Thread: Weapon strip slightly useless, players can throw weapons through

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  1. #1
    Banned CryoKeen's Avatar
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    Weapon strip slightly useless, players can throw weapons through

    I guess the simple solution would be for me to make my "weapon strip zone" farther than the distance players can throw weapons, but is this something your working on fixing/correcting in 5.0? Kek

  2. #2
    func_vehicle enthusiaist w00tguy123's Avatar
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    Re: Weapon strip slightly useless, players can throw weapons through

    Does adding a trigger_push with the "No clients" and "No monsters" flags prevent the weapons from being thrown through?

    Edit: func_clip might work even better.
    Love,
    w00tguy

  3. #3
    Administrator AdamR's Avatar  
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    Re: Weapon strip slightly useless, players can throw weapons through

    You could use a func_clip for this if you don't want to extend the length of your weapon strip brush.
    Adam "Adambean" Reece
    Sven Co-op team

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  4. #4
    Registered User banan2288's Avatar  
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    Re: Weapon strip slightly useless, players can throw weapons through

    You can also use invisible (textured with "NULL" texture) func_detail with "Passable" keyvalue set to "yes". It will block dropped weapons as well as bullets, grenades, satchels, spore projectiles, barnacle weapon tongue e.t.c. and will not block monsters nor players. Note that brush completely covered with "Null" texture must be as thick as possible (e.g. 2 units) because when player gets completely inside that brush, all others entities becomes invisible until player leaves it. When Brush is thick enough no problems persist.

  5. #5
    Banned CryoKeen's Avatar
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    Re: Weapon strip slightly useless, players can throw weapons through

    Thanks great ideas, I will try them!

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