Thread: [Entities] How to use keyvalues

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  1. #26
    Craazy! the-middleman's Avatar  
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    Re: [Entities] How to use keyvalues

    About nextthink: You can simply add to the monsters current nextthink value to stall them. However this does sometimes look silly because they loop their current action (including the sounds and sprites that come with certain animations). Also it cause some weird behaviour, like monsters lagging around, for me.
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  2. #27
    Craazy! the-middleman's Avatar  
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    Re: [Entities] How to use keyvalues

    So I tried to change to bone controllers of a model with the controller-key. But that does not appear to do anything. Has anyone tried this before?
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  3. #28
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: [Entities] How to use keyvalues

    Yes, tried and failed. There seems to be a lot of keys that just don't do anything, or can't be written/read.
    Love,
    w00tguy

  4. #29
    Still learning wolf-3d's Avatar  
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    Re: [Entities] How to use keyvalues

    I have not tried or tested "PEV bone controllers" but make sure your model is Monster_generic/ or _furniture because otherwise you will be fighting the engines Default AI and bone controller code.
    [i.e. Your changes will be only last a split second before being overwritten and stalling next think, will not help in this case."]

    Possibly one of the coders can help as there may be default bone controller code & AI for monster_generic and monster_furniture too.
    Regards
    Wolf-3D

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