Thread: The maps of 5.0.

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  1. #1
    Mapper Nih's Avatar  
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    The maps of 5.0.

    The maps of 5.0

    Today we would like to present the new maps arriving with version 5.0 of Sven Co-op, as well as a major map update. We hope what you see will be to your liking.



    Desert Circle
    Created by the-middleman, this map places the players in a wide-open desert where they must infiltrate a heavily defended castle and kill the king inhabiting it. The players must select a class and then sneak around in trenches outside the castle, hiding from snipers, and capturing flags along the way.





    Black Mesa: Special Tactics Sector
    In this brand new map by Trempler, players are divided into 4 teams who must build up a force of NPCs to fight the other teams’ NPCs in various arenas. The teams can upgrade their NPCs using points gained automatically over time or received by winning rounds. The teams also gain points in random bonus rounds where the players must fight each other in the arenas themselves. In these bonus rounds, points are sometimes scored purely by killing other players, but occasionally they also have objectives, such as retrieving certain objects for extra points.





    Fortified 1: Assault on Death Station
    In this level by Nih, the players must assault a space station/death station constructed by an insane Super Scientist. One player assumes the role of a commander who is provided with an overhead view of the map. The commander selects which weapons and items to equip players with, calls in airstrikes, spawns allied reinforcements, and generally guides the players in their mission. The remaining players must work together to hack terminals on the death station to gain rewards and delay the activation of a doomsday weapon.





    Reverse Turret Fortress
    A major update has been prepared for the Turret Fortress level by Nih, which showcases the new item_inventory feature. A new gamemode called “Reverse Turret Fortress” is now available for players to choose on map start, and this gamemode is essentially the opposite of the original turret defense gamemode. The players must now assault the fortress themselves, and they must do this by carrying a flag to 4 checkpoints, while protecting the carrier against enemy guards and turrets. The players are able to damage the fortress defenses or otherwise gain advantages by infiltrating the fortress and using certain items inside, such as an EMP device to disable turret construction. The players must also choose between a selection of different classes.








    That's it for now. Many other smaller map updates have also been prepared for 5.0, and you can view some of them in the changelog we posted last year. Many changes have been made to the game since the posting of that changelog, however, and there will probably be a few other map-related surprises later on... If you want, you can play both Desert Circle and Fortified already, by downloading them from our Map Showcase forum. Both of the maps have been improved for the 5.0 release.

  2. #2
    Banned CryoKeen's Avatar
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    Re: The maps of 5.0.

    cool

  3. #3
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    Re: The maps of 5.0.

    cool

  4. #4
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    Re: The maps of 5.0.

    cool cool

  5. #5
    Administrator Sven Viking's Avatar  
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    Re: The maps of 5.0.

    Those maps are looking really impressive!
    Sven Viking

  6. #6
    Body? What body? Spiderm4N's Avatar
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    Re: The maps of 5.0.

    Looking pretty good!

  7. #7
    ~ Unholy Madness ~ 19941994ra's Avatar
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    Re: The maps of 5.0.

    Looking forward to it, i hope this new version brings some moreawesome maps.

    BTW, In this level by Nih / A major update has been prepared for the Turret Fortress level by Nih

    Why do you talk about yourself in third person? :P
    Sven Co-op - Player, enthusiast, alien-reaper, Shotgun-lover
    Sven Co-op Forums - Addict, spam-hater, playing 5.0 a lot
    In-game name - Delacroix

  8. #8
    Registered User MissSheepy's Avatar
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    Re: The maps of 5.0.

    Very nice! Speaking of maps though, will the new Steam release of Sven Coop bundle with it's own SDK?

  9. #9
    ~ Unholy Madness ~ 19941994ra's Avatar
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    Re: The maps of 5.0.

    Quote Originally Posted by MissSheepy View Post
    Very nice! Speaking of maps though, will the new Steam release of Sven Coop bundle with it's own SDK?
    Sven SDK will be avaliable for download as any other SDK.

    Click image for larger version. 

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    Sven Co-op - Player, enthusiast, alien-reaper, Shotgun-lover
    Sven Co-op Forums - Addict, spam-hater, playing 5.0 a lot
    In-game name - Delacroix

  10. #10
    Administrator AdamR's Avatar  
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    Re: The maps of 5.0.

