Thread: Question on possible map problem?

Results 1 to 6 of 6
  1. #1
    I need melons terry422's Avatar
    Join Date
    Feb 2012
    Posts
    60

    Question on possible map problem?

    I'm uploading maps in SC30mappack and svencooprpg that are crash fixed via BSPEdit by deleting a weird character at the end of the map data, for SC 4.8.

    Could this possibly cause problems in later releases of Sven Co-op? I thought I should be careful about this


    P.S : Fixes uploaded at SCMapDB

  2. #2
    Donated 15NS$ for Sven's Holiday at the Bahamas Puchi's Avatar  
    Artist
    Join Date
    Nov 2002
    Location
    Akihabara, Bochum or Sailune
    Posts
    5,617

    Re: Question on possible map problem?

    Shouldnt be an issue.
    Do it with passion, or not at all.
    Do not say everything you know. Know everything you say.
    [ MarySP ][ nacl-h2o ][ The next SC Version ♥♥♥♥ing pwns! ][Puchis Maps ]

  3. #3
    I need melons terry422's Avatar
    Join Date
    Feb 2012
    Posts
    60

    Re: Question on possible map problem?

    Thx XD

  4. #4
    Game tester  
    Tester
    Join Date
    Aug 2009
    Location
    Sao Paulo, Brazil
    Posts
    209

    Re: Question on possible map problem?

    There are some maps like "Actual" crashing with "ED_LoadFromFile: found origin when expecting {" error. I have no idea about it...

  5. #5
    Is not hoers Streamfox's Avatar
    Join Date
    Apr 2009
    Location
    Zandronum
    Posts
    759

    Re: Question on possible map problem?

    Somewhere the map's ent list missing that "{" start character, which(let's say) marks the start of an entity in the list.

    Here's an example, where the game looks up for the ent list and it founds the "origin", thus crash with error.
    Code:
    "origin" "208 1504 -496"
    "message" "ambience/labdrone1.wav"
    "pitchstart" "100"
    "pitch" "100"
    "health" "2"
    "spawnflags" "4"
    "classname" "ambient_generic"
    }
    Putting back the "{" character(via ripent forexample) should fix the problem:
    Code:
    {
    "origin" "208 1504 -496"
    "message" "ambience/labdrone1.wav"
    "pitchstart" "100"
    "pitch" "100"
    "health" "2"
    "spawnflags" "4"
    "classname" "ambient_generic"
    }

  6. #6
    Registered User
    Join Date
    Nov 2014
    Location
    around.
    Posts
    392

    Re: Question on possible map problem?

    Quote Originally Posted by Streamfox View Post
    Somewhere the map's ent list missing that "{" start character, which(let's say) marks the start of an entity in the list.

    Here's an example, where the game looks up for the ent list and it founds the "origin", thus crash with error.
    Premium quality answer!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •