Thread: v5.0 Final Development Phase Reached

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  1. #1
    Administrator JPolito's Avatar  
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    Standard Crate v5.0 Final Development Phase Reached

    Greetings Svencoopers and other Interested-In-Sven-People!



    Today we would like to announce that we have reached a new stage in the development of version 5.0. A short time ago we ceased adding new features to the game and are instead focusing on sorting out a handful of issues that are preventing the game from being as good as we want it to be. Henceforth, we'll be putting the last bit of polish on the game. Nih tried to write this as a run-on sentence but I would not let him.



    We would also like to take this opportunity to reveal a bit more about what’s in store for version 5.0 (The first version of Sven Co-op on Steam, available at no cost!):



    One of the things we have been hard at work on is a complete rework of the Half-Life 1 co-op conversion. The new conversion will be much closer to the original Half-Life experience, with fewer Sven Co-op specific additions that ruined the original atmosphere of Half-Life. Many of the levels have also been merged, which allows for far less frequent map loading sequences, and player health and loadouts will be carried over between levels. The Half-Life co-op campaign has also been chosen to showcase a new major addition to the game: Survival Mode. When Survival mode is active, players who die will be respawned as 'observers', who observe the game in progress and will only be able to return once the living players have reached a checkpoint or until someone revives them. The result is an experience much more similar to Half-Life Singleplayer, where players can lose the level and must reload to try again. A video demonstrating Survival Mode and the checkpoint system can be see below.





    Survival Mode has been scripted using AngelScript and the new 'Observer Mode' feature, and can be added easily to any level by loading the HLSP map script and adding the necessary checkpoint entities to the level. Alongside HLSP, several other official levels in the game have also been chosen to showcase Survival mode. Server operators are able to disable or enable the feature at will using a CVAR, allowing players to continue playing HLSP and other Survival Mode maps with the classic 'infinite respawn' mode typical of levels in our previous game versions.



    We are seriously looking forward to seeing what kinds of creative game modes level designers will come up with using AngelScript and the long-awaited Observer Mode feature. And we'll try to keep you all updated as much as we can while we work ceaselessly to finally push this version out onto your doorsteps.


  2. #2
    trigger_delay & func_lazy TrEmPlEr's Avatar  
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    Re: v5.0 Final Development Phase Reached

    Woop Woop, Hype !!!!

    here
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  3. #3
    The Power of Aura Terrum's Avatar
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    Re: v5.0 Final Development Phase Reached

    5.0 is definitely going to be one major update, and incredibly unique compared to other HL1 mods out there with the new kind of access you guys have to the engine. Really looking forward to it!
    Thanks,
    Terrum.


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  4. #4
    Love a lost memory Angel's Avatar
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    Re: v5.0 Final Development Phase Reached

    D:!, looks great!! ^^
    Vive la vida segundo a segundo recuerda que todo los problemas tiene solucion se feliz.


  5. #5
    Princess liz ^.^ m0u$3[uz]'s Avatar
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    Re: v5.0 Final Development Phase Reached

    Amazing work so far

  6. #6
    Game tester  
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    Re: v5.0 Final Development Phase Reached

    Excited! Nice job!

  7. #7
    Long Live Psygnosis BMT's Avatar
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    Re: v5.0 Final Development Phase Reached

    Nice work
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  8. #8
    Mapper, Novice Modder Merz's Avatar
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    Re: v5.0 Final Development Phase Reached

    Incredible.

    The Survival Mode feature is actually something I'd been wanting for a while but never knew if it was possible to implement into Sven.
    Really glad its a part of the new release.

    Can't wait to see more.

  9. #9
    ~ Unholy Madness ~ 19941994ra's Avatar
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    Re: v5.0 Final Development Phase Reached

    Looking really forward to this. Keep up the nice work!
    Sven Co-op - Player, enthusiast, alien-reaper, Shotgun-lover
    Sven Co-op Forums - Addict, spam-hater, playing 5.0 a lot
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  10. #10
    Registered User Vanski's Avatar
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    Re: v5.0 Final Development Phase Reached

    Looking awesome there! That should make the gameplay much more interesting in general. Atleast it worked well on Doom .

    Can't wait this to come out!

  11. #11
    I'm allergic to titles CryoDragon's Avatar  
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    Re: v5.0 Final Development Phase Reached

    I think I had a heart attack when I saw this post.

  12. #12
    I.O.A.F Commander - Sven Co-op Force Adrian_Shephard's Avatar
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    Re: v5.0 Final Development Phase Reached

    OMFG... It take this mod to higher level of co-operative.

