo won't work


    4 shy bugs I will get enable How do i now? When i build map
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  3. #28
    Registered User vluzacn's Avatar
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    Re: Incress max distance limit was free because it is not -/+16384 - just -/+30720

    I think you have to return to +/-16384.
    But there's another method. Put "-scale 2" in hlcsg command line.

  4. #29
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Incress max distance limit was free because it is not -/+16384 - just -/+30720

    Good idea, vlucazn,

    i will try....

    I am sorry becasue i don't see some textures when i have changed Thanks it was fixed for idea with csg -scale 2

    // Edit: How do i know?
    What does it happen with env_model when hlcsg with -scale 2? I don't like when my custom env_models will get double bigger :O
    Last edited by SourceSkyBoxer; 13-10-2013 at 03:16 AM. Reason: // Edit
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  5. #30
    Registered User vluzacn's Avatar
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    Re: Incress max distance limit was free because it is not -/+16384 - just -/+30720

    Quote Originally Posted by SourceSkyBoxer View Post
    Good idea, vlucazn,

    i will try....

    PS: Textures won't rescale. when i will scale with 0.5 than command with -scale 2 and gwets output for in-game and it doesn't work . Is it bug or yet?
    No. There's no bug.

  6. #31
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Incress max distance limit was free because it is not -/+16384 - just -/+30720

    // EDIT:

    I found bug because HL-FX Hammer Editor hasn't not enable for sometimes functions

    Now i have downloaded original vhe with trimesh by Backup. It works fine for -/+32768.

    That is correct!!!!!!!!! Thank you my dear Backup & vluzacn
    Last edited by SourceSkyBoxer; 13-10-2013 at 04:00 AM.
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  7. #32
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    Re: Incress max distance limit was free because it is not -/+16384 - just -/+30720

    Quote Originally Posted by SourceSkyBoxer View Post
    @Solokiller, nope! Source-Engine is very smaller than Goldsource-Engine

    Source-Engine -/+16384,
    Half-Life- and Xash-Engine -/+32768
    Unreal-Engine -/+24800
    Cry-Engine -/+3072000
    Quake-Engine ( see by Sniper )
    Not that it matters but I felt I must say that unreal engine also uses -/+32768 units

    Click image for larger version. 

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ID:	15528

    And wow, Cry Engine size looks big but yeah for big open outdoor terrain it makes sense ^^
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  8. #33
    Advanced Leveldesigner SourceSkyBoxer's Avatar
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    Re: Incress max distance limit was free because it is not -/+16384 - just -/+30720

    Hello @Mr. Mazur, your right allocblock.

    But I am not stupid. I will say because MetaRenderer can crack to allocblock full error ( limited lightmap cracked ) You can try metahook if your map has over than 100% or 200% than it doesn't show allocblock is full. Thanks I am happy because my biggest map still is alive.... Thanks for explanation!

    Check Moddb.com! moddb.com is your good ****ing friend
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