    That screenshot is shopped, that isn't my computer
    Adam "Adambean" Reece
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  11. #11
    Craazy! the-middleman's Avatar  
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    Re: The maps of 5.0.

    A few things to say
    - I am, honored to have one of my maps become an official SC map. I really hope people will enjoy it!
    - Black Mesa Special Tactics Sector is DA BOMB! I already had the opportunity to test this map and me and everyone loved it! This map is going to blow your mind!
    - Fortified is also a great map. A shame it doesnt get played more. I hope to see people playing this more in 5.0.
    - Havent played fortified reverse yet but it sounds really interesting and probably tactical aswell.
    ZN progress:

  12. #12
    trigger_delay & func_lazy TrEmPlEr's Avatar  
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    Re: The maps of 5.0.


    Oh come on the-middleman ^^

    Yeah I really like your map desert circle it reminds me to Arma in a good way
    Also Fortified is a really great map, when you have a good team this is so much fun
    Reverse turret fortress is really a tactical map, people will like it

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  13. #13
    Registered User Zadeon's Avatar
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    Re: The maps of 5.0.

    Cool, I can't wait for 5.0!

  14. #14
    Registered User Snark567's Avatar
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    Re: The maps of 5.0.

    I wish I could temporarily delete sven co op from my mind, because honestly if I get anymore hyped I'll burst.

  15. #15
    Princess liz ^.^ m0u$3[uz]'s Avatar
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    Re: The maps of 5.0.

    when svencoop becomes a game on steam i'm keeping mod svencoop installed cause i got a lot of stuff from svencoop mod in my winamp playlist

  16. #16
    Long Live Psygnosis BMT's Avatar
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    Re: The maps of 5.0.

    Maps have come a long way, these look glorious. Well done mappers
    Maps Released: BMTCoop, Incoming (with SC2.0F), Incoming '08 (with SC4.0B), Never, Never '09, HLDMCC:Crossfire
    Maps in Development: Incoming 2.
    Media Released: SC4 Trailer


    [ HLDMCC:CROSSFIRE RELEASED ]
    [ Visit the SC Map Database ]
    [ Death by Paperclip on YouTube ]

  17. #17
    trigger_delay & func_lazy TrEmPlEr's Avatar  
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    Re: The maps of 5.0.

    Thanks a lot BMT, how are you, and where is Incoming 2 still waiting for that baby <3

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  18. #18
    Administrator AdamR's Avatar  
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    Re: The maps of 5.0.

    ^ me too. Love the sounds on there
    Adam "Adambean" Reece
    Sven Co-op team

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  19. #19
    Long Live Psygnosis BMT's Avatar
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    Re: The maps of 5.0.

    I've been squandering my twenties and now I've returned to my teenage love SC, Incoming 2 is on it's way. I apologize for writing "Incoming 2 coming soon" at the end of the original, that was very Valve Time of me.
    Maps Released: BMTCoop, Incoming (with SC2.0F), Incoming '08 (with SC4.0B), Never, Never '09, HLDMCC:Crossfire
    Maps in Development: Incoming 2.
    Media Released: SC4 Trailer


    [ HLDMCC:CROSSFIRE RELEASED ]
    [ Visit the SC Map Database ]
    [ Death by Paperclip on YouTube ]

  20. #20
    Administrator AdamR's Avatar  
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    Re: The maps of 5.0.

    Still quicker than Half-Life 3, or TF2.
    Adam "Adambean" Reece
    Sven Co-op team

    Also on: Steam | Facebook | Twitter | YouTube | Twitch
    Released AMXX plug-ins: Bind number slots | NextMap with Sven Co-op fix | Sven Co-op administrator icons

  21. #21
    QPU-aligned Silencer's Avatar  
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    Re: The maps of 5.0.

    Quote Originally Posted by BMT View Post
    Incoming 2 is on it's way.


         

  22. #22
    trigger_delay & func_lazy TrEmPlEr's Avatar  
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    Re: The maps of 5.0.

    Hurraaayyyy

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  23. #23
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: The maps of 5.0.

    The SC Map Motivator strikes again!



    Love,
    w00tguy

  24. #24
    trigger_delay & func_lazy TrEmPlEr's Avatar  
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    Re: The maps of 5.0.

    Is your super mario party map dead `? @ W00tguy

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  25. #25
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: The maps of 5.0.

    haha, yes, I left it at 90% completion and now I feel disappointed in myself
    Love,
    w00tguy

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