    I promise to you guys that i won't get married until i play this map enough !
    >>S.V.E.N I.O.A.F - Sven Co-op GVN Team<<

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  13. #13
    Nothing to see here. BackAssward's Avatar
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    Re: v5.0 Final Development Phase Reached

    Well... I got married and I'm still here. So there's that.

  14. #14
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    Re: v5.0 Final Development Phase Reached



    Please m'lord we nearly at our age of Triumph!
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  15. #15
    Administrator AdamR's Avatar  
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    Re: v5.0 Final Development Phase Reached

    Quote Originally Posted by Merz View Post
    Incredible.

    The Survival Mode feature is actually something I'd been wanting for a while but never knew if it was possible to implement into Sven.
    Really glad its a part of the new release.

    Can't wait to see more.
    The even better part is survival mode was 100% made via a script. Solokiller has done a pretty outstanding job at putting in a good scripting platform. It gives content artists a high amount of access to tinker with the game play to get something much closer to the vision.
    Adam "Adambean" Reece
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  16. #16
    Level Designer [CHN]iAmZC's Avatar
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    Re: v5.0 Final Development Phase Reached

    Available soon...time so long?or...so short?
    I'm a crate

    Sven Co-op Map - Black Water | Status: 2%

  17. #17
    Lives in Box Noxx's Avatar
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    Re: v5.0 Final Development Phase Reached

    Get ready for the split in the player community between the pre-greenlighters and the newcomers.


    (But seriously you guys deserve the highest of props for all the work you've done and the great times you've brought all of us).


  18. #18
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    Re: v5.0 Final Development Phase Reached

    Quote Originally Posted by Noxx View Post
    Get ready for the split in the player community between the pre-greenlighters and the newcomers.
    I can see it now,

    People who got the mod pre-steam will call them noobs and scrubs.

  19. #19
    Creator of trainracingv2, sorry no autographs! Soctom's Avatar  
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    Re: v5.0 Final Development Phase Reached

    Quote Originally Posted by Harbinger View Post
    I can see it now,

    People who got the mod pre-steam will call them noobs and scrubs.
    Hopefully everyone treats each other like garbage on release day so we can maintain this low player base or maybe the community will have an explosive growth. Just look at all those popular games being played right now they have the most toxic players around but they manage to keep growing!

  20. #20
    Proud Member of the Young Leninist Komsomol! tyrlop's Avatar
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    Re: v5.0 Final Development Phase Reached

    Can't wait to play this on my Linux Intel

  21. #21
    Registered User Snark567's Avatar
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    Re: v5.0 Final Development Phase Reached

    When this is done I'll shave my beard with a spoon.

  22. #22
    Registered User Erty's Avatar
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    Re: v5.0 Final Development Phase Reached

    Quote Originally Posted by Snark567 View Post
    When this is done I'll shave my beard with a spoon.
    You better film it and post it here in the forums then

  23. #23
    Registered User HackZork's Avatar
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    Re: v5.0 Final Development Phase Reached

    Excellent work!

  24. #24
    Mapper, Novice Modder Merz's Avatar
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    Re: v5.0 Final Development Phase Reached

    Quote Originally Posted by AdamR View Post
    The even better part is survival mode was 100% made via a script. Solokiller has done a pretty outstanding job at putting in a good scripting platform. It gives content artists a high amount of access to tinker with the game play to get something much closer to the vision.
    That's also incredible. I'd been wondering specifically what capabilities AngelScript would have in game. Will it be possible to add Classes like weapons, npcs, monsters etc, or is that still something that would require its own .dll and mod? I'm a bit new to modding so I'm excited by you guys adding AngelScript but wonder if some of my ideas are overly ambitious.

    Also is the AngelScript Sven is using modified in any way or is it the same as 2.30?

  25. #25
    Administrator Sniper's Avatar  
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    Re: v5.0 Final Development Phase Reached

    Quote Originally Posted by Merz View Post
    That's also incredible. I'd been wondering specifically what capabilities AngelScript would have in game. Will it be possible to add Classes like weapons, npcs, monsters etc, or is that still something that would require its own .dll and mod? I'm a bit new to modding so I'm excited by you guys adding AngelScript but wonder if some of my ideas are overly ambitious.

    Also is the AngelScript Sven is using modified in any way or is it the same as 2.30?
    You'll be able to create your own custom entities for your levels or mission packs. We wanted to give as much power as possible to level designers so that they could create mini-mods. You'll have almost as much power as you would with the Half-Life SDK. I say almost because there are some things we have locked down to protect server operators.

    We keep up to date with Angelscript releases. We're running with 2.30 at the moment.

    Solokiller can provide more information.